Skyrim Special Edition

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Pharros

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jss2a98aj

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715 comments

  1. jss2a98aj
    jss2a98aj
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    Regarding Skyrim 1.6 (Anniversary Edition) and later updates:
    As long as SKSE and SkyUI are working SWIFT will work too.

    Want to place map markers near fast travel destinations when fast travel is disabled?
    Get powerofthree's Tweaks for that and some other cool options.

    Stuff I plan to do if I have the time:
    - Port the Summerset Isle addon to SE as Summerset Isle has now been ported.
    - Make a patch for ESO Imports.
    - Make a patch for Unique Locations - Riverwood Forest.
    - Add support for getting soul energy from Azura's Star or the Black Star.
    - Add support for getting soul energy from Rare Curios' Flawed Varla Stones.
    - Make an addon for Legacy of the Dragonborn.
    - Make an addon for Project AHO.
    - Make an addon for Vigilant, if I can do it without breaking quests.
    - Make an addon for Midwood Isle.
    - Make an addon for Vominheim.
  2. Professorbag
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    Apologies if this has already been answered, can this be installed mid playthrough?
    1. yuufake
      yuufake
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      Yes, it's safe.
  3. yuufake
    yuufake
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    Can you please place a Wayshrine near Hendraheim, the Dragonborn's home in the Creation Club?
  4. emendez216
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    Hey, Love the mod. Are there still plans to release addons for Summerset Isle, Vigilant, Midwood Isle, and Vominheim? I use all of these mods and would really love to have your mod keep the ESO Immersion going. :)
    1. jss2a98aj
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      The Summerset Isle addon just needs to be updated from LE and tweaked to use the more stable version of the wayshrine addon system, so it will probably be the first of those I get to. The other addons need to be made from scratch, and I haven't been able to do a proper play through with some of the respective mods to know where I should place them yet. I can't give an ETA, but I can say it will not happen in the next two weeks due to college finals.
    2. emendez216
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      Either way, That is great to hear! I am very relieved to see that you are still planning work on this mod. Too many great mods have been abandoned over the years and its just sad to see, and with yours being a top pick in my book, I am definitely looking forward to seeing what you accomplish! Sounds like the summerset addon is about done which is even more exciting. 

      Looking forward to our next chat!

      Good luck with finals!
    3. MistressMinerva
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      Oh yeah a ported and fixed up Summerset Isle addon would be nice. 
      I dont think Vicns Trilogy (Vigilant / Unslaad / Glenmoril ) would need Wayshrines , the HQ and Quests in Skyrim are easy reachable via Carriage and the stuff that happens outside of Skyrim is mostly not even in the same plane of existence as Nirn.
      If you plan on adding more Wayshrines in the future than Midwood Isle and Vominheim are probably a good idea.
      I hope youre doing fine jss2a98aj , dont feel stressed , RL is more important.  
  5. seventhghost
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    Photo When I enter the Aetherial rift and approach direnni the entire game goes black. I still have my hud, I can still hear and move but I can't see any of the textures. Suggestions on a work around?
  6. zendaoh000
    zendaoh000
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    Love the mod so far, am trying it out for the first time on survival mode. However, having some crashing issues atm. Every time I get close to the shack or hover my mouse over the shack door, it freezes then crashes or just instantly crashes. Any idea what could be the cause?

    https://pastebin.com/Jms6G6Vu

    Would appreciate a fix ,as I am not very good at reading the logs

    Edit: It appeared to be the face discoloration fix for npcs, disabled and working now
    1. jss2a98aj
      jss2a98aj
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      Face Discoloration Fix crashes when encountering NPCs with more than 16 tint mask layers. I hope it gets fixed, but for now here is a workaround for anyone that wants to keep using it. https://www.dropbox.com/s/y5j0fiuy8n8huwg/WayshrinesIFT%20-%20Face%20Discoloration%20Fix%20patch.esp?dl=1
  7. KonahrikB157
    KonahrikB157
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    I love the mod, but I'm not wild about some of the places the wayshrines are placed, particularly the ones on the Sea of Ghosts and North White River. I tried moving the one in the White River to the northern bank via CK, but the actual animated part of the wayshrine structure is still in the middle of the river. Is there some trick to making them move, beyond moving the object in the kit?
    1. jss2a98aj
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      The game engine needlessly includes position data for some persistent objects in saves. You probably need to make a new save or try the Save Unbaker mod.
  8. Aristhain
    Aristhain
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    Excellent mod, It pairs very well with survival mode. However, i couldn't help but notice that 'salvage soul' doesn't seem to recognize the black star as a soul gem. i'm assuming this is intentional, since i suppose that would be too easy, but letting you know just in case.
    1. jss2a98aj
      jss2a98aj
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      It is something I want to add an option for, but I have not been able to get around to it yet.
    2. orocrimson
      orocrimson
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      If you've ever tried to use a Black Soul Gem you might have found out how bad an idea that is anyway :P
      EDIT: Nevermind! There's more to the system than I knew.
  9. Dehatyagi
    Dehatyagi
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    I unlocked all the wayshrines and got the endgame quest but i get a CTD whenever I try teleporting to the new location. I used the MCM to complete the quest and made the amulet but it doesn't seem to do anything. Is it supposed to give me a power?
  10. DrAlpaca
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    How the F do I repair the device in the shack? I retrieved an tiny intact device from some stupid cave somewhere and then it doesn't say what else is need to repair it, the quest is pure pain.
    1. peppupeikko
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      Journal says you need more Dwemer items - these can be found in the shack. Specifically you need the gear that's on the table next to the broken device.
    2. talenetx
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      I know this is a year later, but I can't pick up the gear on the table. I put the cursor everywhere, but all I could get when I clicked was the message about the device needing extra parts.
  11. Kulharin
    Kulharin
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    Just curious what this is about?

    Error: Script WS_KillTriggerRefScript cannot be bound to  (5E3D6359) because the script does not exist or is not currently loaded

    attached to the empty activator

    I am also seeing this a lot.

    WARNING: Property WS_VariableActivateAll on script WS_GiveNoteQuest attached to  (5E0639DC) cannot be initialized because the script no longer contains that property