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isoku

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  1. isoku
    isoku
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    Complete documentation and the most up to date information for this mod can always be found here.


    If using optional plugins, load order from top to bottom goes:
    RealisticWaterTwo.esp
    RealisticWaterTwo - iNeed.esp
    RealisticWaterTwo - Watercolor.esp


    Seams/lines in your water?
    1. Ensure that this mod is very low in your load order.
    2. If you're still seeing this seam, then disable all mods except for RWT and check in-game.
    3. If you're still seeing this seam, submit a report under the bug reports tab with the specific location. Screenshots are helpful.
  2. TechAngel85
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    Do you have water seams?
    Don't you just hate those seams?
    Always in your face distracting you.
    Demanding to be looked at. Stared at. Walked around and through.
    Don't you just want to murder those seams dead?!

     
     
    Seriously... all posts about water seams will be ignored until you have tried the following, which is in the first sticky post but no one cares to read so I have to grab your attention with this humorous/ridiculous post so prepare for sarcasm!
     
     
    If you have a water seam, you're loading the plugin too high in your load order (that's the plugins with ".esp" at the end).
    1) Using your mod manager, drag the RWT plugin so that it's last in your load order.
     
    Seriously, move it!
    I like to move it, move it
    I like to move it, move it
    I like to move it, move it
    Ya like to...
    Move it!
     
    Did you move it? Good.
     
    2) Now load the game up and 99.999999999999% of the time your seams will be gone.
    Black magic...I know!
     
     
    If your seams are gone but you don't want to keep it last in your load order, then you're going to have to learn to make patches in xEdit.
    No, I'm not going to show you how to do that. There are plenty of sources in text and video that instruct you in doing this.
    No, I will not provide you a link to a source you lazy bum! *smh* Learn to use a search engine.
     
     
    If your seams are not gone with RWT being the LAST plugin in your load order, then congratulations!
    You've most likely found an actual bug. Please be kind enough to report it using the Bug tracker, which is found by clicking "BUGS" above. Provide a descriptive report with location and pictures (if able).

  3. killerbuzz
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    Any idea why i can see everything underwater clearly? RWT is the only mod i have installed that effects water and it is at the bottom of my load order.
    1. benoverton
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      It may be the following line in SkyrimPrefs.ini:
      [Imagespace]
      bDoDepthOfField=1

      If it's 0, change it to 1.
  4. Jennievm
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    I have supershiny wet rocks. Next to rivers any idea what the cause might be. ?
    1. Penetrator3
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      This could be a mountain retexture or a ENB if you use it.
  5. GibMonkey
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    Has the bobbing ice made it back in yet? Asking for a friend.
    1. SparrowPrince
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      Before I go MIA again I'll answer this to give Tech a small break: I created a new animation for this the other night -- and it works -- but it causes a crash after adding any collision. I'll have a look into this and hopefully fix it as soon as I have the time (hopefully soon-ish). This will only be for small icebergs as smaller chunks would need a big overhaul and lots of interlinking to look decent.


      Spoiler:  
      Show




    2. GibMonkey
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      Sorry it took so long to get back to you. Thanks for all you are doing! I look forward to this feature being re-implemented!
  6. Hey man! is there going to be a patch to realistic needs and diseases? isoku mod is fine but is a little simple for me, while rnd is the best needs mod in my opinion :D, how i can make a compatibility patch?
    1. TechAngel85
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      You make patches using the CK and xEdit. I can put this in as a request and look into it.
  7. ossumpossum
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    I did some searching and found that RWT has some flickering fog as seen in this video https://www.youtube.com/watch?v=u7s4Q7ACasw

    Is this a vanilla problem, and is there any type of workaround?
    1. SparrowPrince
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      Looks like 'defaultwaterripples.nif' is rendering out the mist as it reaches the edge of your screen. I added this mist effect to it and have never seen this before (can't have anything nice with this game, huh?). It might be because 'LOD' is checked on the particles or something random like that. If you can rename/remove this file under 'meshes/water' to confirm, I'll guess I'll add it to the tracker for whenever I can manage to take a look. *internalized screeching* lol

      Thanks for reporting though obviously.
    2. ossumpossum
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      No biggie, I'm a nitpicker and tiny things like this stand out to me. I removed the nif, and you are right, it is the problem.

      Thanks for your work on FO4 and Skyrim SparrowPrince
  8. marokay
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    green water reflection of waterfall is caused by the game desiring to reflect the waterfall but not knowing how, right?
    https://i.imgur.com/8reou5T.jpg
    1. benoverton
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      I'm also getting this bug in this exact spot...load order is correct. Anyone got any ideas on this?
    2. TechAngel85
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      It's the mesh. It'll need to have the fix applied to it.
    3. benoverton
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      Thanks for the reply TechAngel. Excuse my naivety but is this mesh fix something I can do myself and readily available, or is it something that'll need to be added to the next RWT update?
    4. TechAngel85
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      You can do it yourself, but it'll be added to RWT.
  9. mastara2012
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    When Will the watercolor.esp go in effect ? I started a new game and the water seems normal as before.
    1. WittyGlute
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      There's barely an effect in water color during daytime with clear weather. Though when the weather gets extremely foggy, the teal and bright blue colors start to finally show itself with this esp. I don't know why the waters during clear sunny day time look so dark and tar like.
    2. TechAngel85
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      This is going to be affected by many, many things. Any lighting or weather mod can affect the look of the water. ENBSeries and ReShade will also affect the color of the water. Because of the vast amount of variables, I can only provide support for the vanilla game for the watercolor.esp. Users can use it as a base to tweak the colors for whatever works for their specific modding setups.

      Now if this is happening on a vanilla game (no exterior lighting mods, no weather mods, no ENB/ReShade), then I can look into possibly adjusting the colors a bit.
  10. WittyGlute
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    Love the mod.... But..... Any way to make the water more teal and fantasy like via Xedit or something? Or is it more involved to make the water color more vibrant?
    1. TechAngel85
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      You can use Watercolor.esp as your base and simply adjust the color values to your liking.
  11. Zorja
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    Hello! Some questions about iNeed patch - it disables water splashes? Why? Is there any way around it?
    1. TechAngel85
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      No way around it. The game thinks the water is lava, so no splashes. This is just how ineed works to fill the waterskins.
    2. Zorja
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      Well, then I have to buy water, or melt snow. Cause I'm likin' those splashes! ) Thank you for clarification.
    3. SparrowPrince
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      https://www.creationkit.com/index.php?title=WaterType#Causes

      Go into SSE Edit and throw those flags right into a black hole!
  12. Qwinn
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    First, great mod, essential, very appreciated.

    Did you implement some of the fixes from Skyrim_Particle_Patch_for_ENB into your files on the last version? If so, thank you VERY much, really appreciated. It seems like the waterfalls and rapids themselves no longer glow at night even with your mod overwriting the particle patch, which is definitely a big improvement, but the foam from waterfalls and rapids is still pretty bright at night. Then again, it might have been some other changes I made in my ENB that could be responsible for fixing the waterfalls and rapids themselves, so can't be sure.

    The reason for the request is that the particle patch needs to be fairly high in the load order because a lot of other mods have already taken it into consideration and should overwrite it, but as we all know, RW2 should be quite low in the order, and there's therefore no way to order them properly such that the particle patch can overwrite RW2 (and I have no idea what improvements you make that are lost by doing that anyway). Some mod managers make it easy to deal with those conflicts on a file by file basis, others less so (Vortex can't do it at all at the moment). Anyway, could we implement the glowing-at-night fixes for the foam too? Please? Much appreciated if you can do so.

    Patch description here: http://enbseries.enbdev.com/forum/viewtopic.php?t=1499

    1. SparrowPrince
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      I think the meshes have always been compatible since ye olde Skyrim. As things get updated it is hard to keep track, but if you see any specific meshes glowing please report them. I honestly can't remember what the quick fix is (possibly a transparency type ENB hates), but I haven't looked at the link yet to refresh myself (and it's late here lol)..
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