Fallout 4

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I'm never one to outright ask for or request donations, however if you like my mods, and feel inclined to do so, below is a button which will take you to my Ko-Fi profile. Alternatively, my PayPal is linked at the bottom of my profile if you would rather use that. I try to funnel all donation proceeds back into my mods in one way or another, be it directly or indirectly.









  Hello Nexus Users,


      First things first, this is a fairly long story about how I ended up getting in to modding, and includes life details pertaining to my modding ‘career’, so if that doesn’t interest you than you may not want to read this. To start things off, we need to go way back to 2013. I was in grade 8 at the time, and I had gamed on consoles for nearly my entire life, other than the odd low-end PC game (like Lego Star Wars). At the time I had never touched a Bethesda game, not until I found an Oblivion & Fallout 3 game bundle at Costco. I read the box and was instantly interested in the two worlds advertised. One fantasy, and one of war torn streets. I ended up buying the game that day, and I played through a good portion of Oblivion over the following months.



      I had been purposely avoiding Fallout 3, even though I had purchased it, because 13 year old me thought it was a horror game. The dark atmosphere and grim scenery both on the box and intro video had convinced me of such. I had popped it in to my 360 multiple times, and as soon as I got to the opening scene where your character is crying while being birthed, I’d quickly shut off the console as I thought there was going to be a jump scare. One day I finally told myself I was going to brave the scares, and decided to push through the intro only to be pleasantly surprised by a character creation screen. I soon discovered that Fallout wasn’t a horror game, but rather a dark and gritty story of warfare, 50’s America, and intercontinental political conflict. Call me crazy, but at the ripe age of 13 I somehow fell in love with the things Fallout had to offer. I ended up not knowing what to do the first few playthroughs, as Fallout had a very different tone to Oblivion, so I ended up murdering everyone in Megaton as I thought that’s what you were supposed to do. I distinctly remember seeing many Fallout 3 mod videos when looking up tutorials, and of course in my young stupidity I not only thought they were available for consoles, but were integrated in to the game. It was something I had always brushed to the side at the time. 



      I eventually ended up playing through most of the game, until my best friend bought me Skyrim for my birthday. At this point, it was early in 2014, and it had been a while since I’d played Fallout 3, so BGS as a whole had left my mind. For all I cared, it was a medieval fantasy game. Of course, like any other BGS game, I played it, and fell in love with it. It wasn’t until a quarter way through the game I connected the dots and realized that it was a continuation of the Elder Scrolls series, and was also developed by BGS. It wasn’t long after I started looking up tutorial videos for Skyrim too, and of course, with Skyrim tutorial videos, and YouTubes magic recommendation feed, I eventually ended up on more mod vids. Armor’s, Weapons, Landscapes, you name it, I consumed many hours of mod coverage. I eventually got fed up with not being able to use mods on the console, so on the weekend I went to EB games and found a hardcopy disc of Skyrim. I didn’t even know about Steam at the time, so you can imagine my surprise when I popped it in to my crappy office PC and it asked me if I wanted to install Steam along with Skyrim. I ended up saying yes, and thus begun the creation of my Steam account, and doorway in to more BGS games.



      It didn’t take long for me to figure out my PC was severely underpowered and could barely handle these games, but the Bethesda Bug had bit me, and I had ended up buying digital copies of Fallout 3 and New Vegas for Steam, modding and playing both in addition to Skyrim. I had also done this on my even crappier laptop, which I tended to use more often since it was portable and easy to move around. It was near the end of grade 8 when I finally realized I wanted to try creating mods, or at least uploading community content. I had been playing with them for a while, and thought it’d be cool to try it out. That summer I installed the GECK for New Vegas and fiddled around with it. Easily frustrated, my brain hatched a very stupid idea. Instead of making my own mods, I thought it’d be a good idea to just upload the mods I used for my games all in one big ZIP file. Anyone who’s been on the Nexus for more than a week and has read the uploading rules will instantly know why that’s a bad idea. I had gotten quite far, I made a ‘mod’ page, done up a description, I had even uploaded the file to the page, but right before hitting publish I just had a gut feeling that I shouldn’t be doing that. I sat there for about 5 minutes with the window open, until I eventually decided to delete the entire mod page, and dedicate myself to learning how the GECK (and Creation Kit) worked.



      After many long hours of YouTube mod tutorials, and messing around with the mod tools, I created my first ever mod for Fallout New Vegas: The Ruby Companion. She was a crude companion, capable of basic tasks such as shooting, following, holding your extra gear, that kinda stuff. Ruby in hindsight is nowhere near the best thing I’ve made, but I’m still proud of it, as it’s the first time I created a piece of content I could call my own. Ruby is a companion still on the Nexus today, and you can download a slightly updated, but very much crude version of her. By the time I published my first mod, I had started high school, which is a whole other story in and of itself. The reason this bit of information is important however, is because this is where I met my now good friend DCRT (not his real name), who eventually helped ease me in to PC gaming. See, at the time I was still using that crappy laptop, pretty much 24/7, and DCRT, who was already well indulged in the PC gaming scene was able to help me choose my computer parts, give me suggestions, and give me insight on to what I should be doing. Lots of classes were spent discussing what my PC should entail. I had started saving up money for a PC shortly after the Ruby companion released, which was a good thing, because not long after, my laptop was toast.



      Nearly 3 months after the Ruby release, in my morning rush, I tripped over my laptop power cord and the whole thing came crashing off my desk, in to the ground. The screen was open, and ended up getting pretty much shattered which rendered it useless. I had officially returned to the days of my Console Gaming, and spent the next couple months playing Xbox, and watching countless mod videos by AlChestbreach that only fueled my craving to create mods. Luckily just after Christmas, I had enough money to buy my first PC. I already had the build planned out, so it only took a few days for the PC shop to build. I brought it home, set it up, and my modding journey picked up right where it left off. I ended up making many more mods for New Vegas and Fallout 3, but when I really started gaining some traction in the community was with the release of my Tactical Service Rifle mod, and then later on, my NCR Overwatch Mod. The tactical service rifle was simply a service rifle with fixed attachments, similar to unique weapons in Fallout 3. I’m really not sure why this one got to the hot files, as it was very basic, but it was my first work with meshes in modding. The NCR Overwatch mod was a lot better, and I’m still quite proud of it. It was my first real attempt at doing retexture work, and at least I can understand why this one made the hotfiles. Both of these mods released in 2015, which is when my modding urges kicked in to high gear, and both are still available today.



      By some miracle of the universe, my modding skills really started to sharpen before, and during the release of Fallout 4, which made it a ripe choice for a game to mod. I’d say Fallout 4 is really the game that helped me ‘break through’ in the modding scene. While I wouldn’t say I’m a popular author, Fallout 4 is definitely helped me become better known, which is always an awesome feeling. I started off simple with a ReShade before there was any definitive way to mod Fallout 4, and I eventually worked my way in to doing more retextures and mesh edits. ReGrowth Overhaul is probably the biggest mod I’ve released to date in terms of popularity. It started as a very simple retexture of grass and flora. If you were to see the original version of ReGrowth, you wouldn’t even believe it was the same mod. I had created it because so many people were created grass and tree retextures, so I just thought I’d put my own take on it all in one place. Needless to say, the mod gained traction, and because of the community is as popular as it is today. Some of my other noteworthy Fallout 4 mods are Dustbowl and Rustbelt, whose creations were inspired by the successes of ReGrowth.



      At the time of writing this, I’ve graduated high school, and I really don’t know where my modding my modding ‘career’ will go, but it will always be a beloved hobby of mine, and I want to thank everyone that has and continues to support me, especially the other authors I’ve collaborated with. I believe modding is truly a community effort. Even if only 1 person downloads any of my mods, that’s 1 person who’s game I’ve helped improve in some ways.








For those interested in modding, here’s my advice. Quite simply, just do it. If you have the drive and dedication, create what you want to, and share it with the world. Don’t be afraid to screw up, or not make high quality content from the get go, but if you don’t try and create your ideas, it’s only a matter of time before someone else does.







Though a grim topic, I want to ensure that if anything happens to me, the fate of my uploads is taken care of. Should I be absent for a period of 12 months or longer, with no posts, responses to emails/messages, or no reason for a disappearance, my mods fully belong to the community, and have open permissions to be used and shared amongst everyone (depending on the mods permissions, and other authors and asset creators involvement of course).


As long as the Nexus is up, my mods will be available. Even if I quit modding, my mods are here to stay! 













| Fallout 4 Concept Art |




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