Skyrim Special Edition

File information

Last updated

Original upload

Created by

Knight Life

Uploaded by

Knight4Life

Virus scan

Safe to use

13 comments

  1. DanielKelly1978
    DanielKelly1978
    • member
    • 12 posts
    • 0 kudos
    Nice addition. Strange a hold capital didn't have general store.

    One thing, for me it is causing a fairly noticeable terrain seam in the water to the right side of the store. The only other Morthal mod I have running is JK"s, but this mod still does this even when I disable JK's Morthal. Can I fix this in CK somehow?
  2. Battleninja30003
    Battleninja30003
    • premium
    • 41 posts
    • 2 kudos
    I've uploaded a small compatibility patch between this mod and Morthal Overhaul II.

    https://www.nexusmods.com/skyrimspecialedition/mods/36759/
    1. OfaalWahlaan
      OfaalWahlaan
      • member
      • 101 posts
      • 2 kudos
      Cool
      You're cool
      I like you
  3. cthunsthrall
    cthunsthrall
    • premium
    • 1,417 posts
    • 94 kudos
    great idea and looks really clean. does not modifying the navmesh mean that followers can't follow you into the store?
    1. Janquel
      Janquel
      • premium
      • 703 posts
      • 129 kudos
      Just an fyi for future reference (and any other who were wondering this): doors which tie into navmesh matter only for NPCs going about their normal business, not for followers. So when you enter the cell, your followers will teleport to you, regardless of whether or not the door is tied into the navmesh. Non-follower NPCs, however, can't "see" the door to know to go through it.
    2. cthunsthrall
      cthunsthrall
      • premium
      • 1,417 posts
      • 94 kudos
      thanks, good to know!
      e: you just mean doors that teleport you to a different cell, right?
    3. Janquel
      Janquel
      • premium
      • 703 posts
      • 129 kudos
      That's correct. For non-teleportimg doors, all that should be necessary is that navmesh exists beneath it for NPCs to get through the door, if I'm not mistaken.
  4. preeum
    preeum
    • premium
    • 1,636 posts
    • 223 kudos
    Just tested it out with JK's skyrim and Cities of the North - Morthal. Works perfectly and is a nice, convenient addition to morthal. Thank you!
    1. Janquel
      Janquel
      • premium
      • 703 posts
      • 129 kudos
      Chiming in to note that I got a request for a compatibility patch for this and COTN Morthal, it got uploaded tonight (thanks for the open permissions!), and applies the COTN aesthetics to the building.

      https://www.nexusmods.com/skyrimspecialedition/mods/34228

      I found this a charming little thing while I was working on it, and plan on probably including it in my list as well :)
  5. infernalredpen
    infernalredpen
    • premium
    • 18 posts
    • 0 kudos
    I have this installed along with JK's Skyrim. I've been to visit Where-she-goes a few times now, and it is working beautifully. I also like the fact that she shows up at the inn after work. Endorsed. Thank you for a much needed addition to an often overlooked area!
  6. Carbon14C
    Carbon14C
    • member
    • 1,174 posts
    • 15 kudos
    Which mod are you using that adds the palisade wall by the lumber mill?
  7. OfaalWahlaan
    OfaalWahlaan
    • member
    • 101 posts
    • 2 kudos
    Looks like a cool mod! I am wondering if it's compatible with Morthal Overhaul II?
    1. MangaBottle
      MangaBottle
      • member
      • 158 posts
      • 3 kudos
      Ditto
      EDIT: I checked it, there's some clipping blocking a non-essential pathway that could use a patch