Skyrim Special Edition

File information

Last updated

Original upload

Created by

Ruse and Oaristys

Uploaded by

Rusey

Virus scan

Safe to use

About this mod

Because there were totally not enough recolours out there already. Three colours. Standalone, craftable, with upgrade system to keep them balanced and relevant throughout leveling. Light and cloth versions.

Requirements
Permissions and credits
Translations
  • Russian
  • German
Changelogs


Simple recolours I originally did for myself, nothing fancy because I'm not a texture artist.
Somebody said they wanted it so here it is. Effort was put into keeping it balanced but relevant throughout leveling.

Classic Skyrim version
German SE Version
Russian SE version

CBBE/Bodyslide Conversion


Matching circlets (with beast race support) thanks to Oaristys!



FEATURES
  • Three standalone Triss Armor recolours in both cloth and light armor versions -- called "Relic Hunter" armor
  • For UNP body
  • Craftable at a tanning rack (cloth) and forge (light)
  • Light armor is temperable & upgradeable (see below)
  • Compatible with Complete Crafting Overhaul Remade's toggles (light armor, clothing, body/hand/feet slots, female only, inventory conditions) but does NOT REQUIRE CCOR waiting on port
  • Has appropriate "FingerlessGloves" keyword for Stealth Skills Rebalanced users waiting on port
  • Forwards WAF/CCF fixes




UPGRADING
I hated the idea that the armour would be either overpowered in a new game or become quickly irrelevant as my character leveled. So I came up with a compromise. Here's how it works:

LIGHT ARMOR
  • Convert a Skyrim armor piece to a piece of Relic Hunter armor with the same stats (Forge)

    UPGRADE OPTIONS: Leather, Elven, Scaled, Gilded, Glass & Dragonscale
    UNIQUE UPGRADE OPTIONS: Ancient Shrouded, Guild Master



CLOTH ARMOR
  • Plain cloth set is craftable (Tanning Rack)
  • Exchange unique armor piece for Relic Hunter piece with identical stats  (Tanning Rack)

    UNIQUE UPGRADE OPTIONS: Archmage (hooded and unhooded), Jester, Cicero




KNOWN LIMITATIONS
  • Any clipping is from the original meshes. I'm not talented enough to fix this currently.
  • No conversions to/from generic enchanted items is possible. If you're not leveling enchanting, gear could still ultimately be underpowered.
  • If equipped on male characters, it uses Journeyman Mage models
  • Ground item is a simple bundle



CREDITS & PERMS
Do whatever you want with my retextures/file (credit me please), so long as they STAY ON NEXUS, ARE NOT SOLD and so long as THOSE LISTED BELOW ARE ALSO CREDITED.

The original Triss armor concept, mesh and textures are owned and copyrighted by CD Projekt and used with permission.
The Witcher is a trademark of CD Projekt. All rights reserved.
http://www.cdprojekt.com/

Fraper converted the armor to work in Skyrim.
exeter provided the UNP meshes for it.
Rafuel made the Telvanni decoration on the pouch (here)
Oaristys & Tony67  made the bundle ground object
Oaristys created the headbands (using resources by Kafeid and zzjay + gems by Saerileth).
Pfuscher created the environment map and the improved armor normal maps.