This page was last updated on 16 May 2025, 10:47AM
Changelogs
Version 3.2.3
Fixed incorrect sleeves state updating when loading a save game where V is in a vehicle
Version 3.2.2
More fixes for issues caused by wardrobe sets changing
Version 3.2.1
Fixed a few issues which caused V's equipped gear appear during braindances
Fixed sleeves state restoration on braindance exit
Version 3.2.0
Minor fixes for sleeves stare refreshing on wardrobe sets changing
Fixed a bug when wardrobe set change did not update an actual items appearance
Added forced sleeves disabling on braindance entering
Martinez jacked added to exclusions
Version 3.1.1
Fixed a bug when changing Equipment-EX outfit did not trigger sleeves state logic update
Version 3.1.0
Added an optional file for NUS Infiltrator Jacket and Netrunning Suits sleeves fixes for first person view (kudos to e256)
Version 3.0.2
Fixed Sleeves button stuck on screen when navigating to Equipment-EX menu by Wardrobe button from inventory menu
Version 3.0.1
Fixed an issue when toggled sleeves state did not restore properly after save reload
Version 3.0.0
Complete mod refactoring with all core logic implemented from scratch (old version is still available for download though)
Inventory menu screen now has a new Sleeves button and selection popup where you can control sleeves state for your currently equipped gear (check the screenshots or demo video)
Better wardrobe and Equipment-EX support
Mod now requires Codeware
Version 2.0.4
Tactical Diving Suit added to exclusions list
Version 2.0.3
Removed logging option from the settings menu as it not used anymore
Version 2.0.2
Added NUS Infiltrator Jacket to exlusions list
Version 2.0.1
Updated for the patch 2.0
Version 2.0.0
Major overhaul and core mod logic refactoring
Added compatibility with Equipment-EX body slots
Added optional Mod Settings support
Fixed a bug with missed sleeves for netrunner suits and long-sleeves
Version 1.8.0
Added basic compatibility with Equipment-EX
Version 1.7.0
Minor improvements to work better with wardrobe outfits (thx to psiberx for highlights)
David's jacket added to exlusions list
Version 1.6.0
Updated for the patch 1.6
Removed redundant debug logs which spammed CET console
Version 1.4.0
Updated for redscript 0.5.x and patch 1.5
Version 1.3.1
Fixed missed footsteps sound bug from 1.3 mod update (oops xD)
Version 1.3.0
More refactoring to reduce problems with incorrect sleeves state stuck
More fixes for sleeves reset after vehicle camera toggling
Improved projectile launcher support
The mod logic now disabled for Mantis Blades by default so you will always get rolled up sleeves with this cyberware installed
Version 1.2.0
Added exclusion list where you can disable the mod logic for chosen items
Version 1.1.0
Added support for InnerChest and Outfit item slots
Added basic support for Mantis Blades and Projectile Launcher System cyberware (you'll have rolled up sleeves while using it)
Sleeved items appearance now applied additionaly after vehicle mounting and unmounting events