If you just want to run around and test out the new stuff, copy and paste the two codes into the CET console:
fluxes= {"Common", "Uncommon", "Rare", "Epic", "Legendary"} for i,v in ipairs(fluxes) do Game.AddToInventory("Items.SandevistanFragment_FluxCapacitor_"..v) end
sandys= {"C1MK1", "C1MK2", "C1MK3","C1MK4","C2MK1", "C2MK2", "C2MK3","C2MK4","C3MK4","C3MK5","C4MK4","C4MK5","C5MK5","C6MK5","C7MK5"} for i,v in ipairs(sandys) do Game.AddToInventory("Items.Sandevistan"..v) end
Sandy In-Game Locations: The default locations (changeable in the mod menu) for the *NEW* Sandevistans are as follows:
The existing Zetatech Mk. 1 through 3, the Dynalar Mk. 1 through 4, the QianT Mk. 4 & 5, and the Militech Mk. 5 are in the same locations as the vanilla game, so I'd recommend checking one of the fantastic Wiki's for their locations.
Just remember that after installing the mod, or changing the vendor location for one of the new Sandevistans, you have to wait at least 24 in-game hours for the vendors to refresh their stock. Each time they restock there is no guarantee what you're looking for will be there, so just keep waiting 24-hour chunks until they're there
“Time Dilation Isn’t Working”: Note that the Dynalar and the Zetatech Sandevistans have very low time dilation (near real time) by default.
If you are using these two manufacturers, increase their time dilation in the mod menu if you don’t find the default values satisfactory.
The mod menu's time dilation values are opposite the in game display. In the game, they show you "Time Dilated to xx%" while the mod menu reports "Time Dilated by xx%". A setting of 15% in the mod menu would result in an in-game tooltip value of 85%.
There are also graded VFX options that were enabled by default prior to v1.8.1 that might make it seem like your Sandevistan isn’t triggering if you are using a version with lower time dilation. Change the Graded Sandevistan VFX slider to 0 to disable and go back to the normal blue screen for all Sandevistans. Alternatively, change it to 100 to remove the blue screen from all Sandevistans.
Make sure to reload your save after making changes!
Changing TDO Language: To change the language in TDO (English, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, French, Brazilian Portuguese), change the “Interface” Language in the game settings from the main menu (you can’t change it while a save is loaded). You then have to restart the game.
Version 1.8.5 Changelog:
Fixed issue where on loading the game, if you had "Katana, Mantis Blades, and Monowire" selected for Bullet Reflection in the mod menu, only the Katana would reflect.
Fixed the issue where the setting for the "Mk. III Sandevistan" under "NPC Time Dilation" in the mod menu was applying to the "Mk. II Sandevistan."
Updated Russian (040498) and Simplified Chinese (Zo7lin) translations.French and Polish translations of text added/changed in v1.8.4 might still be hot garbage (they're still my cobbled together translations).
General description of the mod for those like me that can't figure it out: Sandevistan os mod generally, it differentiates all the existing sandevistan brands to make them actually do something other than just be different strengths of time dilation, adds a couple new brands of sandevistan operating systems, changes how enemies with kerenzikov/sandevistan work in time dilation, adds it to cars, has some changes to scanning for quickhacking, that kinda thing in the original game sandevistan is the worst of all worlds, broken and boring If I don't have sandevistan os installed will the mod affect me? it still would. it changes enemies and things like scanning as well. so if you have kerenzikov, it would affect you via how the enemies are, and you'll notice the change to scanning
maybe just a brief intro on the description page describing the concept of time dilation, what it is, where it is used/found in the base game.. you can sorta piece it together by reading through all the changes and the comments here, but it wouldnt hurt to add a short intro to the concept right off the bat. looking forward to testing this out, thx for sharing
Nice. Can't wait, man. Katana bullet reflect is part of my V's core abilities now and she can't live without it. Well, she can because of the invulnerability bug, but you know what I mean. lol.
Lmao, I was wondering why I couldn't deflect bullets - I thought the mod was still working cause the teleportation sandy still worked. Well, I appreciate the hard work, thank you in advance
I’m out and about right now, but CET just released an update. If anyone tries the new CET version, do things appear to be working with TDO or still borked?
i think the player mitigation stat is bugged when using a dynalar sandy. even when no katana is equipped. "naked" the player stat is 13% probability and 50% strength and with only the Dynalar mk.3 the probability of mitigation is 98% and strength at 100% mk.1 Dynalar is at 88% 80%. probably just a setting but wanted to give a heads up.
The god-mode mitigation bug was due to improperly set default values in the first CET release. Basically, it was ALWAYS applying the Katana Reflect buff when you weren’t blocking with an appropriate weapon.
Hi, Just getting this mod now would be nice if i can manually press E to deactivate Sandevistan time dilation as in the vanilla game you have to wait for the time to run out before the sandevistan deactivates then u have to wait for a cooldown but it would be nice if we could just manually activate and deactivate it within this mod.
There's a pretty big downside to that balance wise, as you could completely mitigate the balance of higher time dilation strength sandevistans hurting you if you could just toggle it on and off at will, or toggle it off at will.
I am using a custom Sandevistan and unfortunately this mod is not working properly with it. The problem is that I only want enemies that enter time dilation with me to keep up (i am using enemies of night city mod) Is it possible (and simple to do) to create a mod that will only have this effect ? Thank you.
honestly, hope that the work on this is going well, been putting off playing the dlc and stuff since it came out because i cannot play without this mod lol.
hope the devs are doing well, but i do hope we get some form of information on whether or not its being worked on.
i know this is a super late reply but i dont get notifs for nexus lol, but i beleive so, it was whatever the version was before phantom liberty dlc came out, was the last working version, ill say that i still have high hopes cause ive seen the dev talk occasionally in the discord, but, there can be no rush for a work of art, hope stuffs goin well
For everyone asking if the mod is still being updated, yes. I spoke to the mod dev over on the cyberpunk discord server and he mentioned that life had really gotten in the way lately and to "look out for good things in April". I'm not gonna be mad if it takes longer or he abandons it later. Just know that for now he does plan to release a new update in a while and the mod is not abandoned yet.
the sandevistands added by the mod did not work for me (i am on the new update 2.12), they were avaliable for purchase but i was not able to use them is there a way to fix this?
nah, the mod hasn't been updated for over a year. it's been 5 months since the update that broke the mod came out so idk what's going on. tbh i'm more excited to know if the update is real than i am for gta 6 bc this was easily the best cyberpunk mod out there
1856 comments
fluxes= {"Common", "Uncommon", "Rare", "Epic", "Legendary"} for i,v in ipairs(fluxes) do Game.AddToInventory("Items.SandevistanFragment_FluxCapacitor_"..v) end
sandys= {"C1MK1", "C1MK2", "C1MK3","C1MK4","C2MK1", "C2MK2", "C2MK3","C2MK4","C3MK4","C3MK5","C4MK4","C4MK5","C5MK5","C6MK5","C7MK5"} for i,v in ipairs(sandys) do Game.AddToInventory("Items.Sandevistan"..v) end
Sandy In-Game Locations:
The default locations (changeable in the mod menu) for the *NEW* Sandevistans are as follows:
Zetatech Mk. 4 - Arroyo Ripperdoc
Militech Mk. 4 - Kabuki Ripperdoc (Dr. Chrome)
Raven Mk. 5 - Rancho Ripperdoc (Octavio's Clinic)
Fuyutsuki Mk. 5 - Japantown Ripperdoc (*NOT* Fingers)
MoorE Mk. 5 - Badlands Ripperdoc
The existing Zetatech Mk. 1 through 3, the Dynalar Mk. 1 through 4, the QianT Mk. 4 & 5, and the Militech Mk. 5 are in the same locations as the vanilla game, so I'd recommend checking one of the fantastic Wiki's for their locations.
Just remember that after installing the mod, or changing the vendor location for one of the new Sandevistans, you have to wait at least 24 in-game hours for the vendors to refresh their stock. Each time they restock there is no guarantee what you're looking for will be there, so just keep waiting 24-hour chunks until they're there
“Time Dilation Isn’t Working”:
Note that the Dynalar and the Zetatech Sandevistans have very low time dilation (near real time) by default.
If you are using these two manufacturers, increase their time dilation in the mod menu if you don’t find the default values satisfactory.
The mod menu's time dilation values are opposite the in game display. In the game, they show you "Time Dilated to xx%" while the mod menu reports "Time Dilated by xx%". A setting of 15% in the mod menu would result in an in-game tooltip value of 85%.
There are also graded VFX options that were enabled by default prior to v1.8.1 that might make it seem like your Sandevistan isn’t triggering if you are using a version with lower time dilation. Change the Graded Sandevistan VFX slider to 0 to disable and go back to the normal blue screen for all Sandevistans. Alternatively, change it to 100 to remove the blue screen from all Sandevistans.
Make sure to reload your save after making changes!
Changing TDO Language:
To change the language in TDO (English, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, French, Brazilian Portuguese), change the “Interface” Language in the game settings from the main menu (you can’t change it while a save is loaded). You then have to restart the game.
Version 1.8.5 Changelog:
Sandevistan os mod
generally, it differentiates all the existing sandevistan brands to make them actually do something other than just be different strengths of time dilation, adds a couple new brands of sandevistan operating systems, changes how enemies with kerenzikov/sandevistan work in time dilation, adds it to cars, has some changes to scanning for quickhacking, that kinda thing
in the original game sandevistan is the worst of all worlds, broken and boring
If I don't have sandevistan os installed will the mod affect me?
it still would. it changes enemies and things like scanning as well. so if you have kerenzikov, it would affect you via how the enemies are, and you'll notice the change to scanning
Original was a repost from what Brahmax, who worked on it, told me on discord.
(j/k brahmax, your comments were great)
It appears that the new CET release addresses all the post 1.61 update woes, but let me know if issues are persisting.
(I'm a Moore Sandy user)
even when no katana is equipped.
"naked" the player stat is 13% probability and 50% strength
and with only the Dynalar mk.3 the probability of mitigation is 98% and strength at 100%
mk.1 Dynalar is at 88% 80%.
probably just a setting but wanted to give a heads up.
the developers of this mod are working hard on it, slowly but surely
The problem is that I only want enemies that enter time dilation with me to keep up (i am using enemies of night city mod)
Is it possible (and simple to do) to create a mod that will only have this effect ? Thank you.
hope the devs are doing well, but i do hope we get some form of information on whether or not its being worked on.
the quicksilver stuff letting you unload whole magazines instead of being stuck on the shooting animation becayuse its so slow now
is there a way to fix this?