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This page was last updated on 22 September 2023, 9:03PM
- Changelogs
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Version 1.8.5
- Fixed issue where on loading the game, if you had "Katana, Mantis Blades, and Monowire" selected for Bullet Reflection in the mod menu, only the Katana would reflect.
- Fixed the issue where the setting for the "Mk. III Sandevistan" under "NPC Time Dilation" in the mod menu was applying to the "Mk. II Sandevistan."
- Updated Russian (040498) and Simplified Chinese (Zo7lin) translations. French and Polish translations of text added/changed in v1.8.4 might still be hot garbage (they're still my cobbled together translations).
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Version 1.8.4
- Added Brazilian Portuguese Translation (Raid3n101)
- Updated Japanese (aile1111), Simplified Chinese (Zo7lin), Traditional Chinese (hansdofer) translations for the changes to Bullet Reflection detailed below.
- Updated French, Polish, and Russian translations for the changes to Bullet Reflection detailed below. These were cobbled together by me, so there is likely some real terrible grammar in them. Expect minor updates to TDO with fixes from the individual translators ;)
- Fixed compatibility issue with E3 2019 Lighting Mod. Having the E3 2019 Lighting Mod installed should no longer cause TDO to fail to initialize! (This issue was entirely on TDO's side of things)
- Updated the Advanced Configuration File to account for the changes in Bullet Reflection. You can simply add the "overrideVersion" line to the top of the array, and "theForceWillBeWithYouAlways" and "passiveStamDrain" variables to each "Katana Reflection Code Block" in your existing Advanced Configuration File to make it compatible.
- Added a VFX Option for Vehicle Time Dilation ("TDO Classic", "TDO New", "Super Extra Minimal", or "Vanilla")
- BULLET REFLECTION CHANGES: Changed the default Dynalar settings to allow Bullet Reflection for all versions with gradually decreasing stamina costs and gradually increasing mitigation chance and strength.
- BULLET REFLECTION CHANGES: Moved the Bullet Reflection "Only In Time Dilation" and "In and Out of Time Dilation" options to be Sandevistan specific (not a global change anymore). The default is that the Dynalar Mk. 1 through Mk. 3 only allow Bullet Reflection and Blocking Mitigation while in Time Dilation, but the Mk. 4 allows it in and out of Time Dilation.
- BULLET REFLECTION CHANGES: Added a separate configurable stamina cost for Bullet Reflection outside of time dilation.
- BULLET REFLECTION CHANGES: If Bullet Reflection is allowed outside of time dilation, blocking with a bladed weapon (like a knife) that won't reflect a bullet will still provide the mitigation bonuses.
- BULLET REFLECTION CHANGES: Added option to allow Monowire to the list of weapons that will trigger Bullet Reflection.
- BULLET REFLECTION CHANGES: Added Axes, Machetes, and Chainswords to the weapons that will trigger blocking mitigation (without bullet reflection).
- Added in some checks when the player dies to try an squish the missing footsteps issue, and reworked some stuff to make EXTRA sure TDO is not holding onto a player reference. If this issue persists, please verify that it is TDO causing the issue (remove all mods but TDO and TDO's pre-reqs and verify the footsteps still go missing). If TDO is still causing the footstep bug I'm ready to start blood sacrifices.
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Version 1.8.3
- Added Traditional Chinese translation from chin880810, and added a an Alternate Traditional Chinese translation file from hansdofer
- Fixed Senkoh LX tech SMG with Sandevistans with ranged attack speed buffs. As a result of this change, all burst weapons are now appropriately slowed down or sped up during Sandevistan. Previously, only the time *between* bursts was impacted, but the bursts themselves were always the same speed. Note the burst sounds are still goofy for weapons that fire faster or slower than normal (vanilla issue).
- Fixed the missing footsteps on reloading a save.
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Version 1.8.2
- Updated translations to account for the new menu options, and fixed some issues with the Japanese translation. Thanks translators!
- Added an option for "Sandevistan Mk. III" under the "NPCs with Sandevistan/Kerenzikov Time Dilation Tweaks" section of the mod menu. This version of the Sandevistan is not used by any enemies in the vanilla game, but the Sandevistan given to Adam Smasher (with that option enabled) is now a "Sandevistan Mk. III". Changes to this setting will only, currently, impact the relative speed of Adam Smasher while in time dilation.
- Fixed some behind the scenes aspects of NPC Time Dilation (how it is determined an NPC has time dilation cyberware, how their speed is adjusted, etc). This addresses some edge case issues that could arise through the combination of Cyberware Malfunction and MoorE's NPC slowdown.
- Fixed a vanilla issue where opening the weapon wheel would drop the player out of time dilation.
- At higher time dilation strengths, opponents with Sandevistan/Kerenzikov will be slowed down to normal speed when opening the weapon wheel. Note that global time dilation from the weapon wheel does not override other time dilation effects, so at weaker time dilation strengths *ALL* enemies will still move around when opening the weapon wheel while under another time dilation effect. This is the vanilla implementation, and completely resolving this issue would take a ton of work and testing for a feature not a ton of folks are going to use while under the (usually) limited durations of time dilation effects.
- Made the unique stun effect duration on the iconic Carnage shotgun "Guts" to not be impacted by time dilation. (I don't know if I could phrase that any more awkwardly)
- Set the "sprintDisableTimeAfterShoot" to 0 to allow players to sprint after firing a weapon in time dilation. This is a global change in all gameplay modes, but should barely be noticable outside of high strength time dilation.
- Addressed an issue where using Heatsinks without the % decrease option enabled could result in a Sandevistan Cooldown of infinite duration.
- Fixed the Vehicle Time Dilation turning assist for controller users (or apparently users who had ever used a controller). Using a controller should no longer cause the car to always veer left and should no longer handle like hot garbage while using Vehicle Time Dilation with turn assist!
- Slightly adjusted the way Vehicle Time Dilation turning impulses are applied to Front Wheel Drive and Rear Wheel Drive vehicles to prevent instances where vehicles can start sliding sideways instead of turning. Turning radius is minimally impacted by this change.
- Added a new custom Sandevistan VFX option, "TDO New," to the "Sandevistan Graded Visual Effects" section in the mod menu. This effect is slightly more noticable than the original "TDO Classic" effect and is comprised of an increase in color saturation, slight increase in exposure, slight widening of the player's field of view, and a light blue coloring at the edges of the screen. If you're upgrading a previous installation of TDO, this option will either be set to "TDO Classic" or "Super Extra Minimal," depending on your previous settings. New installations will default to a Graded VFX "Slow By % Threshold" of 50% and the "TDO New" option. As always, slide the "Slow By % Threshold" to 0 to disable entirely, or to 100 to always apply the lessened VFX.
- Fixed an issue where at high time dilations, switching a weapon could prevent you from aiming your ranged weapon.
- Added the option to go to "100%" time dilation. This option is not true "100%" time dilation, but will slow down time by 99.94% (or slow time _to_ 0.06%).
- Changed how the TDO internal control variables for Katana Reflect, Teleportation, the MoorE blink AoE slowdown, and the Fuyutsuki effect are stored and manipulated. This should hopefully make them a lot more difficult to get messed up by a failure elsewhere in the code. It should now also be possible for other modders to add these effects to any new Sandevistans they create (if you're a modder interested in adding them, feel free to reach out to me in a private message).
- Changed some stuff with the Fuyutsuki delayed kill to hopefully make it a little more "secure" and prevent some edge case crashes.
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Version 1.8.1
- Updated Russian , Simplified Chinese, and Polish translations and (thanks 040498, Zo7lin, and gojowenus)
- Added French and Japanese translations (thanks DjamZ and aile1111)
- Reworked some settings saving things. Things should be fixed now. For real. I promise. (*Promises are not guaranteed by the TeslaCoiled, the Cyberpunk THING Team, nor their offshore subsidiaries.)
- Reworked some things for Ranged Attack Speed Damage Boosts that should resolve a "double bullet" first shot for auto-weapons.
- Fixed some other minor bugs that might resolve some other hard to reproduce issues that have been reported.
- Changed the Graded VFX Sandevistan *default* value to 0 to avoid confusion for new users. This won't impact users who have existing settings.
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Version 1.8
- Added an Adam Smasher option to allow Smasher to join you in time dilation (like Edgerunners)
- Rewrote some of the settings saving code. Hopefully it will resolve some issues, but at the very least will provide more CET statuses.
- Fixed some issues with Ranged Attack Speed Sandevistans (Zetatech, Militech, Raven). Attack speeds are now properly applied (instead of doubled), and semi-auto weapons no longer fire as fast as you can click unless you set the ranged attack speed bonus super high.
- Fixed an issue where the Scanning Time dilation would reapply when recharging.
- Scanning time dilation will no longer trigger, removing your Sandevistan effect, when Graded Sandevistan VFX are active.
- Installing two Sandevistans in an edge case scenario should no longer be possible (you may not see the other Sandevistan removed until you exit out of the Cyberware installation screen).
- Split out some of the translation files to provide easier updating or replacing of them. This primarily impacts the "archive" translations. Translators can now overwrite/update specific language archives.
- Missing translation strings should no longer cause failures to load chunks of TDO (but you'll get ugly Error text).
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Version 1.7
- Fixed an issue that caused Dynalar's on-kill time extension not to fire if the killed NPC had a DOT on them (bleed, burning, etc).
- Fixed a conflict with Enhanced Craft. Should no longer cause the game to freeze. ****NOTE: Fixing this has required me to make Ranged Attack Speed Damage Fix a required mod!****
- Made the fix to vanilla game issues preventing you from using Sandevistan more robust. Should now *ALWAYS* remove the status effect buff when dropping time dilation.
- Fixed the UI error on QianT Sandevistans (was showing negative values)
- Fixed issues where companions would zip around and warp speed.
- Revised the Sandevistan DOT to actually kill the player if the DOT is set to "0".
- Fixed a vanilla game issue where ranged weapons start firing slowly. This caused us to rework the way the ranged attack speed buffs for Zetatech, Militech, and Raven are applied.
- Due to the above fix, Raven's default Ranged Attack Speed Buff has been increased from 105% to 200%. If you are upgrading your install make sure to increase this value to 200% in the mod menu!
- Added Russian (thanks 040498), Simplified Chinese (thanks Zo7lin), and Polish (thanks gojowenus) translations to the game! Also added Sandevistan DOT and Heatsink strings to the translation file. These are all baked right into the mod, and will change when you change your "Interface" language in the game settings (and restarting the game).
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Version 1.6
- Fixed a vanilla game bug which would intermittently prevent the player from activating Sandevistan. This bug triggered any time the player looked at a loot container with more than one (1) item in it, and would not allow activating Sandevistan until after the player either looted the container, looked at a loot container with only one (1) item, or moved far enough away that the loot container despawned.
- Fixed the issue with the Graded Sandevistan VFX option not triggering.
- Added a "Super Extra Minimal VFX" option which removes darned near all screen FX if "Graded Sandevistan VFX" is active.
- Added an option to increase the player's speed while blocking with Katana Reflect active. (Default setting is set to +50% speed)
- Fixed an issue with the mod menu which capped the Ranged Attack Speed increase for Sandevistan's with that feature to 50%. The new upper limit is 105%, which in testing hits the mechanical limit of the weapons to fire, without entering negative attacks per second territory.
- Changed the default setting for the Raven Sandevistan from 100% to 105%. This fixes fire rate issues for numerous weapons (including the Carnage). NOTE: This default change will not take effect if you have a previous config file, you'll need to go into the TDO mod menu and either click "Defaults" or manually move the Raven's ranged attack speed modifier to 105%. A setting of exactly 100% causes all sorts of weirdness!
- Fixed the Flux Capacitor's turn assist. Motorcycles should no longer rocket sideways when turning left (and in general the handling should be improved for all vehicles).
- Added a super secret button to turn on Flux Capacitor (not listed in the tooltip). Controller users can now press D-Pad Left to turn Flux Capacitor on and off.
- Some minor under-the-hood bug fixes that weren't really impacting anything, but polluting the "tdo.log."
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Version 1.5
- Added a minimum recharge duration to the Scanning Time Dilation recharge (currently 1 second)
- Fixed an issue where the player's intelligence score was DECREASING the Scanning Mode Time Dilation recharge speed
- Reworked some GETMODInterface stuff (dynamically add external mods)
- Made it so that if an enemy is affected by Cyberware Malfunction, they will no longer move quickly during player time dilation.
- Fixed the issue where you were able to install multiple Flux-Capacitors. Now when you go to install a Flux-Capacitor, it will uninstall any other Flux-Capacitors you have previously installed. These never stacked, and having multiple Flux Capacitors caused problems when unequipping them.
- Reworked the native settings menu generation. It is now procedurally generated, so if you have the appropriate option added in the config files or through the new "userConfig_AdvCustomization.lua" file, a menu option will show up for it.
- Added the ability to have a separate file "userConfig_AdvCustomization.lua" to mix and match abilities between all the Sandevistans. This file is entirely optional, but essentially provides you the means to add an ability from one Sandevistan to another (i.e. adding Katana Reflect to the MoorE Mk. 5), without that change getting blown out of the water every time the mod updates.
- Massively restructured the CET files to make translation/localization easier. See the "Languages" section for details.
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Version 1.4
- Fixed the inability to purchase a higher quality Sandevistan fragment if you have a lower quality Sandevistan OS installed.
- Added compatibility with the E3 2019 Lighting MOD (reverts all Sandevistan visuals to vanilla)
- Made Sandevistan enemies and companions slightly more deadly in time dilation (slightly sped up their movement when using Sandevistan abilities if they have a higher time dilation strength than the player)
- While the player is in Time Dilation, NPCs with time dilation will no longer keep moving around when the player enters their inventory screen!
- Fixed a minor bug with Kurosawa (the ability wouldn't clear when reloading a save)
- Retooled some stuff with ranged weapon buffs to address an edge-case scenario where the effects applied buffs could become permanent if the player saves while time dilation is active and a Sandevistan is installed which increases attack speed.
- Prevent the player from applying the MoorE Sandevistan's NPC slowdown malware to NPCs that are already affected by it.
- Added a bunch of inter-mod helper functions for some in-development mods (or any other mod that wants to interface with TDO)
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Version 1.3
- Made Dynalar's (Katana Reflect Sandevistan) in vs. out of time dilation options a bit more granular. With the option enabled to allow Katana Reflection outside of time dilation, only the Katana (or Mantis Blades if selected) will trigger the mitigation buffs, sound effects, and prevent stamina recharge while blocking. Inside time dilation, most bladed weapons receive at least the mitigation buff while blocking (with stamina recharge blocked). Before, everything behaved the same way in and out of time dilation.
- Aiming a throwing knife will no longer provide Dynalar's (Katana Reflect Sandevistan) blocking buff.
- Added an option to disable Dynalar's (Katana Reflect Sandevistan) blocking idle sounds.
- Added options to the new Zetatech Mk. 4, Militech Mk. 4, Raven Mk. 5, Fuyutsuki Mk. 5, and the MoorE Mk. 5 to change the Reflex requirements.
- Fixed an issue that was preventing the game from pausing when opening the in-game menu (i.e. "Inventory").
- Maybe fixed an edge case issue causing a crash to desktop with the Scanning and Vehicle Time Dilation charge bars.
- For true masochists, added an option to the MoorE to double the Damage Over Time (DOT). Default is NOT doubled.
- In the default settings, disabled the DOT Exemption for the Raven and the Fuyutsuki.
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Version 1.2
- Fixed Katana Reflect sound issue (99% sure, thanks for the assist PinkConfetti!)
- Fixed ctrl+tab issue with Scanning and Vehicle TD charge bars
- Added option to allow Katana Reflection with Mantis Blades (not as pretty, but it works)
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Version 1.1
- Minor Bug fixes and some QoL stuff:
- Actually allows you to disable Scanning/Quickhack Changes
- Provides some CET keybinds to toggle the Teleportation Markers, Flux-Capacitor Charge Bar, and Scanning Charge Bar on and off (note, these are persistent toggles, so if you restart the game they should still be in the same state)
- Provides an option in the Native Settings UI mod menu to allow Katana Bullet Reflection to work outside time dilation (as long as you have a Sandevistan that has the Katana Reflection feature installed)
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Version 1.0
- Initial Release
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- Author's activity
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September 2023
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22 Sep 2023, 9:03PM | Action by: TeslaCoiled
Attribute change
'Description changed.'
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22 Sep 2023, 9:03PM | Action by: TeslaCoiled
Attribute change
'Description changed.'
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22 Sep 2023, 8:51PM | Action by: TeslaCoiled
Attribute change
'Description changed.'
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22 Sep 2023, 8:37PM | Action by: TeslaCoiled
Attribute change
'Description changed.'
April 2023
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23 Apr 2023, 7:51PM | Action by: TeslaCoiled
Attribute change
'Description changed.'
March 2023
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04 Mar 2023, 5:01PM | Action by: z9r
Attribute change
'Description changed.'
January 2023
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01 Jan 2023, 7:11AM | Action by: z9r
Attribute change
'Description changed.'
December 2022
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13 Dec 2022, 4:49AM | Action by: z9r
Mod edited
'Cyberpunk THING Glossary'
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09 Dec 2022, 7:43PM | Action by: z9r
Mod edited
'Cyberpunk THING Glossary'
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09 Dec 2022, 7:41PM | Action by: z9r
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'Cyberpunk THING Glossary'
November 2022
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19 Nov 2022, 11:53AM | Action by: z9r
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'Cyberpunk THING Glossary'
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19 Nov 2022, 11:52AM | Action by: z9r
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'Cyberpunk THING Glossary'
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19 Nov 2022, 11:51AM | Action by: z9r
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'Cyberpunk THING Glossary'
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17 Nov 2022, 7:09PM | Action by: z9r
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'Cyberpunk THING Glossary'
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17 Nov 2022, 7:08PM | Action by: z9r
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'Cyberpunk THING Glossary'
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15 Nov 2022, 4:40AM | Action by: z9r
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'Cyberpunk THING Glossary'
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15 Nov 2022, 4:39AM | Action by: z9r
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'Cyberpunk THING Glossary'
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15 Nov 2022, 4:16AM | Action by: z9r
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'Cyberpunk THING Glossary'
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15 Nov 2022, 4:16AM | Action by: z9r
Mod edited
'Cyberpunk THING Glossary'
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12 Nov 2022, 7:08PM | Action by: TeslaCoiled
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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18 May 2025, 9:09PM | Action by: TonyD12
Tracked
'Time Dilation Overhaul'
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18 May 2025, 4:57PM | Action by: JustJoshingGaming
Endorsed
'Time Dilation Overhaul'
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18 May 2025, 3:05PM | Action by: Jakedadio8590
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18 May 2025, 2:35PM | Action by: ItsFurkkie
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18 May 2025, 8:22AM | Action by: velik11
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'Time Dilation Overhaul'
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18 May 2025, 3:19AM | Action by: PaulKrawitz
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'Time Dilation Overhaul'
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18 May 2025, 1:06AM | Action by: Basletum
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'Time Dilation Overhaul'
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17 May 2025, 9:41PM | Action by: 12negativezero
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'Time Dilation Overhaul'
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17 May 2025, 5:51AM | Action by: kyh340
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17 May 2025, 5:20AM | Action by: Irer33
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'Time Dilation Overhaul'
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17 May 2025, 2:47AM | Action by: ZapZockt
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15 May 2025, 3:14PM | Action by: clevberzsepi
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'Time Dilation Overhaul'
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13 May 2025, 10:04AM | Action by: Finnlck
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Time Dilation Overhaul
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12 May 2025, 10:52PM | Action by: wandererofthewaste
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'Time Dilation Overhaul'
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12 May 2025, 7:09PM | Action by: irieiris
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'Time Dilation Overhaul'
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12 May 2025, 6:40PM | Action by: TLDKSasaki
Endorsed
'Time Dilation Overhaul'
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12 May 2025, 5:44PM | Action by: GJM00
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'Time Dilation Overhaul'
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11 May 2025, 12:27PM | Action by: 239056
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'Time Dilation Overhaul'
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11 May 2025, 4:15AM | Action by: monkeyboy20121008
Endorsed
'Time Dilation Overhaul'
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10 May 2025, 3:41PM | Action by: DerAmbrosius
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'Time Dilation Overhaul'
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