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About this mod
A save editor for Mass Effect Trilogy (and Legendary)
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Off-site requirements
Mod name Notes Visual C++ Redistributable Mods requiring this file
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Author's instructions
CeCILL FREE SOFTWARE LICENSE AGREEMENT
Version 2.1 dated 2013-06-21
Notice
This Agreement is a Free Software license agreement that is the result
of discussions between its authors in order to ensure compliance with
the two main principles guiding its drafting:
* firstly, compliance with the principles governing the distribution
of Free Software: access to source code, broad rights granted to users,
* secondly, the election of a governing law, French law, with which it
is conformant, both as regards the law of torts and intellectual
property law, and the protection that it offers to both authors and
holders of the economic rights over software.
The authors of the CeCILL (for Ce[a] C[nrs] I[nria] L[ogiciel] L[ibre])
license are:
Commissariat à l'énergie atomique et aux énergies alternatives - CEA, a
public scientific, technical and industrial research establishment,
having its principal place of business at 25 rue Leblanc, immeuble Le
Ponant D, 75015 Paris, France.
Centre National de la Recherche Scientifique - CNRS, a public scientific
and technological establishment, having its principal place of business
at 3 rue Michel-Ange, 75794 Paris cedex 16, France.
Institut National de Recherche en Informatique et en Automatique -
Inria, a public scientific and technological establishment, having its
principal place of business at Domaine de Voluceau, Rocquencourt, BP
105, 78153 Le Chesnay cedex, France.
Preamble
The purpose of this Free Software license agreement is to grant users
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The exercising of this right is conditional upon certain obligations for
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In consideration of access to the source code and the rights to copy,
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with a limited warranty and the software's author, the holder of the
economic rights, and the successive licensors only have limited liability.
In this respect, the risks associated with loading, using, modifying
and/or developing or reproducing the software by the user are brought to
the user's attention, given its Free Software status, which may make it
complicated to use, with the result that its use is reserved for
developers and experienced professionals having in-depth computer
knowledge. Users are therefore encouraged to load and test the
suitability of the software as regards their requirements in conditions
enabling the security of their systems and/or data to be ensured and,
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This Agreement may apply to any or all software for which the holder of
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Frequently asked questions can be found on the official website of the
CeCILL licenses family (http://www.cecill.info/index.en.html) for any
necessary clarification.
Article 1 - DEFINITIONS
For the purpose of this Agreement, when the following expressions
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These expressions may be used both in singular and plural form.
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The purpose of the Agreement is the grant by the Licensor to the
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Software as set forth in Article 5 <#scope> hereinafter for the whole
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conditions of this Agreement upon the occurrence of the first of the
following events:
* (i) loading the Software by any or all means, notably, by
downloading from a remote server, or by loading from a physical medium;
* (ii) the first time the Licensee exercises any of the rights granted
hereunder.
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The Agreement shall become effective on the date when it is accepted by
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The Agreement shall remain in force for the entire legal term of
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The Licensor hereby grants to the Licensee, who accepts, the following
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Besides, if the Licensor owns or comes to own one or more patents
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forth in this paragraph.
5.1 RIGHT OF USE
The Licensee is authorized to use the Software, without any limitation
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The Licensee is authorized to make any or all Contributions to the
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The Licensee is further authorized to distribute copies of the modified
or unmodified Software to third parties according to the terms and
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5.3.1 DISTRIBUTION OF SOFTWARE WITHOUT MODIFICATION
The Licensee is authorized to distribute true copies of the Software in
Source Code or Object Code form, provided that said distribution
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and liability as set forth in Articles 8 and 9,
and that, in the event that only the Object Code of the Software is
redistributed, the Licensee allows effective access to the full Source
Code of the Software for a period of at least three years from the
distribution of the Software, it being understood that the additional
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When the Licensee makes a Contribution to the Software, the terms and
conditions for the distribution of the resulting Modified Software
become subject to all the provisions of this Agreement.
The Licensee is authorized to distribute the Modified Software, in
source code or object code form, provided that said distribution
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1. a copy of the Agreement,
2. a notice relating to the limitation of both the Licensor's warranty
and liability as set forth in Articles 8 and 9,
and, in the event that only the object code of the Modified Software is
redistributed,
3. a note stating the conditions of effective access to the full source
code of the Modified Software for a period of at least three years
from the distribution of the Modified Software, it being understood
that the additional acquisition cost of the source code shall not
exceed the cost of the data transfer.
5.3.3 DISTRIBUTION OF EXTERNAL MODULES
When the Licensee has developed an External Module, the terms and
conditions of this Agreement do not apply to said External Module, that
may be distributed under a separate license agreement.
5.3.4 COMPATIBILITY WITH OTHER LICENSES
The Licensee can include a code that is subject to the provisions of one
of the versions of the GNU GPL, GNU Affero GPL and/or EUPL in the
Modified or unmodified Software, and distribute that entire code under
the terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.
The Licensee can include the Modified or unmodified Software in a code
that is subject to the provisions of one of the versions of the GNU GPL,
GNU Affero GPL and/or EUPL and distribute that entire code under the
terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.
Article 6 - INTELLECTUAL PROPERTY
6.1 OVER THE INITIAL SOFTWARE
The Holder owns the economic rights over the Initial Software. Any or
all use of the Initial Software is subject to compliance with the terms
and conditions under which the Holder has elected to distribute its work
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distribution of said Initial Software.
The Holder undertakes that the Initial Software will remain ruled at
least by this Agreement, for the duration set forth in Article 4.2 <#term>.
6.2 OVER THE CONTRIBUTIONS
The Licensee who develops a Contribution is the owner of the
intellectual property rights over this Contribution as defined by
applicable law.
6.3 OVER THE EXTERNAL MODULES
The Licensee who develops an External Module is the owner of the
intellectual property rights over this External Module as defined by
applicable law and is free to choose the type of agreement that shall
govern its distribution.
6.4 JOINT PROVISIONS
The Licensee expressly undertakes:
1. not to remove, or modify, in any manner, the intellectual property
notices attached to the Software;
2. to reproduce said notices, in an identical manner, in the copies of
the Software modified or not.
The Licensee undertakes not to directly or indirectly infringe the
intellectual property rights on the Software of the Holder and/or
Contributors, and to take, where applicable, vis-à-vis its staff, any
and all measures required to ensure respect of said intellectual
property rights of the Holder and/or Contributors.
Article 7 - RELATED SERVICES
7.1 Under no circumstances shall the Agreement oblige the Licensor to
provide technical assistance or maintenance services for the Software.
However, the Licensor is entitled to offer this type of services. The
terms and conditions of such technical assistance, and/or such
maintenance, shall be set forth in a separate instrument. Only the
Licensor offering said maintenance and/or technical assistance services
shall incur liability therefor.
7.2 Similarly, any Licensor is entitled to offer to its licensees, under
its sole responsibility, a warranty, that shall only be binding upon
itself, for the redistribution of the Software and/or the Modified
Software, under terms and conditions that it is free to decide. Said
warranty, and the financial terms and conditions of its application,
shall be subject of a separate instrument executed between the Licensor
and the Licensee.
Article 8 - LIABILITY
8.1 Subject to the provisions of Article 8.2, the Licensee shall be
entitled to claim compensation for any direct loss it may have suffered
from the Software as a result of a fault on the part of the relevant
Licensor, subject to providing evidence thereof.
8.2 The Licensor's liability is limited to the commitments made under
this Agreement and shall not be incurred as a result of in particular:
(i) loss due the Licensee's total or partial failure to fulfill its
obligations, (ii) direct or consequential loss that is suffered by the
Licensee due to the use or performance of the Software, and (iii) more
generally, any consequential loss. In particular the Parties expressly
agree that any or all pecuniary or business loss (i.e. loss of data,
loss of profits, operating loss, loss of customers or orders,
opportunity cost, any disturbance to business activities) or any or all
legal proceedings instituted against the Licensee by a third party,
shall constitute consequential loss and shall not provide entitlement to
any or all compensation from the Licensor.
Article 9 - WARRANTY
9.1 The Licensee acknowledges that the scientific and technical
state-of-the-art when the Software was distributed did not enable all
possible uses to be tested and verified, nor for the presence of
possible defects to be detected. In this respect, the Licensee's
attention has been drawn to the risks associated with loading, using,
modifying and/or developing and reproducing the Software which are
reserved for experienced users.
The Licensee shall be responsible for verifying, by any or all means,
the suitability of the product for its requirements, its good working
order, and for ensuring that it shall not cause damage to either persons
or properties.
9.2 The Licensor hereby represents, in good faith, that it is entitled
to grant all the rights over the Software (including in particular the
rights set forth in Article 5 <#scope>).
9.3 The Licensee acknowledges that the Software is supplied "as is" by
the Licensor without any other express or tacit warranty, other than
that provided for in Article 9.2 <#good-faith> and, in particular,
without any warranty as to its commercial value, its secured, safe,
innovative or relevant nature.
Specifically, the Licensor does not warrant that the Software is free
from any error, that it will operate without interruption, that it will
be compatible with the Licensee's own equipment and software
configuration, nor that it will meet the Licensee's requirements.
9.4 The Licensor does not either expressly or tacitly warrant that the
Software does not infringe any third party intellectual property right
relating to a patent, software or any other property right. Therefore,
the Licensor disclaims any and all liability towards the Licensee
arising out of any or all proceedings for infringement that may be
instituted in respect of the use, modification and redistribution of the
Software. Nevertheless, should such proceedings be instituted against
the Licensee, the Licensor shall provide it with technical and legal
expertise for its defense. Such technical and legal expertise shall be
decided on a case-by-case basis between the relevant Licensor and the
Licensee pursuant to a memorandum of understanding. The Licensor
disclaims any and all liability as regards the Licensee's use of the
name of the Software. No warranty is given as regards the existence of
prior rights over the name of the Software or as regards the existence
of a trademark.
Article 10 - TERMINATION
10.1 In the event of a breach by the Licensee of its obligations
hereunder, the Licensor may automatically terminate this Agreement
thirty (30) days after notice has been sent to the Licensee and has
remained ineffective.
10.2 A Licensee whose Agreement is terminated shall no longer be
authorized to use, modify or distribute the Software. However, any
licenses that it may have granted prior to termination of the Agreement
shall remain valid subject to their having been granted in compliance
with the terms and conditions hereof.
Article 11 - MISCELLANEOUS
11.1 EXCUSABLE EVENTS
Neither Party shall be liable for any or all delay, or failure to
perform the Agreement, that may be attributable to an event of force
majeure, an act of God or an outside cause, such as defective
functioning or interruptions of the electricity or telecommunications
networks, network paralysis following a virus attack, intervention by
government authorities, natural disasters, water damage, earthquakes,
fire, explosions, strikes and labor unrest, war, etc.
11.2 Any failure by either Party, on one or more occasions, to invoke
one or more of the provisions hereof, shall under no circumstances be
interpreted as being a waiver by the interested Party of its right to
invoke said provision(s) subsequently.
11.3 The Agreement cancels and replaces any or all previous agreements,
whether written or oral, between the Parties and having the same
purpose, and constitutes the entirety of the agreement between said
Parties concerning said purpose. No supplement or modification to the
terms and conditions hereof shall be effective as between the Parties
unless it is made in writing and signed by their duly authorized
representatives.
11.4 In the event that one or more of the provisions hereof were to
conflict with a current or future applicable act or legislative text,
said act or legislative text shall prevail, and the Parties shall make
the necessary amendments so as to comply with said act or legislative
text. All other provisions shall remain effective. Similarly, invalidity
of a provision of the Agreement, for any reason whatsoever, shall not
cause the Agreement as a whole to be invalid.
11.5 LANGUAGE
The Agreement is drafted in both French and English and both versions
are deemed authentic.
Article 12 - NEW VERSIONS OF THE AGREEMENT
12.1 Any person is authorized to duplicate and distribute copies of this
Agreement.
12.2 So as to ensure coherence, the wording of this Agreement is
protected and may only be modified by the authors of the License, who
reserve the right to periodically publish updates or new versions of the
Agreement, each with a separate number. These subsequent versions may
address new issues encountered by Free Software.
12.3 Any Software distributed under a given version of the Agreement may
only be subsequently distributed under the same version of the Agreement
or a subsequent version, subject to the provisions of Article 5.3.4
<#compatibility>.
Article 13 - GOVERNING LAW AND JURISDICTION
13.1 The Agreement is governed by French law. The Parties agree to
endeavor to seek an amicable solution to any disagreements or disputes
that may arise during the performance of the Agreement.
13.2 Failing an amicable solution within two (2) months as from their
occurrence, and unless emergency proceedings are necessary, the
disagreements or disputes shall be referred to the Paris Courts having
jurisdiction, by the more diligent Party.
File credits
This author has not credited anyone else in this file
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- Changelogs
-
-
Version 2.2.1
- ME1LE: Fixed `bonus talents` abilities that did not appear in the HUD
-
Version 2.2.0
- Long-standing requests have finally been implemented (Yay !)
- ME1LE: Added the ability to change `player class` and `specialization`
- ME1LE: Added `bonus talents` selector
-
Version 2.1.4
- Always opens the dialogs in the last opened save directory
- ME2: Fixed ship upgrade plots
- ME2: Fixed number of missions after crew abducted
- ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc.)
-
Version 2.1.3
- Reverted color values to float so you can use values higher than 1.0 for emissive colors
- Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected)
- TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. For example, ME3 has `~40 000` booleans and if you add the plot `1 000 000` the game will add `960 000` plots in every saves that use your mod. The plot table is now `25x bigger` than before by just adding one plot!
-
Version 2.1.2
- Fixed `Open / Save` dialog not showing up for some people (for real this time)
-
Version 2.1.1
- Fixed `Open / Save` dialog not showing up for some people
-
Version 2.1.0
- Support for Gibbed's head morphs (.me2headmorph, .me3headmorph)
-
Version 2.0.0
- Rebuilt the entire UI from scratch (from Dear Imgui / Vulkan / DX to Wasm / Web View)
- That means no more crashes related to wgpu / Vulkan / DX
- You can now add and edit all your plots in the `Raw plot` tab (not just the labelled ones)
- Xbox 360 support for ME2OT and ME3 (You can convert your save by saving it with the other file extension)
- Added a filter in the ME1LE inventory to make it easier to find items
- Better readability of ME1OT raw data (removal of all `m_` prefixes and removal of `duplicate` buttons, duplication is now auto)
- Added an auto update, it check once a day on the TSE repository (github) and displays a button to install the new version
- Better font for high DPI
-
Version 1.13.1
- ME2: Added all armors plots
- Various small fixes and additions
- Merged ME1 plot db into ME3's
-
Version 1.13.0
- PS4 saves support
- Updated ME1 raw plot database
- Fix ME1 plots through ME1 raw database
- Thanks again to Bioware for the quick update of their plot databases
-
Version 1.12.1
- Fixed ME1LE `unexpected end of file... `
-
Version 1.12.0
- ME2LE: Added Legendary missing data (ME1 Import Rewards)
- ME1LE: Added remaining data (Journal, Codex, Player, Squad, Maps, World, Mako, etc.)
- Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats)
- Added and fixed a lot of plots through the databases
- BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. Love you <3
-
Version 1.11.0
- Added a command line tool to compare the plots of 2 saves, additional information with the --help argument
- Added a `Reload` button for those who often need to reload there saves (modders, etc.)
-
Version 1.10.0
- ME1LE: Added `Inventory` tab
- ME1LE: Fixed a rare `unexpected end of file...` error
-
Version 1.9.0
- ME1LE: Added player and squad talent reset
- Fallback to DirectX 11 if backend panic on startup
- Added command line options (with the ability to choose the backend), additional help with the --help argument
- Can now open a save by dropping the file into the window
-
Version 1.8.3
- Support for Cyrillic and Japanese characters
- Fixed lag when moving the window (caused by frame limit in previous version)
- Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`)
-
Version 1.8.2
- Fixed `add` button not working for War Assets and some other lists
- 60 fps limit for those who have a display above 60Hz. (May reduce CPU / GPU usage on some configs)
- Various small fixes
-
Version 1.8.1
- Fixed `invalid value: '6', expected variant index 0 <= i < 6`
- Open save dialog in the same directory of the save
-
Version 1.8.0
- ME1: Renamed salvage to omnigel
- ME1LE: Added player talent points and some stats
- ME1LE: Added squad (with talents, talent points, inventory and stats)
- ME1LE: Added map name, location and rotation
- ME1LE: Added difficulty, character creation date and player controller
- When creating backup, copy the old save instead of renaming it. This should fix the game loading old save.
-
Version 1.7.2
- Swapped ME1LE medigel and grenades
- Fixed some ME3 bonus power names
- Unhide some raw data that can be used for modding purpose (Debug name, placeables, doors, etc.)
-
Version 1.7.1
- Changed dialog library, I hope it will fix `Open` dialog not opening
-
Version 1.7.0
- Added ME1LE resources (credits, grenades, medigel, salvage) and face code
- Added ME1LE raw player inventory
- Changed backend (again) with a more robust one, it will choose a supported backend on your system (Vulkan, DX11/12, etc.)
-
Version 1.6.1
- Changed backend from OpenGL to Vulkan, I hope it will fix GPU and OpenGL related bugs
-
Version 1.6.0
- Added ME1LE Level and Current XP
- Added ME1LE Raw talents
- Converted raw texts to title case for better readability
-
Version 1.5.0
- Added ME1LE `General` tab with basic information such as Name, Gender, Origin, Notoriety and Morality
- Added ME1LE `Head Morph` tab with Import / Export and raw data
-
Version 1.4.0
- Added `Imported ME1` plots in ME2 saves
-
Version 1.3.2
- New UNC plots in ME1 (thanks to Yggge)
- Added clarification for editing ME1 plot in ME2 save
-
Version 1.3.1
- Fix ME1LE `unexpected end of file...` error for some people
-
Version 1.3.0
- Initial Mass Effect 1 Legendary support (only plot)
-
Version 1.2.0
- ME2/3 Legendary support
-
- Donations
-
Straight donations accepted
A save editor for Mass Effect Trilogy
Features
This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff.
- Support for the 2 Mass Effect Trilogies (Original and Legendary)
- 100% of the saves can be edited (except ME1OT)
- Thousands of plot flags
- Bioware's plot database
- Import / Export head morph
- ME1LE inventory management
- Multiple bonus powers for all games (except ME1OT)
- Xbox 360 and PS4 support
- Free (as freedom) and open-source software with CeCILL license
Frequently Asked Questions
You can read the FAQ here.
Command line usage
USAGE:
trilogy_save_editor.exe [FLAGS] [SAVE]
FLAGS:
-h, --help Prints help information
-V, --version Prints version information
ARGS:
<SAVE> Mass Effect save file
Acknowledgments
- The whole ME3Explorer team (https://github.com/ME3Explorer/ME3Explorer)
- Gibbed (https://github.com/gibbed)
- Bioware / EA (https://github.com/electronicarts/MELE_ModdingSupport)
Without them I could not have done anything.
Source code on Github : https://github.com/KarlitosVII/trilogy-save-editor