About this mod
Fixes a bug where settlers wont attend jobs past the first chamber of vault 88 by creating a sandbox that covers the entire build space.
- Requirements
- Permissions and credits
- Changelogs
Settlers wont attend jobs past the first chamber due to lack of sandbox.
Bethesda literally didn't make a sandbox for this location.
When there's no sandbox attached to a workshop the game will use the default sandbox settings defined in your ini file, which tends to be small, in this case it covers most of the entrance and first chamber, but that's it.
The Solution
I made a new sandbox which covers the entire buildzone.
Settlers will now attend jobs throughout the vault, go to bars afterhours, and idle all around the vault if they lack a job.
Other Notes
This mod can be installed mid-game and is ESL flagged.
This mod can be anywhere in your load order.
Save somewhere not inside the vault before activating the mod.
Also, while they can now use the entire cell, settler path finding is still the same as always; make sure paths you want them to travel are free of debris. Limestone chunks were especially good at trapping settlers during my testing.
My Other Mods
Cats Dora and Maisie Happiness Fix
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
And Stay Down! Extended Essential NPC Knockdown Times
My Settlement Mods
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Nuka-World Transit Center
Shovel Museum - Nuka-World Settlement with Immersive Repair
Westcliffs Wind Tower - Nuka-World Settlement
Isle of Refreshment - Nuka-World Settlement
Northpoint Dam - Nuka-World Settlement
Hubologist's Camp - Nukw World Settlement
Vault 81 Trader's Camp
Charlesview Amphitheater - With Recruitable Cult
Lake Cochituate Village
Lake Quannapowitt
Prospect Hill Diner and Park
Old Pond House - Far Harbor Settlement with Immersive Repair
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement
Breakheart Banks
Thanks to Blackboy2 for making me aware of this bug.