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File credits
SparrowPrince for taking over Realistic Water Textures after I burnt myself out from modding, for keeping it alive through WATER and for allowing use of some modified features from WATER.
Brumbek for allowing use of various meshes from SMIM.
rolloLG for permission to incorporate "Blacksmithforge water fix"
===== General =====
A huge shout out to SparrowPrince who was able to spend some time to fix some of these issues for everyone!
===== Plugins =====
- Updated water types near Solitude Lighthouse to fix the seams in the water.
- Removed a wave at "Bujold's Retreat" to prevent it clipping over the dock/boat. Thanks to Penetrator3 for reporting it.
- Fixed trough water placement at Northwatch Keep. Thanks to ZeinzuDebisu for the bug report!
===== Mod Patches =====
- Fixed the underwater issue with The People of Skyrim Patch. Thanks to all who reported it. Decided to keep this patch.
- New patch for 'The People of Skyrim Complete SSE'
===== Assets =====
The following assets have been fixed for the green glow issue. The waterfall assets have had an adjustment made so the green panes should no longer be visible. If anyone notices any more assets with these issues, please report them so they can be fixed:
meshes\effects\fxwaterfallbodyslope.nif
meshes\effects\fxwaterfallbodytall.nif
meshes\effects\fxwaterfallbodytall02.nif
meshes\water\tundrastreamtransition01.nif
- Removed the Whiterun water mesh at the stairs (wrstairswater01river01.nif) to restore the slower water. Thanks to all who reported it.
===== NOTICE =====
Please do NOT run these the meshes through NIF Optimizer nor Sanitize them in Nifskope. Doing so will likely break them.
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Version 1.4.4
===== Meshes =====
--- fxwaterfallbodyslope.nif, fxwaterfallbodytall.nif and fxwaterfallbodytall02.nif have had their water current mesh components combined and made to only render in
the Creation Kit. This should hopefully alleviate/fix the reportedly rare vanilla bug causing them to render as green squares in the game itself.
--- defaultwaterripples.nif has had its mist transparency increased to try and alleviate very minor flickering when turning the camera. There doesn't seem to be a way
to fully fix this issue as it still happens with Bethesda default settings. Thanks ossumpossum.
--- Fixed vanilla green glow bug on wrterwind01waterfall01.nif in Whiterun water pools.
===== Textures =====
--- Removed texture rwt_wave_sky_e.dds as it wasn't being used. SparrowPrince note: This has been defunct since I added my new animated waves to RWT.
===== Plugins =====
--- Changed water type in cells 19,11 and nightgateinnexterior03 to DefaultWater from MurkyWater to fix a very bad surface lighting transition. Thanks lolpeura.
Version 1.3.x
===== General =====
Many files from SparrowPrince's mod, WATER, have been included. SparrowPrince gave most of his files to isoku to combine into RWT. Some of the textures that didn't make it into the core files, are available as new options in the installer. The only thing not included, thus far, are WATER's new waves. These will come later either in the core files or as an option. We'd like to take a moment to thank SparrowPrince for his hard work and generosity.
The mod has been left unpacked from its BSA format. The first reason for this is because the original archiving was done incorrectly for SE. This was likely some of the issues people were experiencing. The second reason is for better compatibility.
- Cleaned up the Nexus description and added some extra information.
- Pruned the Bug Reports.
===== Installers =====
Redesigned the FOMOD to make more sense in its layout and to be more intelligent. If you have mods installed for the patches and active in your load order, the installer will detect them and make recommended selections for you.
- Folder structure has been made more informative for Wrye Bash users.
- Included a Wizard for Wyre Bash users. Thanks to Mertz for the wizard.
===== Assets =====
- Ran all the meshes through the latest version of NIF Optimizer.
- Fixed a folder for the flowmaps that was left over from testing.
> Water Flows
Flows are new to Skyrim SE. They allow the water to flow around corners and react more naturally in certain situations, like where two different water currents meet. Al flows have been updated with custom flows provided by SparrowPrince. This should fix most oddities in the vanilla flows.
> Blacksmith Troughs
New trough textures and animated water! The mod, 'Blacksmithforge water fix' has been incorporated into RWT with some of Sparrow's edits. Credits to rolloLG and SparrowPrince.
> Foam Textures
The foam textures from WATER have become the default textures. If you desire the original textures, they're available as an option in the installer.
> Fountains and Vents
New textures and effects for the volcanic tundra's fountains and vents have been included in the core files. Credit to SparrowPrince.
> Waterfalls
New meshes and textures for the waterfalls are included in the core files. They're now faster, smoother, and re-colored so they're not a mismatched tint.
> Water Splashes
New meshes and textures for splashes have been included in the core files. Credit to SparrowPrince.
There have been many updates to the meshes. Many of RWT meshes were older meshes from WATER. I've included all of the updated meshes from SparrowPrince which come with many optimizations and updates.
===== Mod Options =====
> Flowing Lakes
Converted the flowing lakes plugin to an addon. Users will have an extra plugin with this option. The reason for doing was for ease of maintenance and troubleshooting. Please report any issues with this option since I didn't have time to fully test it.
> Smoother Rivers
The riverflow texture from WATER has been added as an option in the installer under the name of 'Smoother Rivers'. Installing this option will create a calmer/smoother river surface effect.
===== Mod Patches =====
> New patch for Open Cities
This patch changes the canal water in Riften to match the lake water in order to eliminate seams at the canal gates.
===== Bug Fixes =====
> LOD Fix
The default LOD water has been tweaked to provide a better transition for the default option (slow, wavy lakes). I'm aware there is a mod by mfcfbro which does something similar. If you like his solution better, feel free to use it. Thanks to oskwar1 for the initial report. The Flowing Lakes option will still have the LOD seam. This is how the engine works for LOD and there's not much that can be done for it. Vanilla has the same issue; however, it's more hidden due to vanilla's high, choppy/crappy water. Currently, for the best experience, the Flowing Lakes option is not recommended.
> All Plugins
- Forwarded water LOD changes to the addon plugins. (Thannks to Astakos)
- Updated descriptions for the plugins to remove the version number from them.
- Cleaned with SSEEdit
> RealisticWaterTwo.esp
- Carried forward a few missed USSEP records (thanks Astakos)
- Fixed water at Guardian Stones (thanks Metalsaber and rbartmoss)
- Changed water for cell <39,14> to DefaultWaterFlowBlend. (Thanks to LoD7995)
----- There may still be a seam here due to the blending of these two normals not being smooth.
- Fixed an incorrect water type at cell <39,14>. (thanks to LoD7995)
- Updated water record for cell <-5,-13> to match surrounding water. (thanks to LoD7995)
- Added sound category to crashing waves and ice gurgle so they would not play while underwater.
- Forwarded some changes from the unofficial patch.
> RealisticWaterTwo - FlowingLakes.esp
- Fixed an error found in the plugin during cleaning.
- Removed a left over record from the new flowing lakes plugin (thanks imaqtpiesub)
.
Version 1.2.x
- Pond outside Stony Creek Cave now uses pond instead of lake water.
- Rowboats at the Solitude docks will now animate.
- Fixed seams in ocean water.
- New option, Watercolor: Turns the water into a more vibrant, fantasy-like, teal color.
- New option, Flowing Lakes: Reverts lake water back to river water, visually and aurally. Lake water will flow strongly in one direction again instead of being made up of slow, lapping waves.
- Rain ripples are now more visible.
- Improved the appearance of waves.
- Disabled the lapping water sound effects next to the rowboats in Morthal to match the still water.
- The green reflections emitted by some meshes when viewed at a certain angle is a bug that was introduced with Skyrim Special Edition. This bug is now fixed.
- Reverted LOD change.
- Improved LOD water transition.
- Restored improved waterfall meshes and cleaned up other water meshes.
- Bobbing ice has been removed until further notice.
- Disabled bobbing ice due to CTDs.
- Removed problematic waterfall meshes.
--- The above will be re-added in a future update.
- Plugin mostly remade due to the water and cell changes in SSE.
- Many cell edits were removed due to new flow system.
- All DLC and wave addons have been merged into the main plugin.
- Lake, river, and ocean water improved.
- River sound effect replaced.
One of the many upgrades to Skyrim Special Edition is the new water flow system that allows water to bend around turns and change speed depending on the environment. While the water is much improved over the original edition of Skyrim, water flow was applied to most bodies of water indiscriminately resulting in odd looking water at times. With this mod, lake, pond/marsh, river and ocean water are once again visually and aurally distinct from one another.
Features
Lakes, ponds/marsh water, and ocean water no longer flow in any particular direction.
Lakes, rivers, and oceans have new, ambient sound effects. Ponds are silent.
The volume of waterfalls and rapids have been increased.
Icebergs and ice chunks will sometimes crack and gurgle.
Rowboats floating in the water will animate and gently bob around.
Waves were slowed down, retextured, and now have a crashing water sound effect. The splash/foam effects were made more visible. They have also been added along the coast of Skyrim at locations that make sense. Additional waves have also been added to Solstheim.
Large waterfall's animations have been sped up, retextured, and more splash particles have been added. Waterfall mists have more volume.
Foam effects have been retextured.
Rain ripples will no longer slide across the surface of the water. They've also been retextured and transparency has been increased.
Small rapids and the foamy streams in Whiterun and Markarth have had their animations sped up.
The green reflections emitted by some meshes when viewed at a certain angle is a bug that was introduced with Skyrim Special Edition. This bug is now fixed.
New animated water for blacksmith troughs.
Better splash effects.
Optional Options (available in the main archive)
Extended Ambiance: Extends the lake and ocean ambient looping sound effects from 30 seconds to 50 seconds long.
Flowing Lakes: Reverts lake water back to vanilla river water visually and aurally. Lake water will flow strongly in one direction again instead of being made up of slow, lapping waves. (not recommended)
Original Foam: Reverts the rapids foam back to the original RWT textures. The new default foam textures are from the mod, WATER. Credits to SparrowPrince for those textures.
Cinematic Rain Ripples: The default rain ripples are more chaotic in nature which blends the ripples together. This option will make the ripples more uniform and cinematic. Credits to SparrowPrince for this texture.
Smoother Rivers: The default river flow texture is a more choppy texture. This option is very similar, but will make the "waves" on the water smoother. Credits to SparrowPrince for this texture.
Watercolor: Turns the water into a more vibrant, fantasy-like, teal color.
Note: The new water flow system is tied to the game's timescale. Lowering the timescale will slow down the movement of river water.
Version Scheme Since I (TechAngel85) manage several mods for authors, I've developed a managing style to keep myself organized while doing so. One of the changes I typically make is to regulate the version scheme with something that is structured and makes sense. The new scheme will be as follows:
Major.Minor.Hotfix
Major = changes to assets such as new or updated meshes, scripts (if applicable), textures, etc.
Minor = compatibility updates, patch updates, larger bug fix rollouts, etc.
Hotfix = hot-fixes, single bug fixes, update to installer code, etc.
Installation / Updating / Uninstall
Manual Install: See the manual installation document in the archive.
Mod Managers: Download the file and add it to your respective program. Install using the provided installers (FOMOD or Wizard).
Bethesda.net: Add to your library and enjoy.
Updating (manual or mod managers) Simply uninstall the previous version and install the updated version. Wrye Bash users may need to Anneal some mods.
Uninstall User your mod manager to remove the mod. Manual installers simply need to ensure all RWT files are removed from the Data folder.
Mod Patches The following patches are provided during installation:
iNeed (works for Realistic Needs and Diseases too)
The People of Skyrim Complete SSE
General Compatibility This mod must be placed AFTER any mod that modifies a cell near a body of water! This must be done to avoid seeing "seams" in the water. It is recommend placing this mod VERY low in the load order (towards the bottom) and use xEdit to make any necessary patches with other mods.
Majestic Mountains Install Majestic Mountains after RWT. Majestic Mountains includes three meshes that conflict with RWT. Users should overwrite RWT with these meshes when using both mods or delete/hide the files from the RWT installation. They are two creek meshes and one river rapids mesh. The changes to the meshes are only to the rocks included within them, from what I can tell. Users will still get the RWT foams with the river mesh. The creek meshes will likely be reverted back to vanilla. RWT speeds these two meshes up so the water doesn't look like it's in slow motion, but it's not that noticeable.
SMIM Install SMIM before RWT. SMIM has one mesh that conflicts with RWT. Users should allow RWT to overwrite this mesh when using both mods or delete/hide the file from the SMIM installation. RWT fixes a green glow on this mesh caused by certain lighting conditions. The SMIM mesh was used as the base for the included, fixed file so users are still getting the SMIM fixes/updates.
Bug Reports
A quick statistic: I pruned over 70 bug reports and 90% of the reports were user error!
If you have seams, it's 99% likely due to another mod or your save. See the second sticky post covering seam issues before moving to the instructions below.
Before reporting any bugs please ensure the issue has been narrowed down to Realistic Water Two and is not a conflict between mods. To do this:
Remove all the mods except the game's content, the unofficial patches, and Realistic Water Two.
Ensure RealisticWaterTwo.esp is loaded last. If you have other plugins from RWT, follow the load order above.
Run the game.
At the menu screen, open the console (~)
type in: coc riverwood
Once in game, open the console again and type in: tmm 1
Open your map and travel to the location where the issue was presenting itself. If combat is an issue, you can turn it off with the console command: tcai
If the issue is no longer present, it is either your mod list or your save file that is the issue. Not RWT.
If the issue is still there, congratulations! You've likely found an issue with the mod. Please report the issue using the "BUGS" tab above.
If you're able to narrow the issue down between RWT and another mod, please report it so that I can look into making a patch.
Due to the statistic above, if you do not follow these procedures to narrow down the issue, your bug report will be deleted without warning. I simply do not have the time to sort through that many false bug reports. So if you're lazy, don't expect help. If you're not lazy, I will help any users who have diligently attempted to narrow down the issue to RWT.