A settlement at Rayburn Point that does not break Precombined Geometry, uses an ESL Flagged ESP. The main reason for me to create new settlement locations is for there to be more options for use with Sim Settlements 2 for just free-building with Plots or for City Plan Creation or Conqueror
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
⭐I give open permission to Kinggath for use of any of my mods in the Mega Packs, or anything else.
Including for the ability to earn Donation Points.
In general City Plans will be allowed but I would like to first test run them to ensure that they work well and that they are appropriately identified as a Complex City Plan if needed.
The main reason for me to create new settlement locations is for there to be more options for use with Sim Settlements 2 for just free-building with Plots or for City Plan Creation or making a Transfer Settlements Blueprint & for new Raid locations for Conqueror.
Not breaking Precombined Geometry to keep things more performance friendly.
I think it could be good to expand the location options for City Planners since the vanilla locations already have a SS2 Rise of the Commonwealth City Plan for nearly all of them and the City Plan Contest is rapidly expanding the options for vanilla locations.
For best results, place this in the load order below any other mods that modify the CELL records. Such as Boston FPS Fix, Boston Natural Surroundings or ENB Lights HDR. Having it above these seems to cause the LCTN sub record to be reverted back to DLC03FarHarborWorldLocation.
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Recommended for use alongside this settlement:
I use the BiRaitBec Modlist and highly recommend it for use alongside this. It can allow you to be able to build more while still maintaining performance.
Workshop Framework / Workshop Plus : Two more new essentials mods from Kinggath including an overhaul of the workshop code, I will be permanently using these on my own game from now on.