BDS Version 3.0+ V3 and beyond is a completely different mod vs previous versions. Therefore...
... the name of the plugin was changed to reflect and force users to realize just how different the design of the mod is.
... patches for previous versions are 99% not likely needed anymore due to the way the projected textures work. All the old shader and materials were doing were to replicate what the projected textures do in SE, but for LE. With the projected textures in SE, the old shader and materials are redundant. All the majority of patches were doing were forwarding our materials. In LE this was necessary, however, in SE the projected textures feature covers all of this now, therefore, as long as a projected diffuse texture is installed and the INI tweak is on, then the game does what BDS did all this time. So the only materials that are required are ones that suit our customizations. The vanilla materials will work for all the rest of the objects so there is no need to forward BDS materials via patches anymore.
... the "parallax fix" mod will not work with v3 due to us taking advantage of the projected textures in SE. This "fix" mod breaks the game's use of projected textures because the two different shaders can't be used together on the same mesh. Therefore, if you want to keep the parallax "fix", then you'll have to continue using v2 of BDS.
Users will have to regenerate LODs using DynDOLOD when updating to BDS v3.
For those of you who are staying with BDS 2.11 for now, you might want to check out the BDS xedit patcher here. I posted this over in the Useless Patches Collection since the BDS patches were removed from that collection, but I'll post a version of it here because it might help those using 2.11:
Spoiler:
Show
For those of you who still need BDS patches, take a look at this. I just tested that patcher and it works great EXCEPT one line of the code needs to be changed. See my comment on that in the posts, it's an easy fix. I will be using that patcher and removing several of my previous BDS patches. Note that you'll still need the Majestic Mountain BDS LOD fix or equivalent if you use that. Using that patcher I found I can now remove the following from my modlist:
I realized I never did install the BDS patch for Blended Roads. Looking at the patch I produced, I no longer need it either! The new patch also patched mods like Beyond Reach, 3D Rocks, Lanterns of Skyrim II, KD Realistic Fireplaces, Go to Bed, Landscape and Water Fixes, Palaces and Castles Enhanced, Frostfall, A Cat's Life, Clockwork, Nordic Ruins of Skyrim, Whistling Mine, Skyrim Bridges, Helgen Reborn, SIC, The Second Great War, and even Dyndolod where Dyndolod was picking up unmodified records from Skyrim.esm. BUT the following patches I still need to keep from what I see in xedit:
CWIBDSPatch.esp - changes object bounds and angles Better Dynamic Snow - NSUTR Patch.esp - changes object bounds and angles JKs Skyrim - Better Dynamic Snow Patch.esp - changes object bounds Better Dynamic Snow - Whistling Mine - Helarchen Creek patch.esp - places 2 new objects in the 3C worldspace
If you are unsure which patches to keep and which to remove, just KEEP THEM ALL because the patcher skips records that have already been patched.
Sorry to be a hassle - but where o' where do I grab CWIBDSPatch.esp. Good with all the rest - but have yet to get to the College in-game, and did not know of, nor can I find, that patch. I had thought that the Patcher (which I use) was good enough for it. And, Thanks for this info!! Appreciated.
I run mine after. That way the top level records (e.g. worldspace values) will be preserved when capturing the various leaf nodes, if that makes sense.
Update: There is now a Synthesis patcher for BDS 2.1 for those that prefer it over the (outdated) zedit patcher.
If you are using the BDS2 Synthesis patcher, check your synthesis.esp plugin to make sure it has static records. At one point I found NO static records in mine which meant the BDS2 Synthesis patcher was patching NOTHING. I traced the problem to an empty string in the settings.json file for the BDS2 Synthesis patcher:
Spoiler:
Show
{ "NifBlackList": [], "ModsTrusted": [ "" ] }
This was caused by the fact that at some point I had hit the plus sign (+) in the Settings for BDS2 in the Synthesis gui and never filled in a value. AND IT IS NOT POSSIBLE TO REMOVE THE BLANK ENTRY USING THE GUI, YOU MUST DO IT IN THE JSON FILE. Here is the corrected file, please compare yours:
SSE Snow Shader Fix is not compatible with BDS v3+. Those using this mod still require BDS v2 (which will always be available). Boris, author of ENBSeries, said the reason these shaders (parallax and snow) don't work together is because they apply different math and neither shader is set up to account for the other's effect. This is further evidence parallax was never a planned feature for Skyrim and was never meant to be used. Yes, the engine may support it on some level, however, it conflicts with a vanilla feature of the game. BDS v3+ uses this specific feature (snow shader), therefore will not be compatible with SSE Snow Shader Fix. This is the primary reason BDS v2 still remains an option for users to download and use.
Those wishing to have parallax in their game with BDS v3+ must use ENBSeries. ENBSeries Parallax works with BDS v3+, as long as the proper textures are installed. This means snow textures must have a height map within the alpha channel to work with ENBSeries.
I do not have parallax textures/meshes nor ENB. I do have ShaderTools Updated (STU) which includes the Parallax Fix because I need STU for Vanilla HDR. Will Better Dynamic Snow 3.x still work with STU installed if I never use any parallax shaders?
Perhaps a silly question: I see that the newest version is 3.6. I'm interested in using No Snow Under The Roof as well, and the patch mod for BDS and NSUTR (https://www.nexusmods.com/skyrimspecialedition/mods/68249). However, that patch specifies BDS 3.4. Will it work with 3.6, or should I go ahead and use the earlier 3.4 version?
I'm not sure why, but this mod conflicts with another mod with the clutter around Shrine of Mehrunes Dagon. I tried messing with the load order, but in the end I just had to disable it when I went near Stonehills, Skyborn Altar, or anywhere near the Shrine.
Long shot, and likely this is on my end, but is there any known conflicts with the Footprints mod? instead of foot prints they're just showing up as blue squares, and I can't figure out how to find what mod it's conflicting with. This is the the only mod that changes Snow on my list, so that's what brings me here.
I'm also not saying it is this mod either. It could be something completely unrelated too. It worked for the first few saves on my new playthrough and then it stopped working randomly.
It's not this mod. BDS only affects snowy objects; not landscape snow.
I seem to have some memory of this or something like it; though, I can't remember any fixes. I know back in the day Footprints needed some manual fixes (something with alphas) to work with ENB, but I want to say all that's been fixed (could be wrong). If you're running ENB, try toggling it off in-game to see if the squares go away.
for BDS 3.6, Better Dynamic Snow SE.esp requires Better Dynamic Snow SE - DisableRefs.esm. DynDOLOD itself doesn't require it. It's just reporting the facts.
If you install BDS 3.6, you get both files, so you need to enable the ESM plugin in Vortex, and sort with LOOT.
No, but if you're updating from v2 to v3, you should be updating DynDOLOD anyway. There aren't as many objects/areas edited in v3 due to the change in how it's implemented. The name change was mainly done to force users to realize their patches would no longer work when upgrading to v3 from v2.
Just to be sure I do not mean white rocks as in there is no texture or if the texture is all white. What I mean is half of majestic mountain is white. I will upload a picture.
This is my game and how it looks with BDS v3. I spend a lot of time tweaking parameters, comparing textures The one that worked best for me for Textures\effects\projectednoise.dds is from Skyland - A Landscape Texture Overhaul v3-9-1. Used Really Blended Roads Redone v1-7 (Custom) Blended Roads - Vanilla Style Stone v1-0-0 (partial use)
has anyone had to disable/uninstall this mod because it crashes when approaching Mehruz shrine? was doing the Mehruz dagger quest an i kept CTDing...i disabled this mod and it stopped..
This has been report so many times it's crazy, but I have never been able to reproduce it on my end. I can run all over the area without issue. This has always lead us to believe it to be an issue on the user's end in regards to some other mods installed or an unpatched load order.
1509 comments
V3 and beyond is a completely different mod vs previous versions. Therefore...
Mods
Better Dynamic Ash
Better Dynamic Ash is still relevant:
https://www.nexusmods.com/skyrimspecialedition/mods/54754
For those of you who still need BDS patches, take a look at this. I just tested that patcher and it works great EXCEPT one line of the code needs to be changed. See my comment on that in the posts, it's an easy fix. I will be using that patcher and removing several of my previous BDS patches. Note that you'll still need the Majestic Mountain BDS LOD fix or equivalent if you use that. Using that patcher I found I can now remove the following from my modlist:
Interesting NPCs - Better Dynamic Snow Patch.esp
Cutting Room Floor - Better Dynamic Snow_patch.esp
Falskaar - Better Dynamic Snow Patch.esp
Helarchen Creek - Better Dynamic Snow Patch.esp
Lucien - Better Dynamic Snow Patch.esp
Campfire BDS Patch.esp
I realized I never did install the BDS patch for Blended Roads. Looking at the patch I produced, I no longer need it either! The new patch also patched mods like Beyond Reach, 3D Rocks, Lanterns of Skyrim II, KD Realistic Fireplaces, Go to Bed, Landscape and Water Fixes, Palaces and Castles Enhanced, Frostfall, A Cat's Life, Clockwork, Nordic Ruins of Skyrim, Whistling Mine, Skyrim Bridges, Helgen Reborn, SIC, The Second Great War, and even Dyndolod where Dyndolod was picking up unmodified records from Skyrim.esm. BUT the following patches I still need to keep from what I see in xedit:
CWIBDSPatch.esp - changes object bounds and angles
Better Dynamic Snow - NSUTR Patch.esp - changes object bounds and angles
JKs Skyrim - Better Dynamic Snow Patch.esp - changes object bounds
Better Dynamic Snow - Whistling Mine - Helarchen Creek patch.esp - places 2 new objects in the 3C worldspace
If you are unsure which patches to keep and which to remove, just KEEP THEM ALL because the patcher skips records that have already been patched.
Good with all the rest - but have yet to get to the College in-game, and did not know of, nor can I find, that patch.
I had thought that the Patcher (which I use) was good enough for it.
And, Thanks for this info!! Appreciated.
Thank you
If you are using the BDS2 Synthesis patcher, check your synthesis.esp plugin to make sure it has static records. At one point I found NO static records in mine which meant the BDS2 Synthesis patcher was patching NOTHING. I traced the problem to an empty string in the settings.json file for the BDS2 Synthesis patcher:
{
"NifBlackList": [],
"ModsTrusted": [
""
]
}
This was caused by the fact that at some point I had hit the plus sign (+) in the Settings for BDS2 in the Synthesis gui and never filled in a
value. AND IT IS NOT POSSIBLE TO REMOVE THE BLANK ENTRY USING THE GUI, YOU MUST DO IT IN THE JSON FILE. Here is the corrected file, please compare yours:
{
"NifBlackList": [],
"ModsTrusted": []
}
Those wishing to have parallax in their game with BDS v3+ must use ENBSeries. ENBSeries Parallax works with BDS v3+, as long as the proper textures are installed. This means snow textures must have a height map within the alpha channel to work with ENBSeries.
patch mod for BDS and NSUTR (https://www.nexusmods.com/skyrimspecialedition/mods/68249). However, that patch specifies BDS 3.4. Will it work with 3.6, or should I go ahead and use the earlier 3.4 version?
I'm also not saying it is this mod either. It could be something completely unrelated too. It worked for the first few saves on my new playthrough and then it stopped working randomly.
I seem to have some memory of this or something like it; though, I can't remember any fixes. I know back in the day Footprints needed some manual fixes (something with alphas) to work with ENB, but I want to say all that's been fixed (could be wrong). If you're running ENB, try toggling it off in-game to see if the squares go away.
DynDOLOD.esm depends on Better Dynamic Snow SE - DisableRefs.esm
DynDOLOD.esp depends on Better Dynamic Snow SE - DisableRefs.esm
But i only got the .esp file for BDS, not the .esm.
How am i able to get "Better Dynamic Snow SE - DisableRefs.esm"??
If you install BDS 3.6, you get both files, so you need to enable the ESM plugin in Vortex, and sort with LOOT.
https://imgur.com/eVkU4UX
I spend a lot of time tweaking parameters, comparing textures
The one that worked best for me for
Textures\effects\projectednoise.dds
is from Skyland - A Landscape Texture Overhaul v3-9-1.
Used
Really Blended Roads Redone v1-7 (Custom)
Blended Roads - Vanilla Style Stone v1-0-0 (partial use)
https://imgur.com/a/tT6epHp
This was done 2 years before...
was doing the Mehruz dagger quest an i kept CTDing...i disabled this mod and it stopped..