Skyrim Special Edition

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Knight Life

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About this mod

This is a small and simple mod to improves the two Whiterun Watchtowers.

Permissions and credits

The guards of Whitewatch Tower have it pretty rough. They have no shelter, no place to sleep, and no fire to cook a warm meal. The guards of Western Watchtower are slightly better off. They have shelter and bedrolls, but they have no fire and no food. Under these conditions, it's no wonder that Whiterun is overrun with bandits. This mod adds an interior to Whitewatch Tower and a cooking pot to the exterior. The new Whitewatch Tower Barracks interior is fully furnished and comes with a civil war appropriate guard. The changes to the Western Watchtower are more minor. It adds a cooking pot, cupboard, chest, table, and two chairs. This mod doesn't make a whole lot of changes. It adds just the basic stuff that should have been there to begin with.


Add the contents of archive to the Data directory manually or with a mod manager. Sort you load order. Enable the mod and play. The light plugin versions (ESPFE/esl flagged) have not been extensively tested. Use at your own discretion.


General updating procedure for mods with minor updates (reference additions, but no reference changes).
Uninstall the old mod. Install the updated mod. Sort your load order. Enable the mod and play.

General updating procedure for mods with major updates (reference changes, switching to esl/ESPFE or compacted mods).
Remove all items from containers and new areas. Make a clean save. Exit the game. Uninstall the old mod. Start the game without the new mod and make another save. Exit the game. Install the updated mod. Sort your load order. Enable the mod and play.


Remove contents of the archive manually or with a mod manager.

The following are compatible unless otherwise stated.

Expanded Whitewatch Tower

Skyrim Sewers

Whitewatch Tower Camp

Whitewatch Tower Reborn


The trap door under the bed is just for show. It gives the impression that the guards have an escape route if something was to happen to the tower.

This mod does not contain the external NavMesh data to avoid compatibility issues. It only needs the Navigation Mesh Info Map for NPC navigation. Loading this mod in the creation kit will remove the current Navigation Mesh Info Map and you will have to create a new one. The reason for removing the NavMesh data is to avoid the need for compatibility patches. If you use mods A, B, and C, you may need a patch for A-B, B-C, A-C, or A-B-C. By making mod A this way, you will only need a patch for B-C regardless of the mod combination.

There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flaged esp files do not take up a slot. That is incorrect. Using one or more esl or esl flaged esp files will reduce the 255 esm/esp slot limit to 254.


Initial release


Bethesda for the game and Creation Kit


Jorrvaskr Trapdoor
Jorrvaskr Wuuthrad Display
Karthwasten The Silver Anvil
Kolskeggr Miner's Hall
Morthal Where's Wares
No Grassias
Skyforge Complete
This Is Jorrvaskr
Whiterun Watchtowers


Patches have open permission.