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  1. isoku
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    Complete documentation and the most up to date information for this mod can always be found here.


    If using optional plugins, load order from top to bottom goes:
    RealisticWaterTwo.esp
    RealisticWaterTwo - iNeed.esp
    RealisticWaterTwo - Watercolor.esp


    Seams/lines in your water?
    1. Ensure that this mod is very low in your load order.
    2. If you're still seeing this seam, then disable all mods except for RWT and check in-game.
    3. If you're still seeing this seam, submit a report under the bug reports tab with the specific location. Screenshots are helpful.
    1. SparrowPrince
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      Do not clean this mod or you may experience water seams unrelated to load order.

      Check the BUGS tab before opening any new reports or asking any troubleshooting questions. There are dedicated topics for known issues and frequently asked questions.

      Check out this complimentary mod for RWT by LoD7995
  2. TechAngel85
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    Do you have water seams?
     
     
    All posts about water seams will be ignored until you have confirmed you have tried the following!

    If you have a water seam, it's possible you're loading the plugin too high in your load order (that's the plugins with ".esp" at the end).
    1) Using your mod manager, drag the RWT plugin so that it's last in your load order.
    2) Now load the game up and 99.999999999999% of the time your seams will be gone.
     
    If your seams are gone but you don't want to keep it last in your load order, then you're going to have to learn to make patches in xEdit. Use Google and learn to search properly.
     
    If your seams are not gone with RWT being the LAST plugin in your load order, then congratulations!
    You've most likely found an actual bug. Please be kind enough to report it using the Bug tracker, which is found by clicking "BUGS" above. Provide a descriptive report with location and pictures (if able).

  3. TechAngel85
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    BUG REPORTS

    I am no longer replying to Bug Reports that are found to be user issues with either their mod lists or record overwrites, which need to be handled by the user for their specific setup. I will simply delete them. If you've reported a bug and found it's been deleted, you need to investigate on your end and stop wasting my time.

    To properly determine if your issue is RWT or setup related, load nothing but the vanilla plugins, unofficial patch, and RWT. Then COC into the game (don't load a save because that could be the issue too) and travel to the problem area. Check to see if the issue remains. This is exactly how I test these issues. If the issue isn't there, it's a problem on your end. DON'T post a bug report and waste my time. Post here in the comments, if you need help with your user issue. DON'T get upset if an author doesn't reply to your personal issue here in the posts section. We are busy people!


    POSTS
    Be nice and don't post useless information. I am deleting rude comments and putting those users on a list. If you continue being rude, I will ban you from posting on this page. I don't have time to deal with immaturity.
  4. LoD7995
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    More a suggestion but a bug report:

    DLC1FrostreachWaterFlowNE
    DLC1FrostreachWaterFlowSE
    DLC1FrostreachWaterNoFlow

    These three water types are lacking "edge transparency". Simply copying the "Fog Properties - Above Water" values from the default RiverWaterFlow brought the transparency in line with all the other water records. (See images below for the exact change)

    The LOD transition in Solstheim is quite bad. Changing the default water type and the LOD water type for the worldspace improved that. (Again, see images below)
    The water appears calmer overall though.

    https://imgur.com/a/U8Y0ylz
  5. Erasamr
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    This mod causes CTD every time i try to wear modded armor, however everything works perfectly after uninstalling this mod, it's a shame i had to uninstall this awesome mod.
    1. TechAngel85
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      This mod has nothing to do with modded armors and there is nothing in it that would even touch armors. Your issues lay elsewhere.
  6. Reidlos
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    is the water in the lake near Riverwood supposed to have a current?
    1. DarkDominion
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      You picked that choice during installation, or another mod is overwriting RWT
    2. TechAngel85
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      All water has a "current" due to flow maps. If the waves look like a river, then it's because you chose "flowing lakes" in the installer.
  7. novastark
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    Anyone have any idea why the water wouldn't be reflecting the trees from 3D Trees?
    1. Selfishmonkey
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      Water reflection is a vanilla issue. Either try an ENB or SSE Engine Fixes
    2. novastark
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      Actually should have responded to my own post earlier. There is actually no way to fix the issue at the moment, unfortunately.
  8. Whitestar27
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    Hi all. This is more of a general question and not necessarily (probably) related to RWT other than being a water question. :-) (I have RWT, RWT verdant patch and RWT lod fix last in my load order and water looks fine including seams).
    When I go from Riverwood towards Whiterun and I'm placed far up the hill so that I can spot that river running outside Whiterun towards the bridge at Honningbrew Meadery; what I see first in that river are always some blocky light blue textures (if one can call them that).
    Is this just the game not being able to draw the water textures from that distance? Are there any tricks that can be done to show the water textures at that distance?

    I hope this question isn't a waste of anyone's time (*looks around nervously*)
  9. DontYouLaugh
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    Hi there, I really love the mod, but I've got a problem with the water's LOD.
    There is a visible seam, that I can't get rid of.

    RWT is only above my bashed patch, Dyndolod and the DisableFastTravel.esp from CTFO. I already tried copying the NAM3 - LOD Water Type value from RWT to the last mod in my loadorder (DisableFastTravel.esp), but that didn't do anything. I also tried disabling everything after RWT, but still no change.

    Maybe somebody here knows what the issue could be? Here is a link to a reddit thread I created, where you can find my load order and some screenshots: https://www.reddit.com/r/skyrimmods/comments/8ed2q5/cant_fix_my_lod_seams/

    (I already fixed the terrain issue, this is not about that)

    Thanks in advance for any suggestions, I really have no idea what causes this.
    1. DarkDominion
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      Why do people consider reddit more important than The Nexus reporting bugs ?
      The actual know how on most of the reddit people about modding is near pathetic and for some even non existent.
      Just place screenshots here and all other things that’s needed, or wait for the reddit community to help you because I will not support laziness or help out if it’s like this
    2. DontYouLaugh
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      Excuse me?

      Firstly, I didn't think it was a bug, I thought I had missed something, that's why I didn't write a bug report.

      Secondly, r/skyrimmods has plenty of people, who can help with modding issues, and I've seen more than one mod author there so far.

      I wasn't being lazy in any way I just linked my post, because it has proper formatting and I thought it would've been easier to read. If you actually would've been bothered to look at my post there, you would have seen that I did the best I can to describe the problem, and what steps I've taken so far trying to fix it.
      Also, your statement that "most of the reddit people's know how about modding is near pathetic" is just insulting at best, but thank you for your opinion.

      But for everyone's convenience I will repeat what I posted there:

      I have a very visible LOD seam on water surfaces. I used RWT LOD fix (which didn't help), but uninstalled it as I was told that it is obsolete by now.

      So far I've tried to copy the NAM3 - LOD Water Type value from RWT to the last mod in my loadorder.
      This didn't help.
      I tried to disable everything that is loaded after RWT (bashed Patch, Dydndolod, DisableFastTravel.esp from CTFO). Didn't help.
      I also tried to see if the ini changes I made with BethINI could be causing this (which I didn't really think could be the problem) so I reverted them back to the default. Didn't help.
      I tried messing with different Dyndolod settings. Didn't help.

      Here is my loadorder: https://modwat.ch/u/DontYouLaugh/plugins

      Screenshot of the seam: https://i.imgur.com/tkCrWMm.jpg
      After getting closer to it: https://i.imgur.com/QB2mvqD.jpg

      If relevant, my Dyndolod settings: https://i.imgur.com/UfIbCht.jpg

      I'd really appreaciate any suggestions. Thanks in advance.
    3. DarkDominion
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      See, now you are making it readable without us having to visit a third party site to get pictures or info.

      A reddit user telling to use uGridsToLoad 7 on this issue ? Come on ..... that’s just lame advice.
      Lol, and you say that me calling their knowledge level pathetic is wrong ?

      Did you follow the advice in the sticky ?
    4. DontYouLaugh
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      Yes, some people give bad advice on reddit. But so do some people on Nexus. Have you ever seen this: https://www.nexusmods.com/skyrim/mods/48387 ? It's a good laugh, the first few pages that is, then I got kind of a headache.

      Anyway, yes I did. I tried to load it dead last, and I also tried to load nothing but RWT. I kind of disregarded the third point in the sticky as it seems to be only be talking about seams that are happening all the time , no matter how close you get, not LOD seams like it is the case for me. Someone told me that this could be due to a vanilla limitation. Could this be the case? Is this as good as it is gonna get?

      Here are two more screenshots by the way:

      NOTICE: I took these with the fly cam! In normal play I can't get this close to the seam, without it disappearing.

      Higher elevation: https://i.imgur.com/pro2YwW.jpg

      Up close: https://i.imgur.com/isc1VV4.jpg
    5. DarkDominion
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      I believe it was _WTRLakeWAterFlowNE.
      Two cells bump into each other there : -4.-15 and 0.-15 I believe ?

      Check those and check if the have the same WTR type
      If you do that correct it will look like this :
    6. DontYouLaugh
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      I'm not really sure if this is cell specific, I've seen this in a few places now, but usually it's really hard to notice (I needed tfc to really find it). This is basically the worst case I've seen so far.

      I have to admit, that my xEdit skills are pretty basic, so I had to search around for a little while, but I found the entries you were talking about. Both their value for "XCWT - Water" is "_WTRLakeWaterNE".
      Is this the right one?

      It's under

      [64] RealisticWaterTwo.esp \ Worldspace \ 0000003C <Tamriel> \ Block 0, -1 \ Sub-Block 0, -2 \ 00009B91 <GuardianStones>

      and

      [64] RealisticWaterTwo.esp \ Worldspace \ 0000003C <Tamriel> \ Block -1, -1 \ Sub-Block -1, -2 \ 00009BB6.

      EDIT: This seam is there in vanilla Skyrim too, but it's harder to notice, as vanilla water is so "messy".

      EDIT2: Okay, I checked the cell coordinates with this nifty map: https://www.nexusmods.com/skyrim/mods/2251
      Turns out, that -1,-15 is actually the one next to the guardian stones. I checked it, but it also has "_WTRLakeWaterNE"

      EDIT3: This is off topic, but how is your game so... clear? Did you use the setfog command and have godrays turned off?
    7. DarkDominion
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      well, if you look for the seam you will find it everywhere, but it's really hard to notice at some places
      Both their value for "XCWT - Water" is "_WTRLakeWaterNE".
      Is this the right one?
      Yup
      my xEdit skills are pretty basic
      Learn more, and fix al lot of problems. Knowledge is power
      This seam is there in vanilla Skyrim too, but it's harder to notice, as vanilla water is so "messy".
      True, that's why you will find it if you look real hard for it.
      Turns out, that -1,-15 is actually the one next to the guardian stones. I checked it, but it also has "_WTRLakeWaterNE"
      Yeah, I don't talk poop

      I use an ENB : Natural View Tamriel ( or NVT for short ) by Firemanaf. Great guy, great ENB preset builder ( also made Re-Engaged, the most popular ENB on SSE )
    8. DontYouLaugh
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      No, I meant -1,-15 and 0,-15 were the ones I was looking for.

      Yeah, seems like this is as good as it's gonna get, I probably won't even notice it in most places, when actually playing. Thanks for your help anyway :)

      And yes, I should improve my xEdit knowledge ':D
    9. davoker
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      This mod solves that problem for me: https://www.nexusmods.com/skyrimspecialedition/mods/9249?tab=description

      There are people who say that this fix is already included in RWT, but if I do not put the LOD Fix the seam keeps coming out, with the activated mod I do not have seams anywhere.

      I do not know if you would know the mod, but it works perfectly, and for many people, I do not know if it is the best advice, but I tell you what works for me xD

      My problem is another, just below this message you can see what happens to me, and it has nothing to do with RWT, I only ask here why water is talked about, in case I'm lucky and someone knows the solution hehe
    10. LupusHegemonia
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      This RW2 Lod fix is not making much of difference. Check this mod, it solved me a lot water issues:

      https://www.nexusmods.com/skyrimspecialedition/mods/13963
    11. DontYouLaugh
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      @davoker
      As I said before, this fix doesn't do anything for me.

      @LupusHegemonia
      This is an entirely different problem, that has nothing to do with LOD.
    12. LupusHegemonia
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      I know, I just wrote about the LODs. That "RW2 LOD fix" is not making much of difference; I used it a lot and many other users we're talked about it...
    13. DontYouLaugh
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      @LupusHegemonia

      Okay, I guess you don't know what the issue here is, so I'll explain it again in detail.

      The fix you posted fixes water seams, that are there because of some cell edits, that other mods make. In doing so, they reset the water type for this particular cell. In other words, these seams are there all the time, no matter how close you get to them. This should normally be fixable by moving RWT to the last spot in your load order, or editing the values that set water type in the other mod, with a tool like xEdit.

      The seam, that I am seeing has nothing to do with that. It is a LOD (Level of Detail) seam. This means, that the seam is not aproacheable. It disappears, as soon as the cell next to the currently loaded ugrids gets also fully loaded (aka getting closer to it).

      Everything that you see in the game, that is past the currently loaded ugrids (default value in the ini for this is 5, but it is not recommended to change this, for a multitude of reasons) is called LOD. This is basically a lower quality (non functional) version of what there is, when the cell gets loaded.

      You can greatly improve the apperance of your LOD by using tools like xLODGen and Dyndolod, but the LOD can never be exactly what the "full version" is.
      The water in the distance is a LOD version of the water closer to me, that's why there is a visible seam, that disappears when getting closer.

      This seam is there no matter what I try to fix it. It is there with RWT dead last in my load order, it's there with only RWT installed, it's there when using the RWT LOD fix, and it even is there in vanilla Skyrim, just less noticeable, as the vanilla water is messier.

      Hope that clears things up :)

      EDIT: I don't mean to be condescending or anything, I have no idea how much you know about this, and maybe I made some mistakes too, and if so, feel free to correct me.
      I just wanted to clear things up for everyone reading this :)
    14. Avead
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      If i understand correct what the problem is then do the following.
      Go to dyndolod,esp in ssedit and find the the Worldspace->Tamriel ->Lod Water Type entry.Forward the entry from rw2 to that and it should be fixed .
      Assuming you have the bad lod loading up instead of the normal one.Dyndolod for me didnt pick the correct entry (obviously it wasnt last when i was creating the esp) and i had to do it manually!

      edit: read the reddit posts (what am i doing with my life..) .It seems people already told you about it and you have the correct lod ?All seem fine its not even that noticable ..come on dude :D
    15. DontYouLaugh
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      @Avead

      I'ts already the same type. I saw a spot in Solitude, where it's really noticeable.
      https://i.imgur.com/q12yItG.jpg
      It's much more noticeable in-game, as the non LOD water is moving pretty fast.

      EDIT: Also if it was a load order problem, it shouldn't occur, when nothing else is installed.
  10. LupusHegemonia
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    The bad seams I had was from a "better texture" water mod. I removed it and I have better water... but still there is a tiny seam.
    I believe, even RWT's textures need to be edited a bit (with Offset filter in Photoshop or other way) to remove completely the seam.
  11. LupusHegemonia
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    I'm not sure if the mod here is responsible or the ENB I'm using (NVT)... but the water has not much of transparency after one feet deep. I mean... in Riverwood... the river is not deep at all - you can stand on the bottom and be off the water from the chest and above...
    ...but still, I can't see much from that point (outside, towards inside).

    Any ideas how to make the water more transparent?
    1. LupusHegemonia
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      Another user wrote in NVT ENB page, that the DoF is causing that "no-transparency" of the water - and that we need to disable in ini & ENB. Opinions for that?
    2. JimmyRJump
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      Why ask here? This mod isn't at fault. Ask at NVT ENB.

      I've been using the two together without any problems, mind.
    3. LupusHegemonia
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      I'm asking because I removed the ENB and STILL don't have transparency with RWT - with vanilla water I do.
  12. Darkladylexy
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    hey, I noticed while poking around in xEdit that the water data around Morthal and surrounding has not been forwarded from update.esm is this intentional?
    1. TechAngel85
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      Most likely. Most of that area is covered by custom marsh water.
    2. darksynth0
      darksynth0
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      ^this
    3. Darkladylexy
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      thanks, Tech
  13. darksynth0
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    are these changes intentional. i.e. mandatory?
    https://imgur.com/a/JHzL7zK

    I thought about forwarding reiverflow records but not sure if they were made like this by design.
    default values are only used in skyrim.esm
    most of the other mods have riverflow..

    and there are hell of a lot of records like this..
    1. TechAngel85
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      It's intentional. That's what gives the marsh it's calm water. Forwarding riverflow will make those area look like the water found in rivers.
    2. darksynth0
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      thanks!
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