Skyrim Special Edition
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About this mod

Some tweaks I have made for miscellaneous follower mods over time, mostly rebalances.

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aljo's Follower Tweaks

Some tweaks I made to followers I use.

Changes
Eris (optional versions for ezPG)
- Perk Tweaks: Edits the unique perks granted by Eris for completion of specific quests and questlines.
Spoiler:  
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Winds of Change
Was: "For your efforts, deal 10% more melee damage."
Problem: The way the original mod handles this is by applying a Peak Value magic effect with the Actor Value "MeleeDamage" and a Magnitude of 10, however this Actor Value doesn't actually do anything besides affect the displayed weapon damage (by +/- a certain amount)
Now: "For your efforts, your buying and selling prices are 20% better."

Dragonslayer
Was: "Healing rate in combat is increased and you resist 10% more damage."
Problem One: A +1.0 Combat Health Regen Multiplier is incredibly broken and would mean your Health regenerates faster in combat than outside of combat.
Problem Two: The way the damage reduction is handled is by applying a Peak Value magic effect with the Actor Value "DamageResist" and a Magnitude of 10, however this Actor Value is not the same as the perk entry point "Mod Incoming Damage" and "Mod Incoming Spell Magnitude", instead "DamageResist" is what the engine calls "Armor Rating", meaning a value of 10 is not actually a 10% damage reduction, but instead ~1.2% physical damage reduction (using Vanilla's fArmorScalingFactor).
Now: "You resist 10% of all incoming damage." (Applies to both Spells and Physical damage, multiplicative with other sources of damage reduction).

One with Shadows
Was: "Movement is muffled by 20% and Illusion magic is increased."
Problem One: The magnitude on the muffle effect is wrong, a 20% muffle should be a magnitude of 0.2 not 20.
Problem Two: The secondary effect of boosting Illusion skill by 20 is a little awkward as a quest reward.
Now: "You make 50% less noise while moving."

Dreams of Aetherius
Was: "Magicka regenerates 10% faster."
Problem: The effect uses Peak Value Modifier for Magicka Rate instead of Magicka Rate Multiplier, so instead of the listed 10% increase, it is instead a 400% increase at 100 Max Magicka. (3 Magicka/Second to 13 Magicka/Second).
Now: 'Your Movement Speed is increased by 10% when casting a spell." (The fundamental effect is different because it seemed much more fitting to me.)

Forbidden Knowledge
Was: "Resist the call of decay with immunity to disease."
Problem: There actually isn't really a problem with this perk, it uses Value Multiplier instead of Peak Value Multiplier, but that's minor and shouldn't cause any issues with the way the perk is applied.
Now: "Your Poison Resistance is increased by 50%." (The fundamental effect is different, I think it's more fitting since the enemies of Apocrypha are poison themed).

Voidtouched
Was: "Stamina regenerates 20% faster."
Problem: Nothing, a little boring and weak.
Now: "Your Movement Speed is increased by 10%." (The fundamental effect is different, but I think it's more fitting for the full description of the perk and more generally useful to the playstyle this perk will be often granted to.)

Warrior's Wrath
Was: "[Deal] 5% increase to melee damage and [gain] additional carry weight."
Problem One: Same issue as Winds of Change.
Problem Two: 50 Carry Weight isn't really a problem to be honest, but it doesn't feel fitting to me.
Now: "You resist 25% of all incoming stagger and take 25% less damage when staggered." (I don't like giving free damage, but this effect can be both strong and useful and fits the description better).

- Armor Rebalance: Makes some (subjective) changes to Eris' Armor stats and enchantments.
Spoiler:  
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Eris' Robes, Hood, and Gloves are now clothing.
Eris' Armor, Helmet, Boots, and Gauntlets are Heavy Armor and are Steel Plate Tier.
Cleaned up keywords on the items.

Enchant (it doesn't have an actual name)
Was: 30% Heal Rate Mult. 100% Disease Resist.
Now: 50% Heal Rate Mult. 100% Disease Resist.


Katana
- Non-playable Patch: Marks Katana's (and Megara's) gear as non-playable to avoid a bug that can occur where you are able to loot duplicates of her gear near the end of her questline.
- Stat Tweak: Edits Katana's Race and custom Abilities to make her less overpowered early on.
Spoiler:  
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Reduces Starting attributes to 100, down from 150.
Reduces Heal Rate to 1, down from 5.
Increases Unarmed damage from 4 to 5. (This is just consistency).
Reduces Katana's Fortified Combat Healing from +1.0 to +0.7.
Removes Katana's Fortified Heal Rate.
Buffs Katana's Stamina Rate Mult bonus from 1% to 50%.
Buffs River's Magicka Rate Mult bonus from 4% to 50%.
Buffed River's Frostbite.
Nerfed River's Fast Healing. (50 --> 40).
Made some consistency tweaks to River's Ward. (Net buff).


Remiel
- Crossbow Consistency: Makes Remiel's Crossbows equivalent to Dawnguard's Dwarven and Dwarven Enhanced Crossbow variants.
Spoiler:  
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Removes the Stagger enchantment.
Equalized weapon stats.
Reduced armor penetration bonus from 60% to 50%.