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  1. TechAngel85
    TechAngel85
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    DEVELOPMENT
    We are aware of the issue with lighting on some of the meshes included in RWT. So far, we have not been able to completely track this down because reports are all over the place:
    - reported with and without ENBSeries use
    - reported with NAT use
    - reported with NAT's "fake cloud shadow" use
    - reported with Obsidian Weathers and Seasons use
     
    You see where this is going... The reports have been with a multitude of mod use and in a multitude of lighting conditions making this nearly impossible for us to nail down. Therefore, we will be building a testing ground in an attempt to finally resolve these issues. We will be doing some testing ourselves, however, anyone willing to help us test with their current setups would be greatly appreciated! The plugin used for testing will be uploaded to the files when it is complete. More information to come.
     
     
    BUG REPORTS
    Before opening any new reports or asking any troubleshooting questions, check the BUGS tab for dedicated topics to known issues.
     
    We are no longer replying to Bug Reports that are found to be user issues with either their mod lists or record overwrites, which need to be handled by the user for their specific setup. They will simply be deleted. If you've reported a bug and found it's been deleted, you need to investigate on your end. To properly determine if your issue is RWT related:
    1) load the game with nothing but the vanilla plugins, unofficial patch, and RWT.
    2) COC into the game (don't load a save because that could be the issue too) and travel to the problem area.
    3) Check to see if the issue remains.
     
    This is exactly how we test these issues. If the issue is resolved, it's a problem on your end. DON'T post a bug report and waste our time! Instead, post here in the comments if you need help with your personal issue. DON'T get upset if an author doesn't reply to your personal issue here in the posts section. We are busy people!


    LOAD ORDER
    See the description for more info.
     
     
    SEAMS/MISSING WATER
    See the description for more info.
     
     
    CLEANING
    Do not clean this mod or you may experience water seams unrelated to load order. If you are an experienced user and discover a mishap over a previous version, please report it so it can be taken care of.
    Do not run the meshes through NIF Optimizer!
     
     
    FREQUENTLY ASKED QUESTIONS
    Check the ARTICLES tab for answers to frequently asked questions.
     
    Legacy documentation (not updated)
    128
  2. TechAngel85
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    Nexus Mod Manager is not supported!
    Mod Organizer v1 is not supported!
     
     
    This is clearly laid out in the description, for those that read it. I'm posting this here for those that don't read it and keep coming here to post about issues. We highly recommend you update to either Vortex or Mod Organizer 2. MO2 is our choice out of the two. Both have migration tools to help you.
     
    Why don't we support these old managers?
    Because they're outdated and do not support the latest standards. For example, ESL and ESPFE files. Yes, we are aware of a NMM version out there that has been updated to support ESLs, however, Nexus Mods has officially retired this manager in favor of Vortex. Same with MO v1, it has been retired in favor of MO2, which is actually more robust than MO1 now.
     
    Going forward, the development of Realistic Water Two will always aim to use the latest standards. Users who refuse to update to a supported mod manager will continue to run into issues, which we will not provide support for. Again, this is laid out in the description.
     
     
    Removing ESL Record Flags
    For those users insisting on using a retired mod manager, removing the ESL flags is a very simple process. One that you'll have to do on your own because we will not be providing the files for you. To removed the flag:
     
    1) Install the plugins that have ESL record flags.
    2) Ensure all required masters for said plugins are installed and active.
    3) Run xEdit and load the plugins.
    4) Once loaded, expand a plugin in the left pane and click on "File Header".
    5) In the right pane, right-click on "Record Flags" and select "Edit".
    6) Uncheck the box next to "ESL" and close the window.
    7) Save by simply closing xEdit and ensuring the plugins are checked on the final window.
     
    GamerPoets Video: https://www.youtube.com/watch?v=BM4zFd0AfUo
    174
  3. Greg4474
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    Edit: nevermind...read the FAQ. Not going to worry about it if I need to use creation kit.

    I read there are many options, like changing water color. I have the watercolor.esp...but I don't know how to make it more blue. Did I read wrong info?
    Thanks
    1. TechAngel85
      TechAngel85
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      If you want to change the water color, you'll have to do so in xEdit.
  4. Kulharin
    Kulharin
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    Just noticed a very visible water seem in the river south of riverwood? like it the middle of the river there is a diagonal line with faster more rippled water on one side and slower smoother water on the other... using 1.10 with the colored water.
    1. Oblivionplayer437
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      This is most likely not from RW2 but from some other mod. Do you use the Rayek'e End player home mod?

      In any case find the guilty mod and clean it with the Azzendix "Water Fix Script" (and must use SSEEdit old version 3.2.1 or so).
      https://www.nexusmods.com/skyrimspecialedition/mods/9087
    2. Kulharin
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      I do use Rayek's End!

      Can I not use SSEEdit 4?
    3. Oblivionplayer437
      Oblivionplayer437
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      Yes I know that Rayek produces a Water Seam, I had the same issue and I repaired it with the Water Fix script

      Yes you can do it with SSEEdit 4 as well. I was just stupid and forgot: You must first install/copy-paste the "Automation Tools" scripts into the SSEEdit v4/Edit Scripts/ subfolder, and also the Azzendix script. Then "Apply Script" the Water Fix script. Then it works, I tried it right now. The installation of these Automation Tools (a collection of utility SSEEdit scripts) is described on the Water Fix Script mod description page.
    4. TheMalazan
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      There is a 'flaw' in the 64bit version of xEdit (although they won't agree) that breaks all the old scripts. Running them in the 32bit version works like a charm (although I admit I haven't run this specific script).
    5. Oblivionplayer437
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      Hey Malazan, yes I know. That's why i used the old version of SSEEdit for some water fixing runs. but then I tried it with the v4 version like i outlined above and these runs yielded the same results as the runs with the old SSEEdit. So yes, at least this script does work in v4.
  5. Spongeman131
    Spongeman131
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    Will the water edge fix from Lightweight Water Overhaul get incorporated into RW2?
    I prefer the RW2 water over LWO by a long shot, but the edge fix would be really nice to have as a general water fix here.
    1. TechAngel85
      TechAngel85
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      That mod was just released so I'll have to look into it.
    2. hoangdai94
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      +1 to this request !
    3. admiralparmesan
      admiralparmesan
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      Also +1 to this request!
  6. koreitosu
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    The water LOD in my game is flat light blue :( Any idea as to what the cause is? I put RWT2 at the bottom of my textures and LO. The only mod overwriting anything from it is Volcanic Heat Haze.
  7. mirellanmal
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    The video embedded in the description has been removed. :(
  8. mirellanmal
    mirellanmal
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    I think you forgot to update the version number metadata. In Mod Organizer v2 it says 1.10 even though I installed 1.11.
  9. kubo11241
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    Guys, I have a problem.
    In the loot I have a message under JKs Skyrim - "You seem to be using Realistic Water Two, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page."

    Could someone tell me where do I find this patch? I mean it´s not on the JKs Skyrim page and neither here..
    1. DarkDominion
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      It’s on JK’s sìte , 100% sure.
      It’s under ‘miscellaneous’
    2. TechAngel85
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      If it's the patch I'm thinking of, then it's no longer required. JK's patched the issue with the waterfalls in Markarth at one time. RWT now includes fixed meshes so that is no longer an issue. If there are other patches than that one, then I am unaware of them.

      That's the issue with user reported information in LOOT; it usually becomes obsolete over time. The LOOT team do not contact mod authors to verify information either so unless they're verifying it themselves, LOOT's information may not be completely accurate. Once the information in entered into LOOT and it becomes out-dated, it will remain out-dated unless another user reports with updated information. Therefore, LOOT can also sometimes completely inaccurate. This is why you should just use what it tells you as a "guideline" that an issue may or may not be present. This is mainly because I don't think the LOOT team re-verifies the information over time. It really should be re-verified on a periodic basis, but I'm sure that would be a pretty large task to achieve.
  10. ArreisRose
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    I love this mod, it makes Skyrim look so much more beautiful.
  11. jimmywon34
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    Question:
    I get lines in the fog over water. Is there a fix for this issue?

    Answer:
    This is most likely the vanilla fog assets clipping into the water causing transparency issues. Please report this to the Unofficial Patch team, since such a fix is outside the scope of this mod.

    This question is about the seam that is on the some of the shores(where the water and edge of the shore meet) right? I still have this problem, has the unofficial patch team had a look at this? anyone know if they said it was fixable?
    1. TechAngel85
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      That's a vanilla issue with effects and transparency. It's not seen in vanilla much because it's hidden by the crappy textures. Thus, water mods make it more noticeable due to these mods providing higher quality textures and such. Specially, the issue with shores is an issue with weather-produced fog. It can be fixed by pushing the fog distance further away from the player for all weathers. The trade off of doing this is foggy weathers could look strange and it will make the near distance very clear when it's suppose to be foggy. There is a mod that does this call, Water's Edge Fix. You can see the effects of the changes in the author's screenshots for that mod.

      I could do some experimenting with the ""above water fog" settings for the waters, but RWT already increases these from vanilla so I doubt that setting will make any difference for shores.
    2. jimmywon34
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      yea I tried that mod but I like the foggy weathers. i'll just have to live with it.
  12. greekboy24
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    im searching the AOS - realistic water two patch where is it?
    1. Oblivionplayer437
      Oblivionplayer437
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      .
    2. TechAngel85
      TechAngel85
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      It's not needed.
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