Below is a list of questions that have come up from users over time. Please ensure your issue or question isn't already addressed, below, before posting it or reporting what might be a bug.

Question:
I can't use or do not want the ESL-flagged plugins. Can you provide regular plugins?

Answer:
No. RWT strives to use the latest standards in modding. ESL-flagged plugins work on all modern mod managers with the added benefit of not using up one of the user's limited plugin slots. Users wanting regular plugins will have to remove the flags from the plugins themselves using xEdit. To do this:

  1. Load only the plugin(s) that the ESL flag will be removed from in xEdit.
  2. Expand the plugin's tree in the left pane and click on the plugin's file header.
  3. Right-click on the Records Flag line and choose Edit.
  4. Untick the ESL box and close the window that popped up for the flags.
  5. Repeat the above for any other plugins currently loaded for editing.
  6. Once complete, close xEdit saving the edited plugins
  7. Let LOOT sort and enjoy your game!





Question:
NifScan reports issues on a few of the NIFs (meshes) in this mod about a name being used in more than one child node. NifScan claims this will result in random crashes. Is this an issue?

Answer:
Specially, NifScan says, "Duplicate children names. Causes random elusive crashes in game, but not on all meshes. Vanilla meshes have dups in skeletons and some armours, so maybe it affects statics and clutter only."

The meshes included in this mod are not static meshes, therefore, these errors can be ignored. Specifically, if the nodes are the water currents, you shouldn't rename them as doing so will break them. Else, please report any other issues.




Question:
Is it possible to manually adjust the water color when using the watercolor option?

Answer:
https://www.creationkit.com/index.php?title=WaterType#Color_Properties

Users can use the Creation Kit or xEdit.
If using xEdit, users can look-up a RGB (red, green, blue) color wheel/picker website and pull the values from that. Users will need to go through every WaterType manually, but SSEEdit does have a "Stick to" feature by right-clicking in the right view pane.



Question:
Is the ENB particle patch still included in this mod?
Why is my water glowing?


Answer:
The particle patch is partially included, yes, but files get changed or updated over time to fix other bugs. If any water assets are glowing at night, please report them.



Question:
How do I get rid of the close horizontal reflection line on my water surface?
https://i.imgur.com/194aOVX.jpg

Answer:
The only known WORKAROUND for the line is to set the following in your Skyrim.INI:

[Display]
fWaterSSRIntensity=0.5



Question:
I found RealisticWaterTwo.esp changes "XCWT - Water" in many worldspace sub-Blocks back to "DefaultMarshWater [WATR:00105CC3]", which were updated to "RiverWaterFlow [WATR:01001232]" by the official Update.esm. Is that a bug?

Answer:
This is intentional. This changes the marsh water from "RiverWaterFlow" (aka the water looks like a river...which makes no sense for a marsh) to water that is static, without flow, and is more calm (as marsh water should be). This is where the "Realistic" part of "Realistic Water Two" comes into play.



Question:
Can you update for original Skyrim?
Can you update this on Bethesda.net?


Answer:
Sorry, no. Only the uploader, isoku, has access to the Skyrim LE page. He's not modding much these days. Since the changes where made with Form 44 in play, the mod's changes since its Skyrim SE release would have to be completely rebuilt from scratch within the LE CK. Therefore, the Skyrim LE version of RWT is likely retired.

The Bethesda.net file is also managed by isoku and they do not have a multiple-author system in place so only he can update the mod on that platform.



Question:
I get lines in the water when fog is present. Is there a fix for this issue?

Answer:
This is most likely the vanilla fog assets clipping into the water causing transparency issues. Please report this to the Unofficial Patch team, since such a fix is outside the scope of this mod.



Question:
Why is my underwater view so clear?

Answer:
It may be the following line in SkyrimPrefs.ini:

[Imagespace]
bDoDepthOfField=1

If it's 0, change it to 1.



Question:
I have really shiny wet rocks near water. What gives?

Answer:
This could be a mountain retexture mod or an ENB, if used, that is altering specular settings.



Question:
Why does my LOD still look bad?

Answer:
  1. Make sure you have the latest version installed. If not, update to the latest version.
  2. Ensure the Tamriel worldspace is as such for NAM2 & NAM3 for the last mod in your load order (including within the Bashed Patch, DynDOLOD, etc): https://s20.postimg.cc/x0cwfl3gd/RWT-_Tamriel-_Worldspace.png
  3. If it's not, then users need to patch it with xEdit to fix the issue.




Question:
My waterfalls have bright green squares protruding from them. Is your mod causing this silliness?

Answer:
No, it's most likely another mod. Get rid of any other mod that edits and/or adds waterfalls.



Question:
Why do I get flickering water?

Answer:
This is not a problem with RWT. Most likely you need to update your Skyrim.INI file. If users are having issues with flickering water, we recommend them using BethINI. If that doesn't fix the issues, then add the following to your Skyrim.INI file.
Only add ONE LINE, which corresponds to your monitor's refresh rate!

[HAVOK]
fMaxTime=0.0333 is for 30fps
fMaxTime=0.0166 is for 60fps
fMaxTime=0.0133 is for 75fps
fMaxTime=0.0111 is for 90fps
fMaxTime=0.0083 is for 120fps
fMaxTime=0.0069 is for 144fps
fMaxTime=0.0042 is for 240fps+?

Credits to kurthansen1988 for posting this information.

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TechAngel85

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