Fallout 4

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ModdedMeghan

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ModdedMeghan

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About this mod

Cause guns are loud!

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Permissions and credits
Changelogs
Hearing Damage
v0.8.0


As the name implies this mod adds a hearing damage system to Fallout 4 for your masochistic enjoyment.

I would like to note quickly that 100% realism was never the goal and the mod does not provide that, instead
it provides a more "gamified" version of hearing damage.


I hope you enjoy it!



Table of Contents:
(1) Hearing Damage
(2) Hearing Protection
(3) Effects of Hearing Damage
(4) Hearing Restoration
(5) Requirements
(6) Compatibility
(7) Hearing Damage/ Hearing Protection Charts
(8) Future Plans
(9) Installation/ Uninstallation
(10) Credits/ Thanks
(11) Recommended Mods
(12) Tools Used



(1) Hearing Damage:
Your character starts out with 5,000 points of hearing. Taking hearing damage will subtract from this directly. So if it's the start and you have the full 5,000 points of hearing taking 8 points of hearing damage will leave you with 4,992  points of hearing, so on and so forth.

Hearing damage comes from two sources, gunshots and explosives. Both of which can be modified by certain factors.
(For performance reasons only the player's gunshots will cause hearing damage, so feel free to stand next to your companions while they fire a 50 cal sniper rifle. Explosives always cause hearing damage however no matter the source.)


Gunshots:
How much hearing damage a gunshot will cause is based on three factors:
Ammo type used. (Default HD)
Whether or not the player is indoors.(Interior Offset)
Whether or not the gun is suppressed.(Suppressor Offset)


10mm rounds for example have a default HD of 4 points and Interior offset of 1 point and a suppressor offset of 1 point.
As such a 10mm round can cause 3-5points of hearing damage.
3 if it's outdoors and suppressed.
4 if it's outdoors and unsuppressed.
4 if it's indoors and suppressed.
5 if it's indoors and unsuppressed.


To briefly look at another example .308rounds have a default HD of 10 points with an interior offset of 4 points and a suppressor offset of 5 points.
Meaning .308 rounds can cause 5-14points of hearing damage.

The laser musket it should be noted works a bit differently from other guns.
The laser musket's hearing damage is multiplied by how many times it was cranked before firing, but otherwise it works the same as the standard laser rifle.

Explosives:
Each explosive has a maximum hearing damage it can cause and a maximum distance at which it will still cause hearing damage. Both of these numbers are increased when the explosive detonates indoors.

For example a standard frag grenade has the following values:

Interior:
MaxDistance: 1750
MaxHD: 175
Exterior:
MaxDistance: 1250
MaxHD: 125

The distance units used are Bethesda's in game units (IGU)
22IGU is roughly equal to 1 foot (Exactly 1.0312 feet)
70IGU is roughly equal to 1 meter (Exactly 1.0001 meters)
See the Creation Kit Wiki page on the subject for more info.

The hearing damage you will actually take is calculated as a smooth percentage of your distance between the center of the explosion and the max distance.
In other words if you're outdoors and 50% of the way between the grenade and it's max distance you'll take 50% of the max hearing damage (rounded to the nearest whole number). In this case 63 points.
Being Indoors and 25% of the way from the edge to the center of the radius would cause you to take 25% of the max hearing damage (again rounded to the nearest whole number). In this case 44 points.

Naturally if you are beyond the maximum distance you will take no hearing damage.

A full list of ammo types and explosives and their respective hearing damage can be found in section 7.

(2) Hearing Protection:
In order to avoid total hearing loss you'll need to use proper hearing protection.
Hearing Protection works the same as the damage threshold system from Fallout 1, 2 and New Vegas. That is to say hearing protection subtracts directly from hearing damage.

Let's say you're wearing the “average earplugs” added by this mod and are firing a 10mm pistol.
The average earplugs provide 2 points of hearing protection meaning that the 10mm pistol will now only cause 1-3 points of hearing damage.

Earplugs have the a unique advantage in that they can be worn with any other item allowing you to “double up” your hearing protection.
Let's say in addition to the earplugs you're also wearing a combat helmet which provides 4 points of hearing protection. You now have 6 points of hearing protection meaning a 10mm pistol will never cause you any hearing damage. If we look at the .308 round again it's range would be 0-8 points of hearing damage in this situation.

This mod adds 6 new items which provide hearing damage in the form of earplugs, as well as noise canceling earmuffs.
They are as follows:
Makeshift Earplugs (1 Hearing Protection)
Average Earplugs (2 Hearing Protection)
Superior Earplugs (5 Hearing Protection)
Inferior Earmuffs (3 Hearing Protection, Upgradeable to 5)
Average Earmuffs (4 Hearing Protection, Upgradeable to 6)
Superior Earmuffs (5 Hearing Protection, Upgradeable to 12)

The mod also adds hearing protection to several of the helmets in the base game. This of course includes all the power armor helmets (Which can provide enough hearing protection to shrug off grenades).

A full list of these items and the hearing protection they provide can be found in section 7.


(3) Effects of Hearing Damage:
Hearing Stages:
As mentioned before you start with 5000 points of hearing. Every time you lose 1000 points you enter a new hearing stage.
Each stage has it's own status effects.


They are as follows:
No Significant Hearing Damage: (5000-4001)
No Effect

Minor Hearing Damage (4000-3001)
Perception -1

Moderate Hearing Damage (3000-2001)
Perception -2

Substantial Hearing Damage (2000-1001)
Perception -3
Charisma -1

Severe Hearing Damage (1000-1)
Perception -3
Charisma -2

Deafness(0)
Perception -4
Charisma -3

These effects can be viewed in the perks section of the pipboy where you will find you now have a “perk” called “Hearing.”

Communication Breakdown:
Going deaf doesn't just cause a negative status debuff however. If you go deaf you will actually lose the ability to speak with NPCs in the game, with a few exceptions.

You can always speak to previously or currently recruited companions. You can always talk to Dogmeat even if you haven't recruited him before. And you can always speak to a new NPC added by this mod, Doc Gibbons.

It is also possible speak to humanoid NPCs if you acquire the “Lip Reader” perk. You still will not be able to speak with robots however even with the perk since they don't have lips!

In game Volume Adjustment:
As your character gets closer to total hearing loss your in game volume will reflect this fact getting closer to 0% as your hearing worsens.
The in game music will never drop to zero however.
By default the pipboy radio will drop to zero when your character goes deaf but this can be changed with the settings holotape added by the mod.


The exact range your volume will go through can be modified with the settings holotape.
An unfortunate side effect of this feature that should be noted is that adjusting the game volume in the standard settings menu is now
useless as the mod will adjust it shortly after you do so.

As such all volume adjustments must be made in the settings holotape.

Tinnitus:
This mod also adds tinnitus sound effects that can play at certain times.
For those of those not aware of what tinnitus is (I envy you.) tinnitus is a ringing sound in the ears caused not by the environment, but
rather by damage to your cochlea.

In the mod tinnitus can occur in three situations:
Firing a gun and taking hearing damage has a random chance to cause tinnitus.
Taking hearing damage from an explosion will always cause tinnitus.
If you have reached either the "Substantial" or "Severe" hearing stages there is a chance for the
tinnitus sound effect to play at random intervals.

This sound effect doesn't actually cause any status effects however and is purely cosmetic.

The tinnitus sound effects can be disabled with the settings holotape.



(4) Hearing Restoration:
Unlike the real world where hearing damage is essentially irreversible, in the world of Fallout reversing it is relatively simple.

As mentioned before this mod adds a new NPC named Doc Gibbons (Voiced by Kasia)

Doc Gibbons can provide you with hearing restoration services, for a modest fee of course.
When you first meet her she will only be able to perform a basic surgery to restore a portion of your lost hearing, but with diminishing
returns.
Each time she'll only be able to restore you to one stage lower than before.


There could be a way to restore your hearing permanently however, if you find something she needs.

Doc Gibbons' Office can be found in the Third Rail in Goodneighbor by going down the tracks to the right hand side of the bar.


(5) Requirements:
F4SE
Extended Dialogue Interface (XDI)
(Although not strictly required starting a new game is strongly recommended.)


(6) Compatibility:
The scripted installer currently provides compatibility patches for all the DLC as well as several mods, but not all mods will need a patch.
(All the patches I've made use Light ESPs meaning they won't count towards the 255 plugin limit.)

As mentioned before guns have their hearing damage determined by the ammo they fire. This means that if the weapon mod in question uses only vanilla ammo types it will be fully compatible without the need for any patches. (Guns that use Fusion Cores as ammo are an exception however and most likely will not be compatible at this time.)

If a mod adds new ammo types, a new helmet, or a new explosion it will need a patch.
(Some mods that add grenades are actually compatible without patches it should be noted as they simply reuse the vanilla explosions for the new grenades.)

Mods that edit the vanilla helmets and explosions may have compatibility issues.
However in most of these cases a simple merge patch should fix the issue.


I do plan to add patches for more mods in the future however.

If you want to make a patch for your favorite mod you are not only welcome to do so, but I encourage you to do so!
It should be noted however that because I'm currently not aware of a way to add compatibility for new ammo types without editing the main plugin you realistically will only be able to patch armor and explosives.
You are welcome to try though if you think you know a way (And please inform me if you can!)


This mod is compatible with “New Calibers” and “Caliber Complex” but not both at the same time.
This mod is currently incompatible with "Fusion Cells are Batteries".

Expand the spoiler tag to see all the mods which have patches available with the current installer:


(7) Hearing Damage/ Hearing Protection Charts:
Expanding the spoiler tags will give you a full list of all ammo, explosions, helmets and their associated hearing stats in the mod.
Please note these lists are very long, over 40 pages combined.

Hearing Damage Charts:
Spoiler:  
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Base Game:
Spoiler:  
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Gunshots:
Spoiler:  
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10mm
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

2mmEC
Default HD: 14
Suppressor Offset: 4
Interior Offset: 4

.308
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.38
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

.44 Magnum
Default HD: 8
Suppressor Offset: 2
Interior Offset: 3

.45
Default HD: 5
Suppressor Offset: 4
Interior Offset: 3

.50 Cal
Default HD: 35
Suppressor Offset: 15
Interior Offset: 12

5.56mm
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

5mm
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

Alien Rounds
Default HD: 15
Suppressor Offset: 3
Interior Offset: 3

Cannon Ball
Default HD: 60
Suppressor Offset: 10
Interior Offset: 20

Fusion Cell
Default HD: 4
Suppressor Offset: 3
Interior Offset: 3

Fusion Core (Compatibility Currently Limited)
Default HD: 18
Suppressor Offset: 6
Interior Offset: 6

Gamma Cell
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

Missile (Firing)
Default HD: 6
Suppressor Offset: 1
Interior Offset: 3

Plasma Cartridge
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

Shotgun Shell
Default HD: 13
Suppressor Offset: 4
Interior Offset: 6


Explosives:
Spoiler:  
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Artillery
Interior:
Max Distance: 2750
Max HD: 850
Exterior:
Max Distance: 2500
Max HD: 800

Artillery Muzzle
Interior:
Max Distance: 600
Max HD: 75
Exterior:
Max Distance: 600
Max HD: 75

Barrel Explosion
Interior:
Max Distance: 1000
Max HD: 100
Exterior:
Max Distance: 800
Max HD: 80

Baseball Grenade
Interior:
Max Distance: 1500
Max HD: 200
Exterior:
Max Distance: 1300
Max HD: 150

Bottlecap Mine
Interior:
Max Distance: 1800
Max HD: 250
Exterior:
Max Distance: 1500
Max HD: 200

Car Explosion
Interior:
Max Distance: 2000
Max HD: 400
Exterior:
Max Distance: 1500
Max HD: 350

Cryo Grenade/Mine
Interior:
Max Distance: 1500
Max HD: 225
Exterior:
Max Distance: 1200
Max HD: 175

Frag Grenade/Mine
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

Grenade Shell (Not actually used for grenades despite the name. Mostly used for IEDs and other traps.)
Interior:
Max Distance: 200
Max HD: 35
Exterior:
Max Distance: 100
Max HD: 20

Liberty Prime Bomb
Interior:
Max Distance: 2500
Max HD: 600
Exterior:
Max Distance: 2300
Max HD: 450

Mini Nuke
Interior:
Max Distance: 4000
Max HD: 1200
Exterior:
Max Distance: 3000
Max HD: 1000

Mini Nuke Mirv
Interior:
Max Distance: 800
Max HD: 240
Exterior:
Max Distance: 600
Max HD: 200

Mirelurk King Sonic Attack
Interior:
Max Distance: 96
Max HD: 60
Exterior:
Max Distance: 64
Max HD: 40

Missile (Explosion)
Interior:
Max Distance: 1800
Max HD: 325
Exterior:
Max Distance: 1500
Max HD: 275

Missile (Sentry Bot)
Interior:
Max Distance: 900
Max HD: 175
Exterior:
Max Distance: 800
Max HD: 150

Nuka Grenade/Mine
Interior:
Max Distance: 2250
Max HD: 425
Exterior:
Max Distance: 1750
Max HD: 375

Plasma Grenade/Mine
Interior:
Max Distance: 2250
Max HD: 385
Exterior:
Max Distance: 1800
Max HD: 333

Pulse Grenade/Mine
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100

Eyebot Explosion
Interior:
Max Distance: 750
Max HD: 75
Exterior:
Max Distance: 500
Max HD: 50

Robot Small Explosion
Interior:
Max Distance: 1250
Max HD: 125
Exterior:
Max Distance: 1000
Max HD: 100

Robot Medium Explosion
Interior:
Max Distance: 1800
Max HD: 200
Exterior:
Max Distance: 1500
Max HD: 150

Robot Large Explosion
Interior:
Max Distance: 2000
Max HD: 250
Exterior:
Max Distance: 1600
Max HD: 200

Turret Explosion
Interior:
Max Distance: 600
Max HD: 85
Exterior:
Max Distance: 300
Max HD: 70

Vertibird Explosion
Interior:
Max Distance: 2250
Max HD: 500
Exterior:
Max Distance: 2000
Max HD: 400



DLC:
Spoiler:  
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Ammo:

Far Harbor:
45-70
Default HD: 9
Suppressor Offset: 4
Interior Offset: 4

Nuka World:
7.62mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

Explosives:

Vault-Tec Workshop:
Super Reactor Explosion
Max Distance: 2000
Max HD: 400
Exterior:
Max Distance: 1500
Max HD: 350

Nuka World:
Frag Grenade Mirv
Interior:
Max Distance: 200
Max HD: 35
Exterior:
Max Distance: 100
Max HD: 20

Nuka Nuke
Interior:
Max Distance: 4500
Max HD: 1500
Exterior:
Max Distance: 4000
Max HD: 1200

Nuka Cherry Grenade
Interior:
Max Distance: 2250
Max HD: 425
Exterior:
Max Distance: 1750
Max HD: 375

Nuka Quantum Grenade
Interior:
Max Distance: 2500
Max HD: 500
Exterior:
Max Distance: 2000
Max HD: 425


Archimedes-II:

Spoiler:  
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Ammo:
Solar Core Dissipator
Default HD: 1
Suppressor Offset: 1
Interior Offset: 1

Solar Core Charged
Default HD: 5
Suppressor Offset: 1
Interior Offset: 2

Explosion:
Archimedes Solar Calldown
Interior:
Max Distance: 800
Max HD: 200
Exterior:
Max Distance: 800
Max HD: 200


Auto Mines:
Spoiler:  
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Cryo Auto Mine
Interior:
Max Distance: 1500
Max HD: 225
Exterior:
Max Distance: 1200
Max HD: 175

Frag Auto Mine
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

Plasma Auto Mine
Interior:
Max Distance: 2250
Max HD: 385
Exterior:
Max Distance: 1800
Max HD: 333

Pulse Auto Mine
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100


Caliber Complex:
Spoiler:  
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The following ammos are added by the Caliber Complex mod.
This is not a complete list of the ammo added by Caliber Complex.
The ammo types not found here can be found in the New Calibers list, which adds many of the same ammo types as Caliber Complex.

12.7mm/ 12.7x55
Default HD: 35
Suppressor Offset: 15
Interior Offset: 12

14mm
Default HD: 38
Suppressor Offset: 14
Interior Offset: 13

16 Gauge Shell
Default HD: 11
Suppressor Offset: 4
Interior Offset: 4

.204 Ruger
Default HD: 6
Suppressor Offset: 4
Interior Offset: 2

20mm Vulcan Round
Default HD: 45
Suppressor Offset: 10
Interior Offset: 15

.22-250 Remington
Default HD: 6
Suppressor Offset: 4
Interior Offset: 2

.22 Spitfire
Default HD: 6
Suppressor Offset: 4
Interior Offset: 2

.220 Swift
Default HD: 7
Suppressor Offset: 4
Interior Offset: 3

.222 Remington
Default HD: 7
Suppressor Offset: 4
Interior Offset: 3

.222 Remington Magnum
Default HD: 8
Suppressor Offset: 4
Interior Offset: 3

.224 Boz
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

.224 Valkyrie
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

.22 CHeetah
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

.22 Winchester Magnum
Default HD: 2
Suppressor Offset: 1
Interior Offset: 1

.22 Nosler
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

.243 Winchester
Default HD: 7
Suppressor Offset: 4
Interior Offset: 3

.25-06
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.25-45 Sharps
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.25 Winchester Super Short Magnum
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

.264 Warrior Magnum
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

.277 Wolverine
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

.280 British Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.284 Raptor
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.30-378
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.300 HAM'R
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.300 Norma Magnum
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.300 Olympic Super Short Magnum
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.300 Whipser
Default HD: 6
Suppressor Offset: 4
Interior Offset: 2

.300 Winchest Short Magnum
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.30 Apache
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.30 ARX
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

.32 ACP
Default HD: 2
Suppressor Offset: 1
Interior Offset: 1

.338 Lapua
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

.358 Yeti
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.375 CheyTac
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

.375 H&H
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

.375 Remington Ultra Magnum
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

.400 AR
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

.400 Corbon
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

.416 Spike
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

.41 AE
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

.44-40 Winchester
Default HD: 7
Suppressor Offset: 2
Interior Offset: 3

.450 Alaskan Round
Default HD: 6
Suppressor Offset: 3
Interior Offset: 3

.450 Bushmaster
Default HD: 7
Suppressor Offset: 3
Interior Offset: 3

.455 Webley Round
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

.458 Lott
Default HD: 10
Suppressor Offset: 4
Interior Offset: 4

.45 Super
Default HD: 6
Suppressor Offset: 4
Interior Offset: 4

4.85x49mm
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

.48 Auto
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

4 Gauge Shell
Default HD: 20
Suppressor Offset: 3
Interior Offset: 10

.500 AutoMax
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

.500 Linebaugh
Default HD: 9
Suppressor Offset: 3
Interior Offset: 4

.50 GI Round
Default HD: 5
Suppressor Offset: 4
Interior Offset: 5

.510 Kodiak
Default HD: 4
Suppressor Offset: 3
Interior Offset: 3

.510 Whisper
Default HD: 13
Suppressor Offset: 10
Interior Offset: 5

5.45x39mm
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

.577 Tyrannosaur
Default HD: 20
Suppressor Offset: 8
Interior Offset: 8

.577/450 Martini
Default HD: 12
Suppressor Offset: 4
Interior Offset: 5

.585 Nyati
Default HD: 20
Suppressor Offset: 8
Interior Offset: 8

5mm/35 SMc Round
Default HD: 7
Suppressor Offset: 3
Interior Offset: 3

.600 Nitro
Default HD: 20
Suppressor Offset: 8
Interior Offset: 8

6.5mm Precision
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

6.5mm Winchester
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

6.5mm Creedmoor
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

6.5mm Grendel
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

6.5x25mm
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

6.8mm Spear
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

6mm ARC
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

6mm AR Round
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

6mm BR Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

6mm Dasher
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

6mm PPC Round
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

6mm Swiss
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

6mm XC Round
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

7.65x21mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

.700 Nitro
Default HD: 28
Suppressor Offset: 12
Interior Offset: 10

7.5mm FK Round
Default HD: 3
Suppressor Offset: 2
Interior Offset: 1

7.63x25mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.65x21mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.82 Warbird
Default HD: 9
Suppressor Offset: 4
Interior Offset: 4

7.92x33mm
Default HD: 8
Suppressor Offset: 4
Interior Offset: 3

7.92x41mm
Default HD: 9
Suppressor Offset: 4
Interior Offset: 3

7.92x57mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 4

8 Gauge Shell
Default HD: 17
Suppressor Offset: 4
Interior Offset: 6

9.3x64mm
Default HD: 11
Suppressor Offset: 6
Interior Offset: 5

9x18mm Ultra
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

9x19mm
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

9x21mm
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

9x25mm
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

HK 4.6x30mm
Default HD: 7
Suppressor Offset: 4
Interior Offset: 3

HK 4.73x33m
Default HD: 7
Suppressor Offset: 4
Interior Offset: 3

MFC2 Cartridge
Default HD: 6
Suppressor Offset: 4
Interior Offset: 4

2.7mm Makeshift EC
Default HD: 16
Suppressor Offset: 5
Interior Offset: 5

4mm EC
Default HD: 18
Suppressor Offset: 6
Interior Offset: 6


China Lake and HoloRifle:
Spoiler:  
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Ammo:
40mm Flechette
Default HD: 16
Suppressor Offset: 4
Interior Offset: 6

40mm Shotgun Shell
Default HD: 23
Suppressor Offset: 3
Interior Offset: 8

40mm Slug
Default HD: 13
Suppressor Offset: 5
Interior Offset: 5

Explosion:
40mm Cryo
Interior:
Max Distance: 1500
Max HD: 225
Exterior:
Max Distance: 1200
Max HD: 175

40mm EMP
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100

40mm Frag
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

40mm Incendiary
Interior:
Max Distance: 200
Max HD: 35
Exterior:
Max Distance: 100
Max HD: 20

40mm Mini Nuke
Interior:
Max Distance: 800
Max HD: 240
Exterior:
Max Distance: 600
Max HD: 200

40mm Plasma
Interior:
Max Distance: 2250
Max HD: 385
Exterior:
Max Distance: 1800
Max HD: 333


Factor Modular Rifle:
Spoiler:  
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50 Beowulf
Default HD: 9
Suppressor Offset: 4
Interior Offset: 5

Electromagnetic Sub Caliber Round
Default HD: 4
Suppressor Offset: 3
Interior Offset: 2


Fusillade:
Spoiler:  
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Standard Grenade
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

High Grenade
Interior:
Max Distance: 1500
Max HD: 200
Exterior:
Max Distance: 1300
Max HD: 150

Armor Piercing Grenade
Interior:
Max Distance: 1000
Max HD: 100
Exterior:
Max Distance: 800
Max HD: 80

Incendiary Grenade
Interior:
Max Distance: 500
Max HD: 80
Exterior:
Max Distance: 300
Max HD: 60

Cryo Grenade
Interior:
Max Distance: 1500
Max HD: 225
Exterior:
Max Distance: 1200
Max HD: 175

Bounce Grenade
Interior:
Max Distance: 1000
Max HD: 100
Exterior:
Max Distance: 800
Max HD: 80


Fusion Gun:
Spoiler:  
Show

All Fusion Cartridges
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1


Grenade Expansion Pack 2:
Spoiler:  
Show

40mm Grenade
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

Claymore
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

Cryo Cell Cluster
Interior:
Max Distance: 300
Max HD: 75
Exterior:
Max Distance: 150
Max HD: 45

Dirty Bomb
Interior:
Max Distance: 1000
Max HD: 100
Exterior:
Max Distance: 800
Max HD: 80

Dirty Water Mine
Interior:
Max Distance: 200
Max HD: 35
Exterior:
Max Distance: 100
Max HD: 20

Dud Incendiary Grenade
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

Energized Sentry Rockets
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100

Energy Relay
Interior:
Max Distance: 2500
Max HD: 350
Exterior:
Max Distance: 2000
Max HD: 200

Flashbang/Concussion Grenade
Interior:
Max Distance: 1050
Max HD: 275
Exterior:
Max Distance: 1000
Max HD: 250

Incendiary Grenade/Mine
Interior:
Max Distance: 1750
Max HD: 175
Exterior:
Max Distance: 1250
Max HD: 125

Liquid Nitrogen
Interior:
Max Distance: 500
Max HD: 200
Exterior:
Max Distance: 350
Max HD: 100

Nitroglycerin
Interior:
Max Distance: 1000
Max HD: 100
Exterior:
Max Distance: 800
Max HD: 80

Overloaded Alien Round
Interior:
Max Distance: 1200
Max HD: 100
Exterior:
Max Distance: 1000
Max HD: 70

Pipe Bomb
Interior:
Max Distance: 1000
Max HD: 100
Exterior:
Max Distance: 800
Max HD: 80

Plasma Cell
Interior:
Max Distance: 2250
Max HD: 385
Exterior:
Max Distance: 1800
Max HD: 333

Tesla Conduit
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100


Loads of Ammo:
Spoiler:  
Show

Ammo:
Spoiler:  
Show

All 10mm Types
Default HD: 4
Suppressor Offset: 1
Interior Offset: 1

2mm EC Charged
Default HD: 14
Suppressor Offset: 4
Interior Offset: 4

2mm EC Shock
Default HD: 14
Suppressor Offset: 4
Interior Offset: 4

2mm EC Heavy
Default HD: 16
Suppressor Offset: 5
Interior Offset: 5

2mm EC Light
Default HD: 12
Suppressor Offset: 3
Interior Offset: 3

All .308 Types
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

All .38 Types
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

All .44 Magnum Types
Default HD: 8
Suppressor Offset: 2
Interior Offset: 3

All .45 Types
Default HD: 5
Suppressor Offset: 4
Interior Offset: 3

All .50 Cal Types
Default HD: 35
Suppressor Offset: 15
Interior Offset: 12

All 5.56mm Types
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

All 5mm Types
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

All Cannon Ball Types
Default HD: 60
Suppressor Offset: 10
Interior Offset: 20

All Fusion Cell Types
Default HD: 4
Suppressor Offset: 3
Interior Offset: 3

All Gamma Cell Types
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

All Missile Types (Firing)
Default HD: 6
Suppressor Offset: 1
Interior Offset: 3

All Plasma Cartridge Types
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

All Shotgun Shell Types
Default HD: 13
Suppressor Offset: 4
Interior Offset: 6

Explosives:
Spoiler:  
Show

Mini Nuke Dirty
Interior:
Max Distance: 4000
Max HD: 1200
Exterior:
Max Distance: 3000
Max HD: 1000

Mini Nuke High Yield
Interior:
Max Distance: 4200
Max HD: 1400
Exterior:
Max Distance: 3300
Max HD: 1200

Missile Anit-Tank
Interior:
Max Distance: 1300
Max HD: 400
Exterior:
Max Distance: 1000
Max HD: 350

Missile High Explosive
Interior:
Max Distance: 2000
Max HD: 325
Exterior:
Max Distance: 1700
Max HD: 275

Missile Incendiary
Interior:
Max Distance: 1000
Max HD: 250
Exterior:
Max Distance: 750
Max HD: 175

Missile Mirv
Interior:
Max Distance: 750
Max HD: 100
Exterior:
Max Distance: 500
Max HD: 75

Missile Plasma
Interior:
Max Distance: 2250
Max HD: 385
Exterior:
Max Distance: 1800
Max HD: 333



Mk 41 Gyrojet Heavy MG:
Spoiler:  
Show

Ammo:
All Gyrojet Types
Default HD: 4
Suppressor Offset: 1
Interior Offset: 2

Explosions:
Gyrojet Cryo Explosion
Interior:
Max Distance: 400
Max HD: 75
Exterior:
Max Distance: 250
Max HD: 50

Gyrojet Standard Explosion
Interior:
Max Distance: 400
Max HD: 75
Exterior:
Max Distance: 250
Max HD: 50

Gyrojet Mini Mini Nuke Explosion
Interior:
Max Distance: 500
Max HD: 250
Exterior:
Max Distance: 400
Max HD: 100


New Calibers:
Spoiler:  
Show

.223 Caliber
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

.22 Long Rifle
Default HD: 1
Suppressor Offset: 1
Interior Offset: 1

.30-06
Default HD: 11
Suppressor Offset: 5
Interior Offset: 4

.300 Blackout
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.300 Winchester Magnum
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.30-30 Winchester
Default HD: 9
Suppressor Offset: 4
Interior Offset: 4

.303 British Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.30 Carbine
Default HD: 2
Suppressor Offset: 1
Interior Offset: 1

.30 Mauser
Default HD: 2
Suppressor Offset: 1
Interior Offset: 1

.32-20 Winchester
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

.327 Magnum
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

.338 Lapua
Default HD: 10
Suppressor Offset: 5
Interior Offset: 4

.357 Magnum
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

.357 Super Magnum
Default HD: 5
Suppressor Offset: 2
Interior Offset: 2

.357 Sig
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

.35 Remington
Default HD: 8
Suppressor Offset: 4
Interior Offset: 3

.380 ACP
Default HD: 2
Suppressor Offset: 2
Interior Offset: 2

.38 Special
Default HD: 3
Suppressor Offset: 2
Interior Offset: 2

.38 Super
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

.408 CheyTac
Default HD: 15
Suppressor Offset: 6
Interior Offset: 6

.40 S&W
Default HD: 3
Suppressor Offset: 2
Interior Offset: 2

.444 Marlin
Default HD: 11
Suppressor Offset: 5
Interior Offset: 5

.44 Auto Mag
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

.454 Casull
Default HD: 8
Suppressor Offset: 2
Interior Offset: 3

.458 SOCOM
Default HD: 10
Suppressor Offset: 4
Interior Offset: 4

.458 Winchester
Default HD: 10
Suppressor Offset: 4
Interior Offset: 4

.45 Long Colt
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

.45 Schofield
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

.460 Rowland
Default HD: 9
Suppressor Offset: 4
Interior Offset: 4

.475 Wildey Magnum
Default HD: 9
Suppressor Offset: 4
Interior Offset: 4

.500 Nitro
Default HD: 8
Suppressor Offset: 4
Interior Offset: 4

.500 S&W
Default HD: 8
Suppressor Offset: 4
Interior Offset: 4

.50 AE
Default HD: 9
Suppressor Offset: 4
Interior Offset: 5

.50 Beowulf
Default HD: 9
Suppressor Offset: 5
Interior Offset: 4

5.45x39mm
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

5.8x42mm
Default HD: 9
Suppressor Offset: 5
Interior Offset: 3

6.5x52mm Carcano
Default HD: 10
Suppressor Offset: 5
Interior Offset: 5

6.5x50mm Arisaka
Default HD: 10
Suppressor Offset: 5
Interior Offset: 5

6.5x55mm Swedish Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 5

6.8mm SPC Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 5

7.5x54mm French Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 5

7.5x55mm Swiss Round
Default HD: 10
Suppressor Offset: 5
Interior Offset: 5

7.62x51mm Nato
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.62x25mm Tokarev
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

7.62x39mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.62x54mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.65x53mm
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.7x58mm Arisaka
Default HD: 10
Suppressor Offset: 4
Interior Offset: 5

7.92x33mm Kurz Round
Default HD: 4
Suppressor Offset: 2
Interior Offset: 2

7x57mm Mauser
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

8x56mm
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

8mm Mauser
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3


8mm Lebel
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

8x22mm Nambu
Default HD: 8
Suppressor Offset: 3
Interior Offset: 3

9x39mm
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

9mm Luger
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

9x18mm Makarov
Default HD: 3
Suppressor Offset: 1
Interior Offset: 1

10 Gauge Shell
Default HD: 15
Suppressor Offset: 3
Interior Offset: 8

20 Gauge Shell
Default HD: 12
Suppressor Offset: 5
Interior Offset: 5

410 Bore
Default HD: 8
Suppressor Offset: 5
Interior Offset: 4


Projectile Rocket Launcher:
Spoiler:  
Show

Standard Missile
Interior:
Max Distance: 1800
Max HD: 325
Exterior:
Max Distance: 1500
Max HD: 275

Cryo Missile
Interior:
Max Distance: 1500
Max HD: 225
Exterior:
Max Distance: 1200
Max HD: 175

Incendiary Missile
Interior:
Max Distance: 1250
Max HD: 125
Exterior:
Max Distance: 1000
Max HD: 100

Armor Piercing Missile
Interior:
Max Distance: 900
Max HD: 175
Exterior:
Max Distance: 800
Max HD: 150

Nuclear Missile
Interior:
Max Distance: 4000
Max HD: 1200
Exterior:
Max Distance: 3000
Max HD: 1000

Plasma Missile
Interior:
Max Distance: 2250
Max HD: 385
Exterior:
Max Distance: 1800
Max HD: 333

Pulse Missile
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100


RPG-7V2:
Spoiler:  
Show

Firing Regardless of Rocket Type:
Default HD: 6
Suppressor Offset: 1
Interior Offset: 3

Explosions:
Standard Rocket
Interior:
Max Distance: 1800
Max HD: 325
Exterior:
Max Distance: 1500
Max HD: 275

Cluster Rocket
Interior:
Max Distance: 800
Max HD: 240
Exterior:
Max Distance: 600
Max HD: 200

High Explosive Rocket
Interior:
Max Distance: 2000
Max HD: 400
Exterior:
Max Distance: 1500
Max HD: 350

Nuclear Rocket
Interior:
Max Distance: 4000
Max HD: 1200
Exterior:
Max Distance: 3000
Max HD: 1000

Proximity Rocket
Interior:
Max Distance: 2750
Max HD: 850
Exterior:
Max Distance: 2500
Max HD: 800


Sim Settlments 2:
This one also has some story spoilers be warned.
Spoiler:  
Show

Archimedes Solar Laser
Interior:
Max Distance: 800
Max HD: 200
Exterior:
Max Distance: 800
Max HD: 200


Sim Settlements 2 Chapter 2:
Spoiler:  
Show

EMP Grenade
Interior:
Max Distance: 1400
Max HD: 150
Exterior:
Max Distance: 1200
Max HD: 100



Hearing Protection Charts:
Spoiler:  
Show

Hearing Damage Added Items:
Spoiler:  
Show

Makeshift Earplugs
Standard Hearing Protection: 1

Average Earplugs
Standard Hearing Protection: 2

Superior Earplugs
Standard Hearing Protection: 5

Inferior Earmuffs
Standard Hearing Protection: 3
Upgraded Hearing Protection: 5

Average Earmuffs
Standard Hearing Protection: 4
Upgraded Hearing Protection: 6

Superior Earmuffs
Standard Hearing Protection: 5
Upgraded Hearing Protection: 12


Base Game Helmets:
Spoiler:  
Show

BOS Hood/ Scribe Hat
Standard Hearing Protection: 1
Upgraded Hearing Protection: 2

Combat Helmet
Standard Hearing Protection: 4
Upgraded Hearing Protection: 10

Flight Helmets
Standard Hearing Protection: 2
Upgraded Hearing Protection: 5

Synth Helmet Closed
Standard Hearing Protection: 4
Upgraded Hearing Protection: 7

Synth Helmet Open
Standard Hearing Protection: 3
Upgraded Hearing Protection: 5

Vault-Tec Security Helmets
Standard Hearing Protection: 2
Upgraded Hearing Protection: 3


Base Game Power Armor Helmets:

Raider Power Armor
Standard Hearing Protection: 3
Upgraded Hearing Protection: 6
Standalone Mod: 4

T-45
Lining A: 5
Lining B: 10
Lining C: 15
Lining D: 20
Lining E: 25
Lining F: 30
Standalone Mod: 9

T-51
Lining A: 7
Lining B: 14
Lining C: 21
Lining D: 28
Lining E: 35
Lining F: 42
Standalone Mod: 12

T-60
Lining A: 10
Lining B: 20
Lining C: 30
Lining D: 40
Lining E: 50
Lining F: 60
Standalone Mod: 16

X-01
Mk. I: 14
Mk. II: 28
Mk. III: 42
Mk. IV: 56
Mk. V: 70
Mk. VI: 84
Standalone Mod: 21


DLC:
Spoiler:  
Show

Automatron:
Assaultron Helmet
Standard Hearing Protection: 3
Upgraded Hearing Protection: 6

Eyebot Helmet
Standard Hearing Protection: 1
Upgraded Hearing Protection: 2

Sentry Bot Helmet
Standard Hearing Protection: 2
Upgraded Hearing Protection: 3

Mechanist Helmet
Standard Hearing Protection: 4
Upgraded Hearing Protection: 8

Far Harbor:
Marine Tactical Helmet
Standard Hearing Protection: 3
Upgraded Hearing Protection: 6

Marine Helmet
Standard Hearing Protection: 5
Upgraded Hearing Protection: 12


Mods:
Spoiler:  
Show

Black Widow Armor:
Standard Hearing Protection: 3
Upgraded Hearing Protection: 8

Chinese Stealth Suit:
Standard Hearing Protection: 3
Upgraded Hearing Protection: 7

Chosen Of Atom:

DB-507 Helmet
Standard Hearing Protection: 1
Upgraded Hearing Protection: 2

DB-507 Headset
Standard Hearing Protection: 2
Upgraded Hearing Protection: 4

Combat Power Armor:
Lining A: 10
Lining B: 20
Lining C: 30
Lining D: 40
Lining E: 50
Lining F: 60
Standalone Mod: 16

Courser Strigidae:
Standard Hearing Protection: 4
Upgraded Hearing Protection: 8

Enclave X-02:
Mk. I: 6
Mk. II: 12
Mk. III: 18
Mk. IV: 24
Mk. V: 30
Mk. VI 36
Standalone Mod: 11

Excavator Power Armor:
Lining A: 5
Lining B: 10
Lining C: 15
Lining D: 20
Lining E: 25
Lining F: 30
Standalone Mod: 9

Hellfire X-03 Power Armor:
Mk. I: 16
Mk. II: 32
Mk. III: 48
Mk. IV: 64
Mk. V: 80
Mk. VI: 96
Standalone Mod: 27

Institute Expeditionary Suit:
IEX Hood
Standard Hearing Protection: 1
Upgraded Hearing Protection: 2

IEX Mask
Standard Hearing Protection: 3
Upgraded Hearing Protection: 6

Institute Power Armor:
Mk. I: 13
Mk. II: 26
Mk. III: 39
Mk. IV: 52
Mk. V: 65
Mk. VI: 78
Standalone Mod: 20

Liberty Prime Power Armor:

Mk. I: 14
Mk. II: 28
Mk. III: 42
Mk. IV: 56
Mk. V: 70
Mk. VI: 84
Standalone Mod: 21

Mercenary Pack:
B90 Helmet I
Standard Hearing Protection: 3
Upgraded Hearing Protection: 6

B90 Helmet II
Standard Hearing Protection: 2
Upgraded Hearing Protection: 5

Scavenged NCR Gasmask
Standard Hearing Protection: 1
Upgraded Hearing Protection: 2

Midwest PA Evolution:
Mk. I: 12
Mk. II: 24
Mk. III: 36
Mk. IV: 48
Mk. V: 60
Mk. VI: 72
Standalone Mod: 19

NCR Ranger Veteran Armor:
Veteran Ranger Helmet
Standard Hearing Protection: 4
Upgraded Hearing Protection: 9

Riot Helmet
Standard Hearing Protection: 5
Upgraded Hearing Protection: 13

NCR Veteran Ranger - F4NV:
Standard Hearing Protection: 4
Upgraded Hearing Protection: 9

Skyrim PA (TES-51):
Lining A: 10
Lining B: 20
Lining C: 30
Lining D: 40
Lining E: 50
Lining F: 60
Standalone Mod: 16

Submersible PA Redux:

Submersible Power Armor
Mk. I: 12
Mk. II: 24
Mk. III: 36
Mk. IV: 48
Mk. V: 60
Mk. VI: 72
Standalone Mod: 19

Big Sister Helmet
Standard Hearing Protection: 4
Upgraded Hearing Protection: 10

T-49 Armor of the Storyteller:
Lining A: 6
Lining B: 12
Lining C: 18
Lining D: 24
Lining E: 30
Lining F: 36
Standalone Mod: 11

T-51C AirForce Power Armor:
Lining A: 7
Lining B: 14
Lining C: 21
Lining D: 28
Lining E: 35
Lining F: 42
Standalone Mod: 12

T-65:
Lining A: 17
Lining B: 34
Lining C: 51
Lining D: 68
Lining E: 85
Lining F: 102
Standalone Mod: 29



(8) Future Plans:
I want to quickly note that the first thing I plan to do is take a break from working on this mod for about a month before I start working on any updates as I've been working basically non stop for the past 6 months.

Anyway plans include:
More compatibility patches.
A way to restore you hearing if Doc Gibbons is dead.
Adding more things to do in Zama Labs.
Several small changes that don't really warrant mentioning on their own.

(9) Installation/Uninstallation:

To install simply use your favorite mod manager and just follow the steps on the scripted installer.

To uninstall open the settings holotape and select the “Uninstall” option. After this use your mod manager to uninstall like normal.

(10) Credits/Thanks:
Kasia For voicing Doc Gibbons. You can visit her Nexus profile here and her youtube channel here.

Anyone whose ever left modding advice on the Nexus forums or the creation kit wiki.
Seriously without your contributions there is no way this mod would have ever been finished.
There's no way I could mention everyone unfortunately even if I remembered everyone.
That said there a few who people who left particularly helpful advice, or even made tutorials I'd like to mention by name:

DieFeM
Kinggath
LarannKiar
MikeMoore
Ninston
Octodecoy
Seddon4494
Registrator2000

(11) Recommended Mods:

Mods that aren't required but I feel go well with this mod:
Commonwealth Warfare - Explosions (If you download this one I strongly recommend you download the optional file "No Ear Ringing Sounds" Otherwise the tinnitus sound effects from both mods will play over top of each other.)
Commonwealth Warfare - Realistic Gun Sounds And Bullet Cracks
Dynamic Music Overhaul
Lost World
Reverb and Ambiance Overhaul
Silent Protagonist

(12) Tools Used:
Audacity
Bethesda Archive Extractor
Bethesda Mod School Resources (XWM.bat and LipFuzer.Bat)
Blender
Champollion
Creation Kit
Creation Kit ESM Version Check Patch
FOMOD Creation Tool
FO4Edit
F4 Creation Kit Fixes
Gimp 2
Lip Sync File Generator
Material Editor
Nifskope
Notepad++
OutfitStudio
Papyrus++
ZEdit