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Tenhats

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tenhats

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About this mod

Extends how long essential, protected, & companion NPCs are knocked down when they hit 0 health. Mod has 1, 2, 5, 10, or 30 minutes. Vanilla is 20 seconds.

Permissions and credits
Changelogs
I like watching settlement battles but don't like how quickly settlers get back up after being knocked down, only 20 seconds. Couldn't find any other mods that adjusted this so I did it myself. The values I adjusted are fEssentialDeathTime and fEssentialCompanionDeathTime.

Features
Essential, protected, & companion NPCs will be downed for 1, 2, 5, 10, or 30 minutes instead of 20 seconds. You can choose which on installation. I personally use 10.

Companion NPCs can still be picked up with a stimpak like normal, circumventing the wait time. Doesn't conflict with survival.

ESL Flagged


Compatibility
Should work with just about everything. Haven't seen any other mods that alter these values.


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