About this mod
This mod overhauls Belethors General Goods in Whiterun using various mod author resource packs found on the Nexus, as well as a few of my own harvestable statics. There are also versions available for Immersive Citizens and Open Cities Skyrim.
- Requirements
- Permissions and credits
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Translations
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- Changelogs

This mod overhauls Belethors General Goods in Whiterun using various mod author resource packs found on the Nexus as well as community favourite mods Winter is Coming, Bandoliers, Bags & Pouches and Heavy Armory.
In the most recent update I have swapped out a lot of the static clutter for harvestable statics that switch to an empty state when picked and are governed by levelled lists. This is mixed in with stealable items that are loose and dotted around the store on "safe" shelves.
The potion shelves have also been reworked with a mixture of static and loose bottles so that Rustic Animated Potions, or any other potion mod for that matter can take over. All loose items are available to buy through Belethor and will disappear when bought.
I have also given it a lighting overhaul via a new image space, lighting template and custom bulbs using the same colours as RLO, similar lightbeam effects have also been added to the windows.

(Doesn't show any updates but gives general impression of the new store)

If you are installing mid playthrough there will be things baked into your save that I can't do anything about. This normally manifests itself as floating objects. Clicking on the objects in the console and typing disable will get rid of them, don't disable chests.
Any large overhaul mods such as Distinct interiors will need Belethors deleted from them using SSEedit, Belethor's is Cell, Block 1, Sub-Block 7.
All lighting mods are incompatible as all light placements and fires have been moved or deleted and will need Belethor's deleted from them as well.

There is an EEKs Whiterun Interiors replacement esp with Belethor's already deleted available so that this version is compatible with that. I also recommend deleting Belethor's from any related patches you use as well.
Astakos has kindly allowed me to upload his Book of UUNP patch that repositions the Book of Leather back under the new counter.
There are four sperate versions available, only pick the one related to your load order:
- EEKs Belethor's Overhaul - no in built patches
- EEKs Belethor's - OCS - which has the teleport destinations forwarded
- EEKs Belethor's - ICAIO - which moves and changes ownership of some idle markers
- EEKs Belethor's - ICAIO - OCS - does both

A new game is recommended. Choose the correct version for your load order and install normally, sorting with LOOT should surfice. To be safe make sure it's loaded after anything that makes changes to the store, especially the navmesh.
- USSEP - required
- SMIM
- Noble Skyrim
- Everything Gamwich
- High Poly Project
- Winter is Coming
- Bandoliers, Bags & Pouches
- Heavy Armory
- Rustic Animated Potions
- Open Cities Skyrim
- JK's Whiterun & JK's Outskirts or JK's Skyrim
- Eli's Breezehome
- Populated Cities, Towns & Villages
- Immersive Citizens
- EEKs Belethor's Overhaul
- EEKs Whiterun Interiors
- EEKs Whiterun Int patches - you'll need to delete Belethor's from them, except Alternate Start patch
- EEKs Beautiful Whiterun or EEKs Beautiful Whiterun - ICAIO version
- EEKs Beautiful Whiterun - Eli's Breezehome patch
- Vivid Weathers
- Guard Torch Remover
- Alternate Start
- EEKs Whiterun Interiors - Alternate Start patch - don't delete Belethor's otherwise the fog will reappear

Without these folk's hard work and talent a lot of mods would never happen so a big thanks to them for not only their assets but their tutorials as well.
ARTISANIX
BRETTM
BLARY
ELIANORA
DRAGTEN
NIVEA
INSANITYSORROW
JET4571
JOKERINE
LOLIKYONYU
MIRROU4KA
ORISTYS
DARKFOX127
RENTHAL311
RLO
SCARLA
STROTI
THE_FUNKTASM
PRIVATEYE
NifSkope
OUSNIUS
