Fallout 4

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Created by

Tenhats

Uploaded by

tenhats

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About this mod

Highly polished fully functional settlement with scrapping, regenerated precombines, custom borders, navmesh precuts, and immersive repairing.

Requirements
Permissions and credits
Changelogs
Put this mod near the bottom of your load order
There's been a few Fiddler's Green settlement mods over the years, but none of them have had everything I want in a settlement.
So I made my own, with everything I felt was missing and more.

Features:
  • Immersive Repairing for the center office building. Door snap points have also been added to the office's doorways.
  • Highly Scrappable, nearly everything except the repairable office building can be scrapped.
  • Regenerated Precombines
  • Custom Borders which perfectly match the build space.
  • Fully Navmeshed in a way that dynamically adjusts as your scrap and repair.
  • Attack Points beyond the build area from each direction but especially the main road.
  • Full Functionality such as radiant quests, minutemen quests, raider quests, recruitment, provisioners, and so on.
  • A Trash Cleanup Box, scrap the box to optionally and instantly scrap most trash and debris, located on the workbench.

The Wild Tarberries in the pool have been linked to the settlement and as such can be farmed with any mod that adds wild plant farming, such as Fully Functional Wild and Fresh Crops.

Please let me know if you find any bugs, I want to squash any that could come up. Also, feel free to upload images of your builds!

Installation:
This mod can be added mid-game. Save somewhere far enough away that the trailer park's cells aren't loaded before installing.
The settlement itself is unlocked by clearing the ghouls from the area, if they're already cleared 1 new ghoul will spawn, kill the ghoul and it will unlock

Compatibility
  • SS2 Compatible.
  • Compat versions are needed for mods that alter the same cells. Those versions are listed below, use only 1 at a time.

Versions, use only 1 at a time:
  • Default File - For general use, is the main file. Use this unless you’ve got a mod that will conflict.
  • PRP Compat - Alternative version compatible with PRP. Replaces the main file, don't use both at the same time. Goes below PRP.
  • TarsiYagi Redrocket Compat - Likewise, but with Tarsis31 and Yagisan's Red Rocket Settlements
  • TarsiYagi Redrocket PRP Compat - For those that use T&Y's Redrocket's PRP version.
  • TftC Precom Patch Compat - For this patch to TftC. TftC on its own does not need a compat, it works with any file.

Extras, optional and bundled into the FOMOD.
  • Tarberry Swap - swaps the wild tarberries in the pool for normal ones.
  • TftC Hippies to Settlers - Not needed in order to work with TftC, just gives the hippies it added to Fiddler's Green settler functionality, but makes them less chatty. Can be installed anytime. Without this the settlement will still work, the Hippies will just be freeloaders instead.


Credits:
Glitchfinder for the script used in the repairing. Check them out for other high quality settlement mods.
Robboten for letting me use and modify their repaired window meshes from Snappy Housekit.
Ethreon for the mesh used in the moveable scrappable RVs.



My Settlement Mods

University Point - with Immersive Repair
Atom Cats Garage Settlement - with Immersive Repair
Nuka-World Transit Center
Shovel Museum - Nuka-World Settlement with Immersive Repair
Westcliffs Wind Tower - Nuka-World Settlement
Isle of Refreshment - Nuka-World Settlement
Northpoint Dam - Nuka-World Settlement
Hubologist's Camp
Vault 81 Trader's Camp
Charlesview Amphitheater - with Recruitable Cult
Lake Cochituate Village
Lake Quannapowitt
Prospect Hill Diner and Park
Old Pond House - Far Harbor Settlement
Kawaketak Ranger Station - Far Harbor Settlement
Dartmouth Professional - Skyscraper Settlement
Sunken Garage - Glowing Sea Settlement

My Other Mods
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.