About this mod
Extends how long essential, protected, & companion NPCs are knocked down when they hit 0 health. Mod has 1, 2, 5, 10, or 30 minutes. Vanilla is 20 seconds.
- Permissions and credits
- Changelogs
Features:
Essential, protected, & companion NPCs will be downed for 1, 2, 5, 10, or 30 minutes instead of 20 seconds. You can choose which on installation. I personally use 10.
Companion NPCs can still be picked up with a stimpak like normal, circumventing the wait time. Doesn't conflict with survival.
Also the mod is flagged ESL.
Very simple.
Compatibilities:
Should work with just about everything. Haven't seen any other mods that alter these values.
My Settlement Mods
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Nuka-World Transit Center
Shovel Museum - Nuka-World Settlement with Immersive Repair
Westcliffs Wind Tower - Nuka-World Settlement
Isle of Refreshment - Nuka-World Settlement
Northpoint Dam - Nuka-World Settlement
Hubologist's Camp
Vault 81 Trader's Camp
Charlesview Amphitheater - With Recruitable Cult
Lake Cochituate Village
Lake Quannapowitt
Prospect Hill Diner and Park
Old Pond House - Far Harbor Settlement with Immersive Repair
Dartmouth Professional - Skyscraper Settlement
My Other Mods
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
Nuka-World Raider Clutter Cleanup with regenerated precombines