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  1. TechAngel85
    TechAngel85
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    BUG REPORTS

    I am no longer replying to Bug Reports that are found to be user issues with either their mod lists or record overwrites, which need to be handled by the user for their specific setup. I will simply delete them. If you've reported a bug and found it's been deleted, you need to investigate on your end and stop wasting my time.

    To properly determine if your issue is RWT or setup related, load nothing but the vanilla plugins, unofficial patch, and RWT. Then COC into the game (don't load a save because that could be the issue too) and travel to the problem area. Check to see if the issue remains. This is exactly how I test these issues. If the issue isn't there, it's a problem on your end. DON'T post a bug report and waste my time. Post here in the comments, if you need help with your user issue. DON'T get upset if an author doesn't reply to your personal issue here in the posts section. We are busy people!


    POSTS
    Be nice and don't post useless information. I am deleting rude comments and putting those users on a list. If you continue being rude, I will ban you from posting on this page. I don't have time to deal with immaturity.
    1. SparrowPrince
      SparrowPrince
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      LOAD ORDER

      See the description for more info.

      SEAMS/MISSING WATER

      See the description for more info.

      CLEANING

      Do not clean this mod or you may experience water seams unrelated to load order. If you are an experienced user and discover a mishap over a previous version, please report it so it can be taken care of.

      BUGS

      Before opening any new reports or asking any troubleshooting questions, check the BUGS tab for dedicated topics to known issues.

      FREQUENTLY ASKED QUESTIONS

      Check the ARTICLES tab for answers to frequently asked questions.

      Legacy documentation (not updated)
  2. TechAngel85
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    We have FAQ Article ( https://www.nexusmods.com/skyrimspecialedition/articles/626 )

    Please read it before annoying us with false bug reports!
  3. BBSurf37
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    I didn't want to post anything but LOOT is detecting cyclic problem between RW2 and ELFX. I've never had this problem before. Is anybody else having the same issue? I tried to manually put ELFX above RW2 in the Metadata but that didn't do anything. The error I get is that they are not compatible.
    1. qeveren
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      I had LOOT (well, Vortex) begin generating cyclic problem warnings between mods it was previously fine with around that time, too (not those specific mods). No idea why it started doing that. oO
  4. GDudley
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    I'm hoping someone sees this and goes 'Oh! I know what that is!' because I've got nothing. Green/yellow reflection under a waterfall outside Dragonsreach in Whiterun.

    RWT is at the bottom of my load order, nothing is conflicting with it. I've fiddled with all sorts of particle, subsurface scattering, and reflection ENB (Re-engaged for Vivid Weathers)settings to no avail, including turning the ENB off all together. No soap. I have the particle patch installed because white water areas were glowing in the dark. That's the only thing below RWT. The FAQ says to report things like this, so here I am.

    Whiterun Green Waterfall Reflection
  5. Treacleman
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    Wonderful mod I've used for many years. If I'm using iNeed, do I need both "RealisticWaterTwo - Needs Mod Patch.esp" and "RealisticWaterTwo - iNeed.esp" active like the installer did automatically? Or just "RealisticWaterTwo - iNeed.esp"? Thanks
    1. Velgath
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      Both. Patch won't even load if used alone - RWT is a master file.

      All the patch does is add the FNAM value "Causes Damage" to most of the water records - you could actually easily merge this change to the base plugin with xEdit to save yourself a plugin if you wanted.
    2. Treacleman
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      I think you misunderstood my question - of course I know RWT is the master file! I'm asking if we need both the iNeed patch and the Needs Mod Patch - two distinct patches packaged with the mod - if we're running iNeed.
    3. TechAngel85
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      The iNeed patch was probably left in by mistake. You should only need the "needs mod patch". That one patch covers both iNeed and RND. It will add a few extra water types that you can fill water from for iNeed, though. They were additions in RND and it just made sense to add them for iNeed too.

      So for RND users, that patch is just a patch. For iNeed users, it a patch but also a bit of an expansion too.
    4. Treacleman
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      Marvellous, thank you
  6. Carranthia
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    This is a query for anyone who may have found themselves in this dilemma: I've been following the Nordic Guide (to an extent) for modding SSE. and unfortunately, I installed a few expansion mods that needed to be converted with the Fix Oldrim Water Script long before I found out that the script isn't compatible with RW2. That's a real bummer, because I was really looking forward to using RW2. My ultimate goal is to play as many expansions as possible for this second visit to Skyrim, and that's more important to me than having beautiful water. But I got to thinking: what if I uninstall the mods I converted and reinstall the "untouched" mods WITHOUT running the waterfix script in TSSEEdit (or deleted the script altogether). Would there be a problem with that? I realize I will have to live with water seams in those areas, but I think I can live without total seamless immersion in affected areas, provided that it doesn't affect the entire game. world.

    Any thoughts?
    1. TechAngel85
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      You should be able to do that without issue. As for the seams, you can fix those in xEdit manually. All those scripts are doing is forwarding records for you so you don't have to do it manually.
  7. Velgath
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    EDIT: I made a goof as I forgot I was testing a mod at the end of my load order that had worldspace changes, haha.

    On the plus side - I made some spiffy screenshots you could use to demonstrate the issues caused by NAM2 and NAM3 in the Tamriel worldspace being overwritten by another mod.

    RWT w/ Mod Conflict:
    Spoiler:  
    Show

    RWT wo/ Mod Conflict:
    Spoiler:  
    Show
    1. TechAngel85
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      Thanks for the shots. That's how it should look, yes!
  8. qeveren
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    First off, this mod is gorgeous; thank you for all your hard work. :)

    I'm running into an (admittedly minor) visual glitch, where the water drop ripple texture animations that you find in interior cells (eg. caves) are playing oddly. Instead of animating as a random-looking scatter of water drop ripples, every spot is animating in sync-they all appear simultaneously, expand, then fade simultaneously. The textures in question are fxwaterdropripplestile.dds, fxwaterdropripplestile_less.dds, fxwaterdropripplestilebrt.dds; RW2 is the only mod I'm using that touches these files, and deleting them, the stock animations play normally. RW2 is dead last in my load order, other than DynDOLOD and a smashed patch.
  9. Kwhite998
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    This mod called water flow fix. It seems to have fixed my missing water (near Markarth) and seams (Riverwood) I have it loaded above Realistic Water Two and near the very bottom of my load order. Also Realistic Water Two is awesome.

    https://www.nexusmods.com/skyrimspecialedition/mods/21079?tab=description
  10. Alkohol
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    During nighttime (unless that's just when the issue becomes obvious), my waterfalls and certain streams change color into a bright blue. I searched the forum topic for a while and all I found was a post from 2017 with the same issue that no one had bothered replying to. I've tried going into xedit to see if anything is overriding RW2 (nothing but Dyndolod is), turning off ENB, disabling the Watercolor and Needs patch plugins. Nothing works. It's quite distracting.

    https://image.ibb.co/c1cCiL/Screen-Shot53.png
    https://image.ibb.co/c4YJOL/Screen-Shot56.png
    https://image.ibb.co/b58UV0/Screen-Shot57.png
  11. User_5385862
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    Does this mod is still good to have with RW2 for better performance ?

    https://www.nexusmods.com/skyrimspecialedition/mods/20214

    Improves the performance of Realistic Water 2 by using the new bc7 format introduced to SSE by bethesda.
    1. TheMalazan
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      You have three options that I'm aware of. IWP (the one you listed), Water HD which came out yesterday, or the base RWT texture. I did a brief comparison yesterday which you will find here:https://imgur.com/a/GwZuRX1
    2. User_5385862
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      Many thanks ! Ehm is that normal that in your textures settings, IWP have bigger size and dimensions than RWT ?

      IWT: 2k for 12MB
      RWT: 1k for 3MB

      On your 3rd screen, IWP use more vram than RWT, weird :p
      It would be amazing to see the difference for vram usage with vanilla water too :3
    3. TheMalazan
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      You're welcome.

      IWP is a 2k texture and RWT is 1k. The "Image Size" you see on those is not the file size. It's how Photoshop measures image size x resolution.

      The VRAM measurements aren't a precise science. I mainly included them to show how close all three were.
    4. User_5385862
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      alright, my bad i thought it was the file size. Thanks again :)
    5. TechAngel85
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      We did not use BC7 due to it causing some visual oddities here and there during our testing (mainly on rivers). Also, the default textures for RWT are 2K. You also have two different river texture options. The one in the compare looks like the Smoother rivers option was selected in the installer. Not selecting that option will install the default texture option, which is closer to vanilla. I wanted to disclose that information, so it's not really an apples to apples compare, but it isn't bad.
    6. TheMalazan
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      Thanks for the information. Didn't know there was a difference. I am buried under a couple of projects for the next couple of days; afterwards, I will dig a little deeper and be more thorough.
  12. Choreese
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    Awesome mod, is there any way to make the sea waves (like on the shore of Dawnstar) optional?
    1. SparrowPrince
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      I mean, that would create another plugin for Tech to manage, but an easier solution would be to create a quick dummy file option for the installer so you can disable them entirely. I can sort that out soon if that's what you mean?

      Otherwise, you can just use the 'disable' console command on any specific waves you visually want gone.
    2. Choreese
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      I found out that I like the vanilla waves better because they aren't as "sea-through"(lol) and are visible from the sea side.
      I would like to make the option to not install the custom "dlc2oceanwavecurveouter.nif" myself in the installer as an exercise since I haven't gotten around to making installers for my mods.
      I'll send it to you once it's done so you can upload it if you want.
    3. Choreese
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      Hey, I finally came around to making fomods and saw you already made the waves optional. Thank you very much!
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