Fallout 4
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Tenhats

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tenhats

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About this mod

Extends how long essential, protected, & companion NPCs are knocked down when they hit 0 health. Mod has 1, 2, 5, 10, or 30 minutes. Vanilla is 20 seconds.

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I like watching settlement battles but don't like how quickly settlers get back up after being knocked down, only 20 seconds. Couldn't find any other mods that adjusted this so I did it myself. The values I adjusted are fEssentialDeathTime and fEssentialCompanionDeathTime.

Features:
Essential, protected, & companion NPCs will be downed for 1, 2, 5, 10, or 30 minutes instead of 20 seconds. You can choose which on installation. I personally use 10.

Companion NPCs can still be picked up with a stimpak like normal, circumventing the wait time. Doesn't conflict with survival.

Also the mod is flagged ESL.

Very simple.

Compatibilities:
Should work with just about everything. Haven't seen any other mods that alter these values.

My Settlement Mods
University Point - with Immersive Repair
Fiddler's Green - with Immersive Repair
Nuka-World Transit Center
Shovel Museum - Nuka-World Settlement with Immersive Repair
Westcliffs Wind Tower - Nuka-World Settlement
Isle of Refreshment - Nuka-World Settlement
Northpoint Dam - Nuka-World Settlement
Hubologist's Camp
Vault 81 Trader's Camp
Charlesview Amphitheater - With Recruitable Cult
Lake Cochituate Village
Lake Quannapowitt
Prospect Hill Diner and Park
Old Pond House - Far Harbor Settlement with Immersive Repair
Dartmouth Professional - Skyscraper Settlement

My Other Mods
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
Nuka-World Raider Clutter Cleanup with regenerated precombines