I'll try to have a video up ASAP. I'm about 99% sure that I got all of the requirements and credits right this time around. As always be sure to let me know if you find any bugs or if you just have general (Constructive) feedback. Otherwise, enjoy the file. :)
ETA: All videos are uploaded. Please note. If you see any castle walls in screenshots, these walls are from a previous build and are not in this blueprint. I'll try to replace these screenshots asap.
This is a beautiful TS Blueprint ... I love it. The only issue I have with it at this time is that the Generator Fusebox is no longer available for download, which make those Timers pretty much useless and also requires manually setting up the power grid. Also a photo of the locations for the fusebox and timers would be helpful for those that want to use a different power source than the fusebox mod specified.
Update, Found a new mod to use, Switchbox Generator I'll be replacing all of the switches and uploading a new file version tonight. I'll also try to get those screenshots you asked for.
The new blueprint has been uploaded and is live. I also uploaded Screenshots of the specific locations of all of the generators and switchboxes. Thanks, grrlie for making me aware of this issue.
i downloaded all the mods that required it but the actual hometown sacntuary mod said that the data tree does not look valid and when i set it as data it still doesn't work, any help around this?
Just found this mod it is very nice, easy on low end machines like mine.In stalled the mod but do not have the tree house what mod am I missing also the walls on the building next to guns and ammo any ideals a//////????????????
Sorry for the late reply, I'm gonna shoot you a message. The treehouse should be part of Unique Prefabs: https://www.nexusmods.com/fallout4/mods/21744 the walls around the guns (I'm assuming you mean the artillery?) is from Castle in the Sky. https://www.nexusmods.com/fallout4/mods/25362
Though I may have converted some of these mods to ESL on my game which would account for missing objects. I've been meaning to update this.
This looks breathtaking! It just stinks that it's a painstaking process to get this to work. Cleaning out ALL of sanctuary via the Disable command is a timely process. It's safer then other Sanctuary mods that just replace the buildings via a ESP, but is a much more lengthy process.
I'd recommend using the mod 'Scrap Everything' and the instructions for removing the Sanctuary Roads scrap recipe that I posted in the comment below yours.
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ETA: All videos are uploaded. Please note. If you see any castle walls in screenshots, these walls are from a previous build and are not in this blueprint. I'll try to replace these screenshots asap.
nvm, I did it wrong. Folders are needed too, my bad.
Now I'm using Commonwealth Conifers seasons but I forget which one.
This is a beautiful TS Blueprint ... I love it. The only issue I have with it at this time is that the Generator Fusebox is no longer available for download, which make those Timers pretty much useless and also requires manually setting up the power grid. Also a photo of the locations for the fusebox and timers would be helpful for those that want to use a different power source than the fusebox mod specified.
I'll be replacing all of the switches and uploading a new file version tonight. I'll also try to get those screenshots you asked for.
Though I may have converted some of these mods to ESL on my game which would account for missing objects. I've been meaning to update this.
Either way, BEAUTIFUL settlement you've made ^^