Skyrim Special Edition

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Created by

EEK

Uploaded by

EvilEyedKyo

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About this mod

This mod overhauls Arcadia's Cauldron in Whiterun using various resources found on the Nexus as well as meshes and textures from community favorite mods HD Photorealistic Ivy, the High Poly Project and custom meshes created by Ambershore.

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Changelogs

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For the latest update I have replaced a lot of the statics with harvestable statics that switch when stolen. They are linked to their own levelled item lists and you will receive more items as you level. When picked they will not empty fully as I hate seeing empty things in the store for 13 in game days, after this time period everything will respawn.

The static potions have also been replaced with a mixture of CK created statics and loose potions so that mods like Rustic Animated Potions can still work. Again I chose to keep some potions as statics so the store doesn't appear empty when looted.

The vanilla ingrediants are still available around the counter and will dissappear when bought from Arcadia. The items in the basement are not set up to be sold this way as they are customer orders and the like.

Due to the new size I thought Arcadia could do with a hand so the mod also adds a new NPC named Aalia to act as a store assistant. She has her own basic AI package that allows her to sleep, eat breakfast, sandbox around the store and then socialise at the Bannered Mare. She ain't anything spectacular and is only there to bring some life to the store. The latest update adds some new idlemarkers to the basement to help utilise the tables better.

Ambershore has been kind enough to edit the ladder mesh that goes to the top floor to eliminate the over hang at the top. A massive thanks to him for doing this as it had always been one of those things I thought I would never be able to fix, pop over and give him some kudos if you feel so inclined, he deserves it.

There are four versions available, pick the one that relates to your load order. The Immersive Citizens versions move idle markers to more relevant positions and the Open Cities Skyrim versions forward the teleport destinations.




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Thanks for the videos gents.

 


(The videos are of version 1)



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If installing this mod mid playthrough you will probably experience floating objects. These are items that are baked into your save and I can't do anything about them. Deleting them through the console is recommended but don't delete any chests. To avoid this altogether it is recommended to start a new game.

This overhaul comes with its own lighting that covers imagespace, lighting template, bulbs and effects, very much in the style of RLO. Given the entirely new interior of this mod all lighting mods that place or make changes to the lightbulbs will be very incompatible, for example ELFX and RLO. Mods that make changes to the imagespace and lighting template, ELE for example, will be compatible but results may vary.

All lighting mods will need to have Arcadia's Cauldron removed from them using SSE edit. In the case of mods like ELE load this esp after it if you want my new settings or before if you want ELE's. Arcadia's is located in Cell - Block4 - SubBlock7.


This method will also need to be used on any other large all-in-one interior mods such as Distinct Interiors or Skyrim Radioactive or any other mods you are experiencing problems with. Users of my EEKs Whiterun Interiors mod will also need to delete Arcadia's from that.

I use Noble Skyrim and have set up some meshes with these textures in mind, mainly the woodbeam01 texture. If your texture pack changes this to stone for example things may look a little off.

I wanted the harvestable flower & food baskets etc to represent the flowers & food from EKKs Renthal Flora Collection and the High Poly Project, which I use, so they have been made with these textures and meshes. They are included and only affect Arcadia's so there is no dependency on EEKs Renthal Flora Collection or the High Poly Project.

Multiple Floors Sandboxing may help overcrowding problems when using population mods and or Immersive Citizens.







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Without these folk's hard work and talent a lot of mods would never happen so a big thanks to them for not only the use of their assets but their very helpful tutorials as well.