About this mod
The purpose of this mod is to fix the armor, melee damage, and resistance values for the Berserk Cyberware.
- Requirements
- Permissions and credits
- Changelogs
BACKGROUND
As I was testing one of my other level scaling mods, I was doing some testing with the Berserk cyberware to see if the armor bonus would apply, when I discovered the armor values Berserk applies are totally wrong! After some google searches I found I am far from the first to figure this out.
It turns out the vanilla behavior of the Berserk cyberware just adds the numerical bonus to your armor (i.e. if Berserk gives you a +10% bonus, it was only giving you +10 whole armor, full stop).
Then, out of curiosity, I looked at the resistances and found them all messed up too! In fact, I found that Berserk doesn’t apply ANY bonus to resistances. After some digging I discovered that is simply because they forgot to add the resistance bonus to all of the Berserk cyberware!
The Berserk buff was also not increasing Melee Weapon Damage.
There is also a vanilla issue where shooting a ranged weapon removes armor/resistance buffs associated with Berserk. However, since the existing armor bonus is so minimal and the resistances never got applied, this had little impact during play.
MODIFICATION CHANGES
This modification fixes the bugs present in game version 1.6 related to Berserk’s armor, melee damage, and resistance bonuses. It changes the calculation behavior of adding a flat armor value to adding a value to the grouped armor % bonus. It also adds in the necessary stat modifiers to trigger the resistances!
For the resistances, I set it to add the straight percentage to your existing resistances, rather than adding a percentage of your existing resistances (i.e. if you have a resistance of 10 already, you’ll end up at 20 instead of 11 if Berserk says adds +10%).
For melee damage, it adds the % increase to your groups % DPS buffs.
This mod also fixes the issue where firing a ranged weapon removed armor/resistance buffs!
INSTALLATION:
Unpack the zip file into your Cyberpunk 2077 install directory (the "berserkFix" folder should end up in the "\bin\x64\plugins\cyber_engine_tweaks\mods\" folder), or install with Vortex.
UN-INSTALLATION:
Delete the "berserkFix" folder from the "\bin\x64\plugins\cyber_engine_tweaks\mods\" folder of your Cyberpunk 2077 installation directory, or uninstall with Vortex. Donezo!
TROUBLESHOOTING:
If you encounter any problems with this mod, the first troubleshooting step should be to verify you have the latest version of Cyber Engine Tweaks installed.
THANKS:
Thanks to the CET team, WolvenKit Team, the Cyberpunk 2077 Modding Discord, and the Cyberpunk2077 modding community at large for example code I used to understand how lua scripting for Cyberpunk 2077 works!
[size=4][u][b]MY OTHER MODS:
Cyberpunk THING Mods:
TeslaCoiled's Other Mods:
- Subdermal Armor Level Scaling (Game Version 1.63 Hotfix 2, Not being updated)
- Bionic Lungs Level Scaling (Game Version 1.63 Hotfix 2, Not being updated)
- Bioplastic Blood Vessels Level Scaling (with Tweaks) (Game Version 1.63 Hotfix 2, Not being updated)
- Synaptic Signal Optimizer Level Scaling (Game Version 1.63 Hotfix 2, Not being updated)
- Synlungs Level Scaling (with Tweaks) (Game Version 1.63 Hotfix 2, Not being updated)