This mod includes 5100+ dialogue lines, dynamic combat, and 2 human-voiced followers. Katana, a not-so-roguish rogue with mysterious powers, chased a stolen heirloom to Skyrim. Megara, a healer with a knack for getting information, found herself helping Katana find it, but they need you to succeed. New features unlock after completing their quest.
Requirements
This mod does not have any known dependencies other than the base game.
Chadryn's and Al'Tharo's outfit textures will be 2k instead of 4k.
Body textures will be 4k instead of 8k.
Deleted old Megara outfit textures folder.
Version 2.0
As of August 27, there are 4,758 lines of dialogue.
Megara has been completely revoiced.
River's lines have been re-done.
Removed non-CBBE bodies.
Visually replaced all characters to be high poly.
New characters (not followers), side quests, and scenes.
Everyone has been nerfed for balance.
New Wounds patch for Megara.
New Shadow Mode function: you, Katana, Megara, and 3 other followers can be invisible and have muffled movement.
New immersive bounties feature: you can let Katana do bounties and she may bring goodies upon her return.
New sneak/sheathe torch feature implemented: only Megara. Try giving Katana a torch. ;)
New potion-buff system: Megara can now buff the player via dialogue (here's the documentation).
New Apothecary patch for Megara.
Katana can now hold back in combat (enable/disable via dialogue), if you play a stealthy character.
Megara can also hold back in combat (enable/disable via dialogue), but she can still heal you.
They WILL attack enemies if they get hit. But they go back to holding back.
You can now disable trust decrease, which you can do within dialogue.
Katana will acknowledge all of your actions. = DEFAULT TRUST.
Katana will look the other way if you decide to partake in certain activities. = DISABLE TRUST DECREASE.
If you disable trust decrease, you will miss dialogue created for certain actions.
Scout package optimized. If Katana doesn't think there are more enemies, she just stays with you.
Removed WICastMagicNonHostileSpell 01 and BQ01 records for standalone features.
Forwarded USSEP records for cells affected.
Cleaned up how quests start and stop so you have less quests running.
The two will be quiet during certain quest lines.
Katana's Shade is now voiced.
Added recruited condition to use summon and reset spell for both followers.
Removed Katana's teleportation to the player during combat, if dying.
Moved Lucky Irnsvar a little. Hopefully that helps those that weren't able to find them before.
Added BlockActivation on Katana's Shade to prevent exploitation with looting the corpse.
Marked Elli's greatsword as not playable.
Corrected Khajiit Speak typos and updated with new lines as well (thanks to Destiny).
Healing package modified: 60% health or below before heal.
Added new lines that cover unanswered questions.
Changed how bleedout lines are executed, and increased bleedout time for balance.
Gave Megara a unique staff.
Megara now comments on Skyrim quests.
Changed the way Katana's quest progresses at the end.
Added dismissed bleedout behavior upon player's hostile activity.
Added new way for Katana and Megara to comment on targets they won't want to kill (Katana's can be turned off since her opinions are stronger, so this is connected to the No Trust Decrease system).
Added music tracks to Kilerth's Rest in case the user has a jolly playlist.
Most idle lines are set to GetRandomPercent < 5. This is because most people have about 3+ followers and I wanted to reduce cross-talk.
Added banter between Megara and Katana.
Added missing progression in loyalty path (dev note: A3G).
Cleaned up body type folder structure.
Clean up ITPO records
Re-recorded most of Katana's voice lines.
Modified Takiyo's skeleton as it caused crashes for Precision users.
Added spell to check relationship with Katana.
Added relax variables so the mod's followers do not mount when waiting for the player.
Modified both Katana and Megara config scripts, to simplify sandbox around player packages.
Optional objectives now also will be marked as complete.
Removed variable that may have caused Cappy to show up at the Bee and Barb.
Added time passed factor RE: Katana's quest, for those that have a long Skyrim playthrough already (I'm not changing the regard system for waiting, trading, and favors).
Can hold back in combat (until attacked), if you ask and favors are unlocked.
After quest completion
Summons a shade to assist in combat, when nearing bleedout.
Can do her own bounties (can take from 4 hours to 3 days) and maybe bring you some goodies when she comes back.
Scouts dangerous areas if asked. If she thinks an area is clear, she'll stay with you.
Opens up a lot more to the player.
Shadow Mode: you can go invisible and have movement muffled, if you ask (plus three extra followers).
If Shadow Mode is enabled, Katana and Megara won't initiate combat.
Need words of wisdom? Katana offers food for thought.
Specializes in Restoration, and Light Armor.
Heals party members individually, including vampires.
Cures diseases in exchange for garlic.
Wounds patch available, if you'd like Megara to cure your wounds in exchange for tundra cotton.
Offers a potion-buff system (the buff of your choice applies when combat begins); read for more information.
Offers radiant bounty quests.
If holding a torch, she puts it away when sneaking.
Can hold back in combat (until attacked) BUT still heal you, if you ask.
Need a laugh? Megara's got your back.
Head over to the Winking Skeever. Katana's upstairs, probably eating.
This mod involves bounty-hunting, revenge, and love.
Any questions you have could be covered in the articles or comments.
If you're a dialogue-skipper, Megara is at the Drunken Huntsman, when you complete Chasing the Current.
Non-intrusive companionship system with a focus on immersion. This mod has over 5,100 lines with features in place to reduce repetition. Dialogue is created with the intent to complement your choices in the game, similar to classic BioWare companions. On that note, Katana and Megara may not agree with all your choices, but they will not change the outcome of quests or instigate any fights on their own. They also refrain from long monologues. Most idles are short, reducing the chance of overlapping chatter between other followers and preventing interruption of the game.
This mod does not refer to you as the Dragonborn, at all. Have fun, role-players.
There are times when the fourth wall is broken, though these lines only appear with certain silly player choices (attacking them endlessly, for example).
Neither are marriage candidates (I wonder why).
Both Katana and Megara level with the player (they start at level 10).
Both are set to essential and cannot die.
Both heal themselves upon bleeding out.
Both have CBBE curvy by default (not nude). The body mods you have installed will not change their body type.
Both have a unique mount.
Both can live in any interior (to consider modded homes).
Both have follow distance options.
Both have a summon and debug spell, which can only be used while they are recruited.