Skyrim Special Edition

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Knight Life

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About this mod

Adds a lore friendly general goods store with an Argonian merchant to Morthal.

Permissions and credits

Every hold capital should have three basic services. People visiting the capital need an inn to stay at. A blacksmith is needed to keep weapons and armor in good shape. Lastly, a general store is needed so people can buy things that they can't make or grow themselves. For whatever reason, Morthal was lacking two of the three. If you use JK's Skyrim, it adds a blacksmith but still lacks a general store. This mod was designed to add a general store to JK's version of Morthal. Hjaalmarch is a poor hold, so the store was designed with that in mind. It was designed to blend in with vanilla stores as well as modded stores. While the mod was designed to be used with JK's Skyrim, it can be used alone or with other compatible Morthal overhauls. This mod doesn't make any edits to the NavMesh, so it won't cause NavMesh compatibilty issues. It instead uses NavCut and some clever modding. This is a clean, optimized, and stable mod that blends in perfectly with the rest of Morthal. Load after other Morthal overhauls.


Add the contents of archive to the Data directory manually or with a mod manager. Sort you load order. Enable the mod and play.


Remove contents of the archive manually or with a mod manager.

The following are compatible unless otherwise stated.

AI Overhaul

Cities of the North - Morthal (Patch thanks to Janquel ra2phoenix)

Hearthfire (store sells Hearthfire construction materials)

Immersive Citizens - AI Overhaul

Interesting NPCs (adds a blacksmith to Morthal)

JKs Skyrim (load before Morthal Where's Wares)

Morthal Overhaul II (Patch thanks to BN30003)

Morthal overhauls that don't modifies the same area (Morthal Overhauls that already have a store are usually not compatible)

Small-Town Merchants


The merchant has an AI package that will blend in perfectly with AI mods.

The shop is open most of the day as well as most of the night.

This mod does not contain the external NavMesh data to avoid compatibility issues. It only needs the Navigation Mesh Info Map for NPC navigation. Loading this mod in the creation kit will remove the current Navigation Mesh Info Map and you will have to create a new one. The reason for removing the NavMesh data is to avoid the need for compatibility patches. If you use mods A, B, and C, you may need a patch for A-B, B-C, A-C, or A-B-C. By making mod A this way, you will only need a patch for B-C regardless of the mod combination.


Initial release


Linthar for More Informative Console
LOOT Team for LOOT
MO2 Team for Mod Organizer 2
Nukem for SSE CreationKit Fixes
SKSE Team for Skyrim Script Extender
Wrye Bash Team for Wrye Bash
xEdit team for SSEEdit

Bethesda for the game and Creation Kit


Jorrvaskr Trapdoor
Jorrvaskr Wuuthrad Display
Karthwasten The Silver Anvil
Kolskeggr Miner's Hall
Morthal Where's Wares
No Grassias
Skyforge Complete
This Is Jorrvaskr
Whiterun Watchtowers


Patches have open permission.