Better Cities by Max Ischreyt aka Bananasplit-Wolfslady-Reckless-SilentResident-Vorians-Ismelda-Nernie-Sigurd
Oblivion » Cities, Towns, Villages and Hamlets
Added: 10/04/2008 - 03:45PM
Updated: 19/03/2014 - 06:52PM

1,932 Endorsements

5.4.1a Latest version

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Uploaded by Ismelda


Last updated at 18:52, 19 Mar 2014 Uploaded at 15:45, 10 Apr 2008

Main Files are REQUIRED! That means that you need to download them all!
Updates are REQUIRED! That means that you need to download them all!

Visit the Better Cities Wiki. It's still being worked on so more information will be added over time. If you want to help out by filling in some of the NPC or quest pages, simply register on the wiki and start editing!

A compilation of the Better Cities mods, translated from the original German mods into English, with some other mods integrated in, and then vastly enhanced and expanded upon.

So, originally from Max Ischreyt (aka Bananasplit), you have here:



Imperial City Market District



From Reckless:
Better Cities: Cheydinhal (Reckless German version).

From Wolfslady:
Better Cities: Bruma (Wolfslady German version)

Better Arboretum (Wolfslady German version)

Plus the Integration of the following mods:
From SilentResident:
ImpeREAL Castles
ImpeREAL City

From Ryan:
Blood & Mud Dirt Deluxe Anglais

From jlf2n:
Anvil Bay Expansion

Bravil Docks

From OnWard Softworks (aka TheXanadu & TheLastVoice):
Leyawiin Port

From Nernie:
Numerous gorgeous interiors designed specifically for Better Cities
Bravil River Shack and Village

Waterfront Market

From Lynge:
Lynge's Thieves Highway

From Sjors Boomschors
The IC Waterfront Tunnel Entrance

From TESFU & Hendrix
TESFU Book Collection

From Jadrax:
Moth Priests and Temple Apartments 1, 2 & 3

From Jagnot:
Imperial City Library

From Watchesfromshadows:
The Scribe Supplies (the shop only, the decorations all over Cyrodiil are left inside the fixed ESPs)

From Reaper9111:
Reaper's Arcane University v3 (exterior part only).
Reaper's Waterfront

From Manargo & Zaldir:
Delivery Job

From Zarkis:
Bank of Cyrodiil

-Integration of Blood & Mud
Better Cities is modular, so you can choose which cities to have in your game and which to leave out. If you want all the Better Cities, there is a merged plugin of all of them. You can also choose to toggle each city (except the Imperial City) into Open Better Cities, so that the cities can be entered without load screens (so in some places you can go under or over the walls).

This mod changes the layout of each of the Cities/Districts mentioned above.
* The Arboretum is turned into a luxurious garden with some domesticated deer and rabbits, a beautiful pond in front of a new hotel with a bar, bedrooms, public and private bath.
* In the Imperial Market District, the buildings have been elevated and several towers have been placed. Some ancient Ayleid statues, uncovered from recent digging under the city have been placed in the District for the population's admiration. New housing has been built and the passages are now narrow and less bare than before.
* Out on the Waterfront, the poor area has been enlarged, with more buildings and additional occupants. The ground is littered with rubbish, the graveyard has enlarged and includes a church. More ships are docked, and a courier service has opened in the richer area.
* The Arcane University District includes several new towers, plus some raised platforms and magical equipment for the students to practice what they have been taught.
* The other IC Districts have been more subtly changed. The additions are less noticeable, but still enhance the appearance of each location.
* In Chorrol the castle gets elevated and protected by walls, an old prison is now accessible and several new houses have been installed. The general layout is vastly changed. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bravil, the aspect of decay has been vastly enhanced and you will understand why this city is called the slump of Cyrodiil. The city contains now several levels of houses with pathways making it a real maze.
* In Leyawiin, the castle surrounding has been flooded but a wood pathway has been built for the guard patrols. The old/poor quarter looks mouldy and really poor. A new harbour has been built, a ship of the Imperial Navy is currently docked there.
* In Skingrad, the city has been made more floral and the Colovian District has been enhanced. New houses have also been built. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Anvil, new houses have been built, the central place has been redecorated as well as the little lake surround. The Anvil Bay has also been altered to give more life to the place. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Bruma, the city has been enhanced with a pond and waterfall, and the poor quarter has expanded. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.
* In Cheydinhal, the general layout has been changed and the city has been made more floral. A prison quarter also has been added as well as some new houses. Optionally, the city can be converted into Open Better Cities, but this is disabled by default.

Shivering Isles
Shivering Isles Official Patch to v1.2.0416.
Load Better Cities near the end of your load order and after any mod that alters the city worldspaces.
Requires you to read the installation process.

Customise your Better Cities
Several commands usable with the console or with an in-game Menu allow you to customise some features of the Cities.
A note is added to your inventory upon the installation of the mod which lists all the commands you can use.
The customisation options include the possibility to toggle on/off the Wall Archers, the Ayleid Statues (in the IC Market) and the elements of gore.

Better Imperial City:
This part of the mod is mainly based on SilentResident's ImpeREAL City. Only the Market District (from Bananasplit) and the Arboretum (from Wolfslady) are not from him, though some of SilentResident's Market District edits are included. We moved the Imperial City to a different worldspace to allow the IC to have its own map and its own landscape. The advantage of this is that any mod altering the Imperial Isle landscape will not affect the IC Districts as we designed them. The disadvantage is that you can't fast travel outside the IC. You can still fast travel between the Districts though. If you want to fast travel to any location outside the IC, you will need to leave the city through one of the gates first.

You must have the ESP from the IC loaded at the far end of your load order (Bash Patch can load after) to ensure no mod will add something in the IC by error and change the worldspace back to the regular Tamriel and thus cause landscape issues.

If you don't see the new map then you have a mod loaded after Better Cities that place the District you are in back to the vanilla worldspace. The solution is as always to move the Better Cities mod further down in your load order.

Check the official thread of Better Cities on the Bethesda Forum (the first post) to get the list of mods which are known to work well or not at all with Better Cities.

Compatibility Replacers and Patches for Better Cities are in the Main Archive.

Bug or Incompatibility Reports:
We accept those on the Comments section here or on the Official Bethesda Forum Thread but not on PM unless we ask you to go on PMs. The fact is that some issues you are encountering and our replies to them can enlighten other users with same problems. Do not PM either Vorians or Ismelda for bug-related issues or for conflict reports but just post your problem where everyone can see it.


Read the Readme.


If you enabled Open Better Cities for any cities, disable them before removing BC from your game.


Please check our FAQ on the discussion tab or on the forum here.

Try to put this mod the lowest possible in your load order (the bottom end with the most recent date) so that any other mods which change the cities in any way would not affect it.

If you experience any weird behaviour with the merged files, make a clean save without them (How to make a Clean Save instructions are in the readme). All the important information is in the Better Cities Resources.esm so you won't loose any progress if you don't un-check the master but only the merged ESPs. (You do need a clean save if you updated from a version posterior to v4.3.0)

If you want a single file with all your favourite cities, use a merging utility like TES4Gecko.


Additional Mods
Animated Window Light System and Chimneys to illuminate your windows in the cities by night without any FPS hit and add some smoke to the chimneys.
Let the People Drink v2.4+ created by Khornate and Qazaaq.
Unique Landscapes Compatibility Patches by Vorians

OBSE to get the in-game menu but also because it is a wonderful utility.
Windom Earle's Oblivion Crash Prevention System.
TES4LODGen to generate automatically the DistantLOD related to your current list of mods (does not touch distant land height, but rather handles distant placement of objects like buildings and trees).

For your FPS
Optimised Distant Land MAX to increase your FPS in Tamriel world.
Streamline 3.1 to enhance your FPS.
Oblivion Stutter Remover.
The Oblivion Textures Overhaul aka TOTO (probably badly out of date).

Oblivion Mod Manager, OBMM How To & Oblivion Mod FAQ and OMOD Creation.
Wrye Bash and BAIN.
7zip Free file Archiver.
TES4Edit without which not much of this would have been possible.

Official Forum Thread
IRC Channel

- Fixed the Oblivifall cathedral meshe to stay lit all night for the Blood & Mud textures
- Addition of the patch for Oblivifall and Better Cities Full with the corresponding meshes
- Removed Better Cities Bravil as master to Oblivifall for Bravil only patch
- New compatibility patch for FCOM and Better Cities: Bravil (this replaces the one which comes with FCOM v1.0)
- New compatibility patch for Oblivifall: Losing My Religion and Better Cities: Bravil (this replaces the BC Bravil and the Blood & Mud patches which come with Losing My Religion)
- Cobl integration patch updated to handle new retexture of the Bravil stonewall well
- CUO Bravil patch updated to use the low stone wall meshes from the retexture BSAs
- Compatibility with Enhanced Economy assured with Bravil B&M merchants, you no longer need a separate compatibility patch for this
- Fixed dialogue for Ingrid the Librarian in Talos Plaza District
- Fixed condition checks on dialogue for bathers in Chorrol Bath Houses
- Fixed BC in-game menu to correctly toggle Bravil Open/Closed
- Fixed BAIN install wizard in Primary Resources archive to install Bravil Vanilla BSA when selected
- Fixed BAIN install wizard in main archive to install Storms & Sound patch when selected
- Bravil Form ID range reset to prevent overlap in the merged Full ESP with Bruma and Cheydinhal
- Bravil: Low stone wall meshes added to the retexture BSAs
- Bravil: Corrected hand carts to use the retextured version from the Bravil BSAs
- Bravil: Removed a bottle from the pedestal of the statue outside the chapel - bad collision on the pedestal caused this bottle to float
- Skingrad: Removed a duplicated wall piece in the castle inner courtyard
-Blood & Mud completely integrated into Better Cities thanks to Ryan O.Hershey giving permission (so Blood & Mud should be uninstalled now)
-Tweaks and minor fixes made to Blood & Mud content
-All books which were still in German are now translated into English
-The player ownable castle has been relocated to a pocket dimension to ensure it doesn't cause extra strain on FPS around Bravil and to reduce conflicts with Unique Landscapes: Bravil Barrowfields
-Quest logs have been reworded slightly, and some additional logs added - you still won't be told what to do, but now you will get occasional log updates to tell you when you've done the right thing
-Merchants in shops from Blood & Mud will now close their shops at night and sleep
-Dialogue subtitles now match the entirety of what the Blood & Mud NPCs say, not just showing the first 5 or so words
-Alternate versions of Better Cities: Bravil and Better Cities Full for use with Blood & Mud removed as now redundant
-Optimisations to AI packages throughout the entire Better Cities mod
-Toggle added to all Wander packages telling our NPCs to wander the streets of a city - may improve FPS if toggled off
-New voice files by Tardischan for Captain Saxa (Bravil), completing the final lines which had not been voiced before
-New voice files by iwantmodsplz for Tonyant Diskie (Cheydinhal) and Peg Head Jack (Anvil)
-Several merchants throughout Better Cities have had their barter gold reduced to more reasonable amounts
-Anvil: Castle DistantLOD mesh added
-Bravil: All buildings and NPCs from Blood & Mud are now found in Bravil
-Bravil: Three texture packs offered for the buildings and city walls: Blood & Mud, CUO Bravil, or Vanilla - pick the BSA you want, and swap them whenever you change your mind
-Bravil: Rathmer's Books shop from The Lost Spires mod added - our compatibility patch for The Lost Spires will link the quest dialogue to Rathmer to provide seamless integration
-Bruma: Final adjustments to the new city walls
-Cheydinhal: Quest fix - Ma'Calto the Cursed can no longer repeat his dialogue during the Rangers Guild quest line
-Chorrol: The bathing houses again have gender-restrictions set on the doors
-Leyawiin: Larahiid the baker can now be bartered with again
-Skingrad: Complete overhaul of the castle exterior, by Sigurd
-IC Market District: Corthio's Curiosities will now lock at night, and will not show the trespassing mouse cursor during the day
-IC Market District: Bank of Cyrodiil (plus Gold Horse Courier branches) now allow depositing or removing 10,000 gold or 50,000 gold. Interest rate reduces from 0.5% to 0.3% (Mercantile skill still adds a small bonus)
-IC Arboretum District: Suranie Marelle from the Arboretum Hotel now correctly handles renting a room to the player
-IC Waterfront District: FPS patch is now much more extreme in removal of less-important content

- Fix for the meshes in Bruma Castle.
- Removed an incomplete quest.
- Fixed an issue with the Bank of Cyrodiil not displaying correctly your account balance.
- Final(?) fixes to the install scripts (OBMM & BAIN).
- Fixes for OBMM & Wizard install scripts
- New BAIN wizard installer for Wrye Bash installation
- Separate City ESPs are once more available - quests will NOT be changed to allow for people missing certain cities required by the quest
- Open Cities Reborn ESP is no longer in beta, and is included in the main archive
- Open Cities Reborn: Bath houses added to Chorrol
- Old Crow Inn: patch made obsolete, Replacer ESP provided instead
- Origin of the Mages Guild: patch adjusted so that we no longer need to provide two versions - one patch will work for users of Better Imperial City.esp and also for Better Cities IC Arcane University.esp
- Storms & Sound: New integration patch provided, this replaces the old version which comes with Storms & Sound
- New voice acting by iwantmodsplz: Capito the Preacher, Oritonde, and Seijfrid Quillus
- Literally hundreds of small tweaks and fixes reported by WalkerInShadows while he was filling in the Better Cities Wiki. Mostly relating to NPCs but many other things as well
- Checked every single persistent object and where suitable removed persistency - should reduce gamesave file sizes.
- Optimised every script in Better Cities
- All quests will now provide XP for users of Oblivion XP
- Gold Horse Courier Service: Delivery quests now include deliveries to Corthio, Culumani, Raskhul
- Rangers Guild: Fixed dialogue for Marc Hanse during quest "Making Friends in the Guild"
- Rangers Guild: Changed dialogue for guards in quest "Sickness in the Arboretum" to no longer mention day/night shifts (as there are four shifts, not two)
- Anvil: New castle expanded exterior created by Sigurd
- Bravil: Fixed Docks gate to correctly detect whether Open Better Cities is toggled on or not
- Bravil & Bruma: Ferntail's Camp removed from the Bravil ESP, added to the Bruma ESP
- Bruma: New castle expanded exterior and city walls created by Sigurd (using meshes mostly created by Sigurd, inspired by Mr Siika and the Skyrim team. Wood wall tops created by Nephenee)
- Imperial City: New texture for the City world map
- Imperial City Arboretum: Arboretum Hotel staff given their own quarters to sleep in, and one of the hotel rooms can now be rented
- Imperial City Market District: Corthio's Curiosities shop added to Market District (taken from Old Crow Inn)
- Imperial City Talos Plaza: Fixed library quest
- Imperial City Waterfront: Fixed sheep purchasing
- Leyawiin: Mermaid Inn now offers a room for rent

-Removed an edit that was not ready for release.
-Fixed Better Cities Full.esp and Better Cities Full - B&M Edition.esp which were looking for non-existent AI packages and causing the game to freeze on startup for some people
-Corrected persistency for a vanilla door in Cheydinhal which is disabled and replaced by Better Cities, but must remain persistent as a vanilla quest references it
-Made Cobl patch capable of being merged into the Bash patch for Wrye Bash users
-Added missing meshes from the Kraken Spa.
-All containers checked and those with items listed at negative quantity corrected to positive. Removed Respawn flag from all empty containers
-Restored missing voiced dialogue files for Lucien Breucombe and Miaren Girendas
-New OBSE plugin (created by shadeMe) to hopefully resolve rare issue for some users where some disabled doors from the original game keep being enabled in-game
-New compatibility patch for Imperial City Waterfront and Blood & Mud (not needed if you are using "Better Cities Full - B&M Edition.esp")
-Generated texture files for faces of all Better Cities NPCs - it is believed (but not proven) that for a mod adding a lot of NPCs, these files might improve performance slightly
-Updated any compatibility patches, replacer ESPs
-Anvil: Lighthouse interior room and Ulfgar Fog-Eye's dialogue offering this room to the player restored due to popular demand
-Anvil: New non-quest-dialogue added to the majority of NPCs. Dialogue written by Emerald Demond
-Bruma: Each day now an NPC will visit Kraken Spa to receive a massage from Hald Warm-Hands
-Chorrol: Fixed interior for Honditar's House
-Imperial City: New non-quest-dialogue added to the majority of NPCs. Dialogue written by Emerald Demond
-Imperial City: Rooftop hatches (originally integrated from Lynge's Thieves Highway mod) switched to round castle trapdoor and positioned to align more appropriately with the slope of the roof to better fit the style of the Imperial City
-Imperial City Green Emperor Way: Renamed Emperor's Tomb to Emperor's Memorial to avoid conflicting with other mods adding a tomb for the Emperor
-Imperial City Green Emperor Way: Corrected enable/disable status to base of statue for Emperor's Memorial
-Imperial City Market District: Back-alleys along outer District wall cleaned up and widened slightly
-Imperial City Talos Plaza District: Unused doors on upper level can now be activated in-game (they're still unused, but now the game will tell you there's a door and it's locked)
-Added the last missing meshe from the Kraken Spa to the meshes.
-Fixed the meshes BSA to include the missing meshes from the Kraken Spa
-Added the Kraken Spa to GHC local deliveries
-Fixed some Bravil AI Packages
-Fixed an NPC dialog in the Baron on Zarov Files quest
-Added the Kraken Spa to Bruma
-IC Waterfront FPS patch fixed so game no longer fails to launch when used
-Moved several compatibility & content toggle quest and script records from ESPs to the ESM
-Disabled Skingrad NPC related to the Baron von Zarov quest-line which was accidentally enabled before they should appear
-Recompiled broken script handling locking and unlocking the Chorrol bakery door
-Added the missing meshes reported in v5.2.0
-Corrected interior mesh used in the Chorrol Grey Mare
-New quests for the Rangers Guild (and more to come)
-Optimization of the scripts and items with script to lower FPS impact
-NPCs from Better Cities used in quests set to Essential
-Baron von Zarov Files - Trail of Blood quest fixed to enable advancing from stage 10 to stage 20
-Baron von Zarov Files - Trail of Blood quest fixed to allow players who did not pick up an essential note before getting locked out of the location the note is found in to be able to pick up the note from a different location
-Addition a few more unlogged mini-quests
-Bravil: Fixed script for Lord Kildred to allow talking to him again
-Non-quest dialogs, written by Emeral Demond, added for NPCs added by Better cities in Bravil, Chorrol, Cheydinhal, Leywiin, Skingrad
-Chorrol: Alehouse & Bakery repositioned, adjustments to fit repositioning
-Chorrol: Bakery, Alehouse, Rangers Guild upper floor adjustments by Sigurd to improve appearances
-Chorrol: Bath houses rebuilt by Sigurd
-Imperial City Prison District: New interior
-Imperial City Market District: Smoothed central path leading toward Palace, adjusted pavement mesh positioning
-Removal of the FPS patches except for the Waterfront one as they were not doing anything as far as we know.

And much more you can check in the changelog.txt file

Voices Additions:
-Lucien Breucombe voice-acting by Edouard
-Miaren Girendas voice-acting by Jollyrogered
-Elaine Breucombe voice-acting by Kliban_Katz
-Auriel, Ingrid, Ashirani, Grey Naqvi, Mehrani, Reha voice-acting by Nakia

*note to Modders: We use the range of ID of 0000FB00 to 0000FBFF for our injected records into Oblivion.ESM. Thanks for not using any of these ID in your own projects.