Skyrim Special Edition

About this mod

Come visit Northpoint, a winter wonderland filled with snow, plague, and mystery. This mod adds a new worldspace, town, dungeons, creatures, items, and much more.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
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Changelogs
Oldrim Version
NORTHPOINT SE

This mod allows you to explore Northpoint, the northern barony of High Rock located on the northern coast of Rivenspire. Northpoint is a winter wonderland, filled with snow, plague, and mystery.

Features:
- 1 new worldspace to explore; Northpoint.
- 4 unique regions with weather systems.
- 1 large city with inn, blacksmith, general store, and alchemist.
- 13 new dungeons.
- 4 new creatures; Grahl, Deadly Grahl, Sheep, Wereboar.
- Numerous smaller locations.
- 1 new weapon set; Bannerman.
- 3 new armour pieces; Bannerman Heavy Helm, Bannerman Light Armor, Bannerman Mail Armor.
- 5 unique collectable shields.
- New ingredients, books, notes, and misc items.

GETTING STARTED
To start your exploring, travel to 'Northpoint Landing' due west of Dawnstar (map reference). There you will find the 'Northpoint Sea Charts' and a small boat. Be sure to pick up the charts to enable usage of the boat. After arriving at Northpoint the rest is up to you, go explore!

MANUAL INSTALLATION
Place Northpoint.esp, Northpoint - Textures.bsa, and Northpoint.bsa in your "Skyrim/data" folder. Activate the mod through a mod manager of your choice, or alternatively through the Skyrim splash screen.

MANUAL UNINSTALLATION
1. Deactivate Northpoint through your mod manager/Skyrim splash screen.
2. Navigate to your Skyrim/data folder.
3. Delete Northpoint.esp, Northpoint - Textures.bsa, and Northpoint.bsa.

COMPATIBILITY
Northpoint only edits one vanilla cell - POINorthernCoast14 - adding the tiny Northpoint Landing location. So it's compatible with most mods.

OFFICIAL ADD-ONS
Boars of Northpoint


KNOWN ISSUES
None, currently. If you discover something amiss, please contact me and let me know.

CREDITS
RJHelms84: Meshes and collisions.
Kaelin: Creature models, including Condor, Wereboar, male & female Grahl, Sheep, and Ram.
lifestorock: Creature rigging.
jonwd7: Whiterun Walls Collision Resources
Chesko: Book Pile Resource
Oaristys & Tony67: Modder's Resource Pack
Runspect: Resources for modders
TESAlliance: Skyrim Resource Kit
Insanity Sorrow: Free Resource Packs
defunkt: Alt Scaled Armours, plain Dawnguard Heavy Helm, and single-bitted steel battleaxe mods.
FranklinZunge: Jarl clothes.

Q & A
Q: How do I get to Northpoint?
A: Travel to Northpoint Landing, pick up the Northpoint Sea Charts and then activate the rowboat.

Q: How do I get back to Skyrim?
A: Activate the rowboat located at Northpoint Docks.

Q: Where are all the quests?
A: There aren't any! It's a pure exploration experience. Although, the dungeons and settlements are set up with Skyrim's keywords system, so it's *possible* a radiant quest might send you here.

Q: Is this the same mod that was announced several years ago?
A: Yes.

Q: So this has been in development for several years?
A: No, it was abandoned. Thanks to nexus user Andrew21022, I felt inspired to resurrect it and get it presentable. A lot of hard work went into this back in the day, particularly Kaelin's awesome work creating the new creatures, and it's not right that it just sat collecting dust.

Q: Why have you only listed manual installation/uninstallation?
A: I'm a relic and never adapted or learned how to use Vortex!

Q: Is this mod finished?
A: Yes, 1.0.0 is full release. Though patches may be released if issues are found.

If you have a query, please get in touch.