Added a "z" in front of every rug name to sort them to the end of the list. Removed enter with weapon drawn tag. Added child can use tag. Removed scale actor to one keyword.
New animations rugs from Vault-Tec Workshop:
-Force Door -Pommel Horse
Version 1.4
Fixed pink rugs in menu.
Added guard keyword to all stations and rugs, assigned settlers now stay all the time.
-Confessor Speech -Fog Condensor -Sitting Catatonic -Gutting Fish -Kneel Exe (changed name for spoilers) -Feeding Fish -Fish Weight Scale
Added no DLC versions for both files.
Version 1.3
Worbench/stations now produce half the junk of a scavenging station and half the caps of a level one store.
Rugs updates:
Added 10 new animations, no dancing yet.
Removed junk production.
Added relaxation keyword, not assigned npcs should use them more.
They are invisible now, optional visible avaible.
Version 1.2
Added 7 rugs with workbench animations. Player usable and npc only files.
Version 1.1
Added 12 animation rugs
Tired of your settlers doing nothing productive? Wanna build a cool chem lab medicine room, but your doctors just ignore your stations? Now you can assign them to workstations that they use daily. Also adds invisible rugs to perform animations.
18 work stations and 86 animation rugs, find them in resources>miscellaneous.
Workstations produce few junk, caps and happiness.
The player can use the rugs to perform animations too.
Optional visible rugs and no DLC version.
Workstations are for npc only, you can't use them for crafting.
Settlers use them randomly just like every other furniture, if you assign them then they will stay there all the time.
If your settlers keep walking around and don't wanna stay in the mats, use Stationary Scavengers