About this mod
A settlement at the entrance to Vault 81, outside of the cave that has options for Precombined Geometry, uses an ESL Flagged ESP.
The main reason for me to create new settlement locations is for there to be more options for use with Sim Settlements 2 for just free-building with Plots or for City Planning or raiding with Conqueror.
- Requirements
- Permissions and credits
- Mirrors
New Addon Pack now Published for Sim Settlements 2:
https://www.nexusmods.com/fallout4/mods/47848
Previews for more in the future:
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- The main reason for me to create new settlement locations is for there to be more options for use with Sim Settlements 2 for just free-building with Plots, easier coverage with your SS2 Caravan Network or for City Plan Creation or making a Transfer Settlements Blueprint & for new Raid locations for Conqueror.
- Not breaking Precombined Geometry to keep things more performance friendly, and optionally for regenerated precombines.
- I think it could be good to expand the location options for City Planners since the vanilla locations already have a SS2 Rise of the Commonwealth City Plan for nearly all of them and the City Plan Contest is rapidly expanding the options for vanilla locations.
- For best results, place this in the load order below any other mods that modify the CELL records. Such as Boston FPS Fix, Boston Natural Surroundings or ENB Lights HDR. Having it above these seems to cause the LCTN sub record to be reverted back to CommonwealthLocation.
- I use the BiRaitBec Modlist and highly recommend it for use alongside this. It can allow you to be able to build more while still maintaining performance. BRB Tribute Edition update is in the works on https://discord.gg/kR6WRdEUmM
- Workshop Framework / Workshop Plus : Two more new essentials mods from Kinggath including an overhaul of the workshop code, I will be permanently using these on my own game from now on.
- Vault 81 entrance City Plan
My other Mods: