This odd little museum on the outskirts of Nuka-World comes with immersive repairs, scrapping, regenerated precombines, custom borders, and navmesh precuts.
Requirements
DLC requirements
DLC name
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
Big thanks to Glitchfinder for the script used in the repairing. Also big thanks to Robboten for letting me use and modify their repaired window meshes from Snappy Housekit. Thanks to E, Searge, and Pra for the helpful xEdit scripts and tools they made which went into the creation of this settlement.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.03.1
Expanded build area slightly
Made the generator repairable, provides 15 power when repaired
Made sure the assault random encounter wont respawn, replaced them with a small squad of gunners
Made it so many dirt and grime decals will get cleaned up as you repair
Gathered most trash into SCOLS for easier scraping
Removed holes in the ceiling fabric when repaired
Reflagged the file as ESL, which was accidently left out of 1.03
Version 1.02.2
Fixed misdirected texture pathway causing some windows to be pink.
Version 1.02
Improved glass textures on the smaller metal-framed windows.
Scooted some of the repaired walls on the 2nd floor to align with everything else better
Boosted performance and load times by moving all disabled references to an inaccessible utility cell and then precombining them into an empty nif
Updated scripts to better cooperate with settlement blueprints
Version 1.01.1
Added additional checks to make sure birds don't perch on scrapped objects.
Version 1.01
Added a work around to give the glass collision; bullets can still pass through, but objects, grenades, the player, and npcs will not.
Fixed the Trash Box not being scrappable.
Version 1.00
Release
Put this mod near the bottom of your load order
My second Nuka-World settlement, this time at Wixon's Shovel Museum in Nuka-World.
Features:
Immersive Repairing of the generator, walls, windows, floors, and roof.
Highly Scrappable, nearly everything except the museum itself without the need for outside mods.
Regenerated Precombines
Custom Borders which perfectly match the build space.
Navmesh Precuts under most objects so NPCs will recognize that scrapped objects are no longer obstacles.
Navmeshed Rooftop that adjusts as you repair it.
Attack Points beyond the build area from each direction but especially the main road.
Full Functionality such as radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.
A Trash Cleanup Box, scrap the box to optionally and instantly scrap most trash and debris, located on the workbench.
Please let me know if you find any bugs and I'll do my best to fix them. And feel free to upload images of your builds!
Installation This mod can be added mid-game. Save somewhere far enough away that the Museum's cells aren't loaded before installing.
To unlock the settlement slay the gunner recon squad and approach the workbench.
Compatibility
SS2 Compatible.
Alt versions made for PRP. Use instead of default file.