Fallout 4

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VFX

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fftfan

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About this mod

A settlement at Rayburn Point that does not break Precombined Geometry, uses an ESL Flagged ESP. The main reason for me to create new settlement locations is for there to be more options for use with Sim Settlements 2 for just free-building with Plots or for City Plan Creation or Conqueror

Requirements
Permissions and credits
Mirrors

New Addon Pack now Published for Sim Settlements 2:
https://www.nexusmods.com/fallout4/mods/47848


Previews for more in the future

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A settlement at Rayburn Point that does not break Precombined Geometry, uses an ESL Flagged ESP & has a custom border.
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  • The main reason for me to create new settlement locations is for there to be more options for use with Sim Settlements 2 for just free-building with Plots or for City Plan Creation or making a Transfer Settlements Blueprint & for new Raid locations for Conqueror.
  • Not breaking Precombined Geometry to keep things more performance friendly.
  • I think it could be good to expand the location options for City Planners since the vanilla locations already have a SS2 Rise of the Commonwealth City Plan for nearly all of them and the City Plan Contest is rapidly expanding the options for vanilla locations.
  • For best results, place this in the load order below any other mods that modify the CELL records. Such as Boston FPS Fix, Boston Natural Surroundings or ENB Lights HDR. Having it above these seems to cause the LCTN sub record to be reverted back to DLC03FarHarborWorldLocation.
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Recommended for use alongside this settlement:
  • I use the BiRaitBec Modlist and highly recommend it for use alongside this. It can allow you to be able to build more while still maintaining performance.
  • Workshop Framework / Workshop Plus : Two more new essentials mods from Kinggath including an overhaul of the workshop code, I will be permanently using these on my own game from now on.
  • A great Far Harbor settlement to use alongside this: Huntress Settlement by pra

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My other Mods: