Fallout 4

File information

Last updated

Original upload

Created by

Tenhats

Uploaded by

tenhats

Virus scan

Safe to use

About this mod

Adds Wild & Fresh crops that assigned settlers will passively harvest and put their respective items in the workshop, like they do with vanilla crops. Also has optional planters.

Requirements
Permissions and credits
Changelogs
Most mods that add wild or fresh crops don't set them up correctly. They don't link the crop's AVI and Leveled List to the WorkshopParent quest array. Doing this is needed for settlers assigned to crops to generate their respective items and put them in the workshop inventory without action on your part. Like how vanilla crops work.

So this fixes that issue. If you plant a fever blossom and assign someone to it your settlement will passively generate more fever blossoms in the workshop inventory.

All files are flagged ESL.


Details
  • 31 Wild and Fresh Crop types total. Every crop in the game has been included, even the exceptionally rare.
  • Wild Corn, Fresh Carrots, Tarberries, Sap Buckets, and the like are added to the end of the vanilla Food category.
  • 3 New Categories added to the resources tab.
  • Herbs next to Misc. Contains Flowers, Lure Weed, and so on. 18 Herb types.
  • Fungus next to Herbs. 4 Fungus types.
  • Planters next to Fungus. Planters snap to other planters and planter tables. Planter tables are found in Resources>Misc. Contains 11 Wild, 5 Fresh, and 6 Vanilla planter variants; 22 total.
  • Tarberries, Lureweed, and aquatic Bloodleaf variants require water. They tend to hug the floor so I suggest either placing them in shallow water or using the Place Everywhere mod.
  • Comes with support for rare crops such as the Warwick Melon, "Experimental Plant", Institute Gourd, and Cave Fungus which are contained in the above categories.
  • Herbs and Fungus generally produce .25 a piece. Settlers assigned will still produce 6 total food so long as enough plants are available. My logic is melons are more nourishing than carrot flowers.
  • Some larger crops cost more but produce more. For example, the small Tarberry patch produces the standard .5 food and costs 1 Tarberry. The much larger patch produces 1.5 and costs 3 Tarberries to plant.


Installation Options
  • Complete Edition contains all the above. Comes with a FOMOD installer with 3 optional extras: Bountiful Harvests, Alternative Wild Plant Names, and Auto Lootman Patch.
  • Basic Edition is very lightweight containing no BA2s and no assets other than the injection script. Consequentially excludes Planters, Raw Sap Bucket, Sugar Maples, Institute Gourd, and Cave Fungus. For those who like to keep it simple and small.


Highly Compatible
A script injector handles both the menus and the workshop quest so there should be very few conflicts.
No special load order placement requirements.



For recipes to use these wild crops in consider my other mod Commonwealth Cooking - Wild Fresh and Prewar Recipes.





Credits
Big thanks to Ethreon for letting me use some of the custom planter meshes from Vanilla Extensions.


My Settlement Mods
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Atom Cats Garage Settlement - with Immersive Repair
Nuka-World Transit Center
Shovel Museum - Nuka-World Settlement with Immersive Repair
Westcliffs Wind Tower - Nuka-World Settlement
Isle of Refreshment - Nuka-World Settlement
Northpoint Dam - Nuka-World Settlement
Hubologist's Camp - Nuka-World Settlement
Vault 81 Trader's Camp
Charlesview Amphitheater - with Recruitable Cult
Lake Cochituate Village
Lake Quannapowitt
Prospect Hill Diner and Park
Old Pond House - Far Harbor Settlement
Kawaketak Ranger Station - Far Harbor Settlement
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement

My Other Mods
Settlement Dead Zone Fixes
Bountiful Harvests, originally from Wild & Fresh but made standalone
And Stay Down! Extended Essential NPC Knockdown Times
Nuka-World Raider Clutter Cleanup with regenerated precombines