Thanks for the mod, it really helps saving time It would be nice if you could also distinguish between 5, 5+, 5++ ect. In endgame it's not worth keeping any weapons < 5++.
Hey, there Seems To Be A conflict between This Mod And Immersive Cyberpunk City 2.1. When I pick up any of the new loot dropped by Immersive Cyberpunk City 2.1 with this mod active it scraps it every time unless I press the equip now button
+1 to this. I just spent quite some time trying to figure out why my quickhack kept disappearing. They are currently grouped with the "Attachments & Mods" options
Wouldn't it be better, to separate weapons' mods from attachments in mod settings menu? because of a 2.0+ mod upgrading system even a white mod is kinda priceless.
Maybe but it's kinda hard to match item types to ingame types so I don't really see what needs to be separated tbh (here is the whole attachments category check, part after gamedataItemType means item type). I assume it might be the ones which end with *Mod*
259 comments
It would be nice if you could also distinguish between 5, 5+, 5++ ect. In endgame it's not worth keeping any weapons < 5++.
Edit: I restarted the game and now it works :)
Edit: Thanks for the update!