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Tenhats

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tenhats

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About this mod

A spooky old House in southern Far Harbor. Comes with immersive repair for the Fog Condensers and the House itself. Also has precombines, dynamic navmeshes, and custom borders.

Requirements
Permissions and credits
Changelogs
Put this mod near the bottom of your load order
My first Far Harbor settlement, I felt like this spot looked rather nice and was just asking for some proper repairs.

Features:
  • Immersive Repair for the walls, windows, floors, and roof. Doorways gain door snap points when repaired.
  • Working Fog Condensers that clear away ambient fog and rads once built.
  • Highly Scrappable without the need for outside mods.
  • Regenerated Precombines
  • Custom Borders which perfectly match the build space.
  • Dynamic Navmesh that adjusts as you scrap and repair.
  • Full Functionality such as attack points beyond the borders, radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.

Also the little bell on the porch has been hooked up to call settlers if rung.


Installation Details
To avoid installation errors please read this short guide.

This mod can be added mid-game. Save somewhere far enough away that the Pond's cells aren't loaded before installing.
Misc Files includes a file to swap this location's name to it's real life name, Jordan Pond House.

The settlement is unlocked by first clearing out the Trappers and then interacting with the pile of broken Fog Condensers in order to repair them.

Settlement Mods I've Made - Complete Sorted List

My Other Mods
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
Vault-88 Settler Sandbox Fix


Thanks to
Pra for the script used for the fog condenser repairs.
Glitchfinder for the script used in all the other repairs.
Robboten for many repaired individual pieces from Snappy House Kit
rsm000rsm for bug testing.