Settle the scenic "Isle of Refreshment" right in the heart of Nuka-World! Comes with scrapping, regenerated precombines, custom borders, and navmesh precuts.
Requirements
DLC requirements
DLC name
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to E, Searge, and Pra for the helpful xEdit scripts and tools they made which went into the creation of this settlement.
Donation Points system
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Changelogs
Version 1.03.1
Expanded build area to include the entirety of both bridges
Made the "Reduced Grass" version the main version
Fixed navmesh under park map, made sure light fixtures were linked to the map when scrapping
Removed trash terrain from the wooden boardwalk
Linked mud stain on stairs to scrappable trash
Version 1.02.2
Restored chokepoint assault random event, moved it from the island to a bridge in the north.
Fixed a couple lights which weren't correctly linked to their sources so that they disappear when the source is scrapped.
Version 1.02.1
Discovered that the reduced grass file partially broke precombines, so I regenerated new precombines spesifically for the reduced grass version.
Reduced Grass is no longer a FOMOD option and is now a standalone file as a result.
Also optimized the main file a bit more.
Version 1.02
Added a FOMOD option to reduce tall grass in the build area.
Boosted performance and load times by moving all disabled references to an inaccessible utility cell and then putting them in XCRI with a blank nif.
Version 1.01.2
Disabled markers that caused unassigned settlers to cluster around the boardwalk.
Version 1.01.1
Made the Hubflowers and Fever Blossoms on the island properly scrappable.
Linked the Carrot Flower to the Workbench so it will also work with wild crop mods.
Fixed a few invisible railings in both PRP versions.
Version 1.01
Made it so the Wooden Arches are scrapped in 2 stages, first the vines for fertilizer then the arches themselves for wood.
Renamed Wooden Arches to Pergolas, their proper name.
To unlock the settlement just clear the small Gunner recon team off of the island, they can be found near the map. The workbench is on the southern side. Settlement Mods I've Made - Complete Sorted List