Skyrim Special Edition

Getting Started:

  • You Are Given 2 Control Items When The Mod Initiates, A Control Cube And A Multi-Tool. You Get 2 Of Each So That Dropping The Items Does Not Remove Favorite Flags And Hotkeys.
  • Drop The Control Cube To Enter The Portable Home With A Door Leading To A Replenishing Storeroom, And All Base Crafting Stations As Well As Hideable Staff Workbench, Aetherium Forge, Spider Imbuing Chamber, And Wood Chopping Block.
  • The Dwemer Storeroom Will Reset Whenever It Is Unloaded(Loading A Save Or Enough Cells Will Cause It To Unload) And Can Be Accessed Through A Door In The Cube Home Behind The Smelter Or In "Multi-Tool Menu -> Mark -> Cube Location"
  • - Do Not Store Items In The Replenishing Dwemer Storeroom. It Is For Looting Only.
  • Activate The Control Cube From The Inventory Or With A Hotkey To Open The Storage Container Menu With Access To The Sorting Container, Quick-Store, Container Linking, All The Storage Containers, And Remote Crafting Stations.
  • Drop The Multi-Tool To Open A Menu With 8 Containers That Are Not Attached To The Sorting System. These Containers Can Be Renamed By Placing The Multi-Tool Inside The Container You Wish To Rename.
  • Activating The Multi-Tool Will Bring Up A Menu With Access To Mark/Recall And Teleport(Inside Recall Menu), The Conversion Containers, An Add Spell Menu With Spells That Perform The Control Item Functions, And An Options Menu With Access To The Rest Of The Features.

Features:
  • Portable Dwemer Home With All Base Crafting Stations As Well As Hideable Staff Workbench, Aetherium Forge, Spider Imbuing Chamber, And Wood Chopping Block.
  • Sorting Container That Automatically Sorts Items To One Of 42 Storage Containers With The Ability To Link Other Containers To Any Of The Storage Containers
  • Automatically Loot Crafting Supplies When Activating Crafting Stations And Return Them To Storage When Done
  • Quick-Store And Auto-Store Features Which Will Skip Equipped, Favorited, And Blacklisted Items
  • Access To A Replenishing Dwemer Storeroom Filled With Vanilla And Mod Added Items
  • - Do Not Store Items In The Replenishing Dwemer Storeroom. It Is For Looting Only.
  • Teleport Throughout Tamriel Using Pre-Existing Vanilla Markers(No Conflicts)
  • - Usually The Same Markers Used By The Fast-Travel Map Markers And Carriage Travel
  • Adaptive Mark/Recall Function With As Many Or As Few Marks As You Need
  • Conversion Container That Converts Items Into Base Components, Gold, Or Duplicates
  • Ability To Choose Standing Stone In Options Menu Or Centurion Shrine Inside The Cube Home(Works With Aetherium Crown)
  • FLM/KID Patches So Mod Added Items Get Sorted To The Proper Storage Containers Without Esp Patches So There Are No Record Conflicts
  • CID Patches To Add Mod Added Items To Dwemer Storeroom Without Esp Patches So There Are No Record Conflicts
  • Pull Storage Menu Spell Lets You Pull Storage To A Single Container or Sort It's Contents To Storage, Re-Sort All Containers, Or Reset The Inventory Of Target Container.
  • - This Menu Changes While In Storeroom So You Can Sort Storeroom Containers To Storage Without The Need To Manually Loot Every Container
  • DSC-Settings.json With Various Options Like The Ability To Toggle Which DSC Spells You Start With
  • Two Control Items And Access To Spell Equivalents Of All Their Functions

Control Item & Spell - Menus And Functions:
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Main Storage Menu - Activate [00D5C]: Control Cube In Inventory Or Cast [00D5C] - Control Menu
  • "Sorting Container" - Remotely Access Sorting Container, So You Can Choose What To Store
  • "Quick Store" - Option To Quickly Store Items From Player To Storage
  • Container Names - Remotely Access Selected Storage Container
  • "Begin Linking" - Toggle Option For Linking Containers/Activators To The Storage Containers
  • "Artifacts & Uniques" - Artifacts, Dragon Claws, Priest Masks, Uniques, And Valuables Containers
  • "Equipment" - "Armor" Menu And Weapon Containers
  • - "Armor" - Armor, Clothing, And Jewelry Containers
  • "Consumables" - Potion, Poison, And Food Containers
  • "Crafting" - "Crafting Stations" Menu And Crafting Material Containers
  • - "Crafting Stations" - All Base Crafting Stations Remotely Accessible From Anywhere(Craft-Loot Works)
  • "Books & Misc." - "Miscellaneous" Menu And Book Containers
  • - "Miscellaneous" Menu - Tools, Crockery, Clutter, And Miscellaneous Containers

Teleport To Cube Location - Drop [00D5C]: Control Cube Or Cast [00D5C] - Cube Teleport 
  • Teleport To Cube Location(Changeable In Json) Or Cube Mark(Custom Mark You Set In Game)
  • Default Location Is The Altered Copy Of  YsCordelan's- Dwemer Storage Cube - A Portable Home Included In This Mod.
  • If None Set Or Cube Location Disabled, Dropping/Casting Will Mark Next Location Dropped/Cast As Cube Mark
  • Cube Location And Cube Mark Can Be Toggled On/Off And More In Mark Menu
  • Default Location In Json Can Be Set To Any Marker Object Reference(See Modder's' Article For More Info)

Multi-Tool Menu - Activate [00D5C]: Multi-Tool In Inventory Or Cast [00D5C] - Multi-Tool Menu
  • "Mark" - Place As Many Locations As You Want(Might Cause Issues After 128 Do To Array Size Limits)
  • - There Will Always Be One Empty Mark On The End. Whenever It Is Used, Another Will Be Added.
  • - When Clearing Marks, Any Empty Marks At The End Will Be Removed Until Only One Remains.
  • - "Cube Location" - Menu Found In Mark Menu
  • -- Toggle Between Default Location And Custom Mark
  • -- Cube Mark Can Be Cleared/Reset
  • -- Option To Teleport To Cube Location Or Storeroom
  • "Recall" - Place A Return Marker At Your Position And Then Teleport To Marked Locations
  • - Option To Reset Return Markers(So You Can Recall To The Mark Without Returning)
  • - Teleport Menu Found In Recall Menu
  • -- Teleport To Holds, Towns, Settlements, And Quest Locations
  • - All Mark, Recall, And Teleport Functions Bring Followers With you
  • "Parts"/"Gold"/"Duplicates" - Opens Corresponding Conversion Container
  • "Set Rates" - Open Conversion Rate Menu To Set Conversion Rate Then Opens Corresponding Conversion Container
  • "DSC-Spell Menu" - Add/Remove DSC Control Spells
  • - If Menu Spells Are Removed, One Or Both Control Items Are Added To Player From Valuables.
  • "Options Menu" - Various Other Options
  • - "Store Menu" - Change Auto/Quick-Store Type, Cycle-Store, FLM Store, Toggle Craft-Loot And Auto-Store
  • - "Modify Formlists" - Opens Modify Formlists Container Which Opens The Modify Formlist Menu When Closed
  • - "Disable Dynamic Storage Cube" - Removes All Perks From The Player So The Activation Override Entry Points Will No Longer Happen
  • -- This Causes Auto-Store, Linked Containers(Which Is All Storage Containers In The Cube Home), And Craft-Loot To Stop Working
  • - "Use Old Store Type" - Reverts Store Type To Use Previous Formlist Method Of Auto/Quick-Store(Not Recommended)
  • - "Fix Player Inventory Weight" - Runs Function To Check And Modify Weight To Proper Value(Not Used As Much Now That I Patched CACO)
  • - "Standing Stones" - Open Menu To Select Which Standing Stone(Or The DSC-Shrine) Blessing You Want

Multi-Tool Containers Menu - Drop [00D5C]: Multi-Tool Or Cast [00D5C] - Multi-Tool Containers 
  • Opens A Wheel-Menu With 8 Bonus Containers(Also Located In Dwemer Cube Home)
  • - These Containers Can Be Renamed By Placing Multi-Tool Into Them(Container Menu Will Reflect Changes)
  • - Renaming Function Only Works For These 8 Containers And Their Menu

Pull Storage Menu - Cast [00D5C] - Pull Storage Menu From Outside The Replenishing Storeroom
  • "Pull Storage To Player" - Pull All Items From Storage, Side, Knapsack, Enchantments, Conversion, Addform, ,Automated Sort, And Main Sorting Containers To Player
  • - Be Careful With This, It Has The Potential To Cause Issues When Moving Large Numbers Of Items(Like With All The Storeroom Items)
  • "Pull Storage To" Target Container's Name - Pull All Items From Storage, Side, Knapsack, Enchantments, Conversion, Addform, ,Automated Sort, And Main Sorting Containers To Target Container
  • - Won't Pull From The Target Container, So It Won't Cause An Infinite Loop If You Choose A Container Inside The Cube.
  • "Sort" Target Container "To Storage" - Runs Same Sorting Function As Storage Container On Target Container
  • "Store Player Inventory To" Target Container - Store All Items(Except Equipped, Favorited, Blacklisted, And Quest Items) To Crosshair Target From Player Inventory
  • "Reset" Target Container "'s Inventory" - Resets Target Containers Inventory Respawning Items And Leveled Lists
  • - Can Only Be Used If It's Not A Storage Container Connected To The Sorting System Or An Actor
  • "Re-Sort Storage Containers" - Pulls All Storage Containers' Contents To Sort Container And Then Sorts It Again

(Storeroom)Pull Storage Menu - Cast [00D5C] - Pull Storage Menu From Inside The Replenishing Storeroom
  • "Sort Storeroom To Storage" Menu:
  • - "Sort Everything To Storage" - Sorts Vanilla & Auxiliary Items To Storage Containers
  • - "Sort Supplies To Storage" - Sorts Vanilla & Auxiliary Potions, Food, And Some Other Supplies To Storage Containers
  • - "Sort Crafting To Storage" - Sorts Vanilla & Auxiliary Crafting Materials To Storage Containers
  • - "Sort Miscellaneous To Storage" - Sorts Gold, Lockpicks, And Various Other Items To Storage Containers
  • "Sort Main Containers To Storage" Menu:
  • - "Sort Main Items To Storage" - Sorts Vanilla Items To Storage Containers
  • - "Sort Main Supplies To Storage" - Sorts Vanilla Potions, Food, And Some Other Supplies To Storage Containers
  • - "Sort Main Crafting To Storage" - Sorts Vanilla Crafting Materials To Storage Containers
  • - "Sort Main Misc Items To Storage" - Sorts Gold And Lockpicks To Storage Containers
  • "Sort Auxiliary Containers To Storage" Menu:
  • - "Sort Auxiliary Items To Storage" - Sorts Auxiliary Items To Storage Containers
  • - "Sort Auxiliary Supplies To Storage" - Sorts Auxiliary Potions, Food, And Some Other Supplies To Storage Containers
  • - "Sort Auxiliary Crafting To Storage" - Sorts Auxiliary Crafting Materials To Storage Containers
  • - "Sort Auxiliary Misc Items To Storage" - Sorts Various Other Items To Storage Containers
  • "Sort" Target Container "To Storage" - Runs Same Sorting Function As Storage Container On Target Container
  • "Reset" Target Container "'s Inventory" - Resets Target Containers Inventory Respawning Items And Leveled Lists
  • "Sort Uniques & Rare Items To Storage" - Sorts All Books, Notes, Maps, And Uniques To Storage Containers

Additional Spells: 
  • [00D5C] - Quick Store - Cast To Activate Quick-Store
  • [00D5C] - Auto Store - Cast To Toggle Auto-Store On/Off

Replenishing Dwemer Storeroom:
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  • It Is An Edited Copy Of The Mzulft Storeroom From The Base Game
  • Full Of Containers Filled With Items
  • - Contains Most Vanilla Items And Some Mod Items Added With  Container Item Distributor
  • Area Resets When The Cell Is Next Unloaded By Default, So You Can Keep Looting It When Needed.
  • - Can Be Toggled Off In DSC-Settings.json By Setting Value To 1 Under "Storeroom" -> "Reset Cell Disabled"
  • -- If Toggled Off, Pull Storage Menu Will Have Option To Reset Cell While Not In Storeroom
  • - Reset Is Only Called When Entering The Storeroom, So Make Sure It's Off Before Entering If You Don't Want It To Reset
  • - It Only Resets After Unloading, So Walking Out And Then In Won't Reset It, But Will Still Set It To Reset When Next Unloaded
  • - Walking Out Then Saving And Loading Then Walking Back In Seems To Reset It Fine
  • - Has Three Locked Doors That level With You If You Have A Mod That Unlocks EncounterZones(Possibly)
  • -- Key Is On Ledge To The Left Of The Gate
  • Entrance Is Behind The Smelter Or You Can Teleport Using Multi-Tool Menu -> Mark -> Cube Location
  • This Replaces The Fully/Partially-Stocked Options From Older Versions
  • Also Frees Up The Sides, Knapsack, And Enchantments Containers.

DSC-Settings.json:
  • Where Some Menu Choices Are Saved
  • - These Choices Are Shared Across Saves
  • - They Are Saved Under "Settings" When Changed In Game 
  • -- You Can Change Them Outside The Game If you Wish
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{
"Compatibility Settings" : 
{
"Auto-Store Delay" : How Long After Closing A Container Menu Before Running Auto-Store
[
0.25
],
"Automated Sorter Delay" : How Long After An Item Is Added To Automated Sorter Before It Runs Sorting Function
[
30.0
],
"GIST Craft-Loot Disabled" : Whether Or Not You Can Capture Souls To Soul Gems In Storage. 0 Is Enabled, 1 Is Disabled
[
0
],
"Weight Difference" : The Weight Under Maximum Capacity That Triggers Auto-Sort
[
50
]
},
"Cube Location" :  Was In All Versions
{
"Marker" : The ObjectReference You Move To When Dropping The Control Cube
[
"0x865|Dynamic Storage Cube.esp"
]
},
"Multi-Tool" :  Was In All Versions
{
"Containers" : The Containers You Open When Dropping The Multi-Tool And Can Rename When Putting The Multi-tool In Them.
[
"0x903|Dynamic Storage Cube.esp",
"0x904|Dynamic Storage Cube.esp",
"0x905|Dynamic Storage Cube.esp",
"0x906|Dynamic Storage Cube.esp",
"0x907|Dynamic Storage Cube.esp",
"0x908|Dynamic Storage Cube.esp",
"0x909|Dynamic Storage Cube.esp",
"0x90a|Dynamic Storage Cube.esp"
]
},
"Settings" : 
{
"Auto-Store Choice" :  Which Auto-Store Type Is Chosen. 0 Is Cycly-Store Only, 1 Is Some, 2 Is Most, 3 Is All
[
3
],
"Craft-Loot Disabled" : Whether Craft-Loot(And Tool-Loot) Is Disabled. 0 Is Enabled, 1 Is Disabled
[
0
],
"Cycle-Store" : Whether Cycle-Store Is Enabled When Some, Most, Or All Is Chosen(Old Store Type Only). 1 Is Enabled, 0 Is Disabled
[
0
],
"FLM" : Whether The FLM Lists Are Used When Storing. 1 Is Enabled, 0 Is Disabled
[
1
],
"Quick-Store Choice" :  Which Quick-Store Type Is Chosen. 0 Is Cycly-Store Only, 1 Is Some, 2 Is Most, 3 Is All
[
3
],
"Requirements Disabled" : Whether Teleport Menu Quest Requirements Are Disabled. 0 Is Enabled, 1 Is Disabled
[
0
]
},
"Shrine Options" : 
{
"Blessing Enabled" :  Whether Standing Stone Choices Also Give Shrine Blessing. 1 Is Enabled, 0 Is Disabled
[
0
],
"Shrine Disabled" : Whether Standing Stone Menu Has Shrine As Option. 0 Is Enabled, 1 Is Disabled
[
0
]
},
"Store Type" : 
{
"Revert To Old" : Whether Or Not To Revert To Old Store Type And Menu(Second Spot For Craft-Loot Type). 1 Is Enabled, 0 Is Disabled
[
0,
0
]
},
"Storeroom" : 
{
"Reset Cell Disabled" :  Whether Or Not The Storeroom Resets When Entered. 0 Is Enabled, 1 Is Disabled
[
0
]
},
"Teleport Settings" : 
{
"EnableFastTravel Disabled" : Whether EnableFastTravel Is Called When Teleporting(Does Nothing If Fast Travel Is Disabled)
[
0
],
"Fast Travel Disabled" : Whether Or Not To Use Fast Travel Instead Of New Method For Teleporting Followers. 0 Is Enabled, 1 Is Disabled
[
1
],
"Remove Ragdoll Disabled" : Whether ForceRemoveRagdoll Is Called Before Teleporting(Only Active Because The Papyrus Wiki Suggested It) 0 Is Enabled, 1 Is Disabled
[
0
]
},
"Toggle Craft-Loot Type" :  Whether Or Not You Craft-Loot When Activating The Crafting Station. o Is Enabled, 1 Is Disabled
{
"Disable Aetherium Forge" : 
[
0
],
"Disable Alchemy" : 
[
0
],
"Disable Atronach Forge" : 
[
0
],
"Disable Cooking" : 
[
0
],
"Disable Enchanting" : 
[
0
],
"Disable Grindstone" : 
[
0
],
"Disable Homestead" : 
[
0
],
"Disable Smelting" : 
[
0
],
"Disable Smithing" : 
[
0
],
"Disable Spider Imbuer" : 
[
0
],
"Disable Staff Bench" : 
[
0
],
"Disable Tanning" : 
[
0
],
"Disable Trophies" : 
[
0
],
"Disable Workbench" : 
[
0
]
},
"Types Kept" : Item Types That Aren't Stored When Using Store Everything. 0 Is Enabled, 1 Is Disabled
{
"bAmmo" : 
[
0
],
"bArmor" : 
[
0
],
"bBooks" : 
[
0
],
"bIngredients" : 
[
0
],
"bKeys" : Keys Are The Only Type Disabled By Default
[
1
],
"bLight" : 
[
0
],
"bMiscellaneous" : 
[
0
],
"bPotions" : 
[
0
],
"bScrolls" : 
[
0
],
"bSoulGems" : 
[
0
],
"bWeapons" : 
[
0
]
}
}

Patches And Optional Files:
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FLM(With KID) Universal Patch:
  • - Using FormList Manipulator Collections And Keyword Item Distributor, Most Items Are Added To The Correct FormList
  • - FLM Patches Will Either Add Materials To Craft-loot Formlists Or Add Recipes To Constructibles Formlists
  • -- Updates Will Be Necessary If A Mod Changes It's Esp Name Or Adds Items Not Already Craft-Looted To Recipes
  • - KID Patches Will Mostly Involve Adding *Wildcards To Existing Distributions
  • Many Mods Won't Require A Patch For Craft-Loot, But Let Me Know If They Do. I May Make One.
  • - If You Make One And Want It Added To The Universal Patch, Post It In Comments.
  • - I'm Not Going To Do Many More Recipe Patches, If Any.
  • - If You Want Me To Make A Craft-Loot Patch, I Need To Know The Mod, The Item(s) EditorID(s), And The Crafting Station They Need To Show up In.
  • -- Please Make Sure Craft-Loot Doesn't Already Pull The Items Needed Before Asking For A Patch.
  • - Some Mods I've Already Patched: 
  • Aetherium Armor and Weapons Compilation by lautasantenni - Adds Crafting Materials To Aetherium Forge Craft-loot Formlists With FLM
  • Arachnomancy - A Spider Scrolls Overhaul - Added In v1.4 - Adds Crafting Materials To Imbueing Chamber Craft-loot Formlists With FLM
  • Extra Scroll Spiders - Updated In v1.4 - Adds Crafting Materials To Imbueing Chamber Craft-loot Formlists With FLM
  • Spiderbros - Throwing Spider Overhaul - Added In v1.4 - Adds Crafting Materials To Imbueing Chamber Craft-loot Formlists With FLM
  • Complete Crafting Overhaul Remastered - Adds Crafting Materials To Craft-loot Formlists With FLM
  • - Added Items With VendorNoSale Keyword Directly To Their Lists(My Automatic Additions Exclude Items With VendorNoSale)
  • - Adds Recipes To Constructibles Formlists With FLM(For Component Conversion Option)
  • Animated Armoury - DAR Version - New Weapons with animations 
  • - Adds Recipes To Constructibles Formlists With FLM(For Component Conversion Option)
  • Animated Heavy Armory - DAR version with enchantments animations and patches 
  • - Adds Recipes To Constructibles Formlists With FLM(For Component Conversion Option)
  • Skyrim Spear Mechanic SE 
  • - Adds Recipes To Constructibles Formlists With FLM(For Component Conversion Option)
  • Object Categorization Framework -- Add Items With OCF_Tool Keyword To Tools Formlist If OCF Is Installed
  • Complete Alchemy and Cooking Overhaul - Added Humanoid Food Items With VendorNoSale Keyword Directly To Their Lists(My Automatic Additions Exclude Items With VendorNoSale)
  • Oblivion - An Atronach Forge Overhaul
  • - Soulhusks, Empty Soul Gems, _DSC_FormListSort00AtronachForgeTomesnScrolls Added To Atronach Forge Craft-Loot In DSC-Craft-Loot.json
  • - Items Added To Formlists In FLM Patch

Script Patches:

Cannot Equip Message Gone.esp:
  • Removes The "You cannot equip this item." Message From The Game
  • - This Message Appears Whenever Activating A Miscellaneous Item Like One Of The Control Items
  • - Will Remove The Message Entirely, So Remember That When Something Won't Equip, It Will No Longer Notify You.

DynamicStorageCubeHomeBOS_SWAP.ini:
  • Patch That Ensures The Original Base Object Is Used Inside The Cube Location
  • - So They Won't Be Swapped For A New Object If Another _SWAP.ini Does That. 
  • - Can Easily Be Used As A Template To Swap New Objects Yourself.
  • - This Is Currently Only For The Crafting Stations Wood Chopping Block, And Bed Because They Use The Vanilla Base Object.

Storage Wheel Menu: 
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  •  42 Remote Accessible Storage Containers with Auto-Sort System
  • The Control Cube Opens A Wheel Menu When Activated From Inventory Or Cast [00D5C] - Control Menu Spell
  • - The Wheel Menu Has All The Storage Containers, Container Link Toggle, And Remote Crafting Stations(Common Ones Only)
Main Menu:
  • - Quick Store
  • - Sorting Container
  • - Equipment(Menu)
  • - Consumables(Menu)
  • - Begin/Finish Linking
  • - Books & Misc.(Menu)
  • - Artifacts & Uniques(Menu)
  • - Crafting(Menu)
Equipment Menu:
  • -- Swords
  • -- Axes
  • -- Bows & Crossbows
  • -- Magical Staves
  • -- Daggers
  • -- Maces & Hammers
  • -- Ammo
  • -- Armor(Menu)
Armor Menu:
  • --- Jewelry
  • --- Light Armor
  • --- Shields
  • --- Clothing
  • --- Heavy Armor
Consumables Menu:
  • -- Potions
  • -- Poisons
  • -- Alcohol
  • -- Cooked Food
  • -- Raw Ingredients
Books & Misc. Menu:
  • -- Miscellaneous(Menu)
  • -- Notes & Keys
  • -- Journals
  • -- Assorted Books
  • -- Skill Books
  • -- Volumes & Singles
  • -- Tomes & Scrolls
  • -- Recipes
Miscellaneous Menu:
  • --- Miscellaneous
  • --- Crockery
  • --- Clutter
  • --- Tools
Artifacts & Uniques Menu:
  • -- Unique Armor
  • -- Priest Masks
  • -- Artifacts
  • -- Valuables
  • -- Unique Weapons
  • -- Dragon Claws
  • -- Curios & Baubles
 Crafting Menu:
  • -- Ore & Scrap
  • -- Ingots & Materials
  • -- Gems & Stones
  • -- Pelts & Hides
  • -- HearthFire Mats.
  • -- Soul Gems
  • -- Ingredients
  • -- Crafting Stations(Menu)
 Crafting Stations Menu:
  • --- Alchemy Lab
  • --- Cooking Pot
  • --- Anvil
  • --- Workbench
  • --- Arcane Enchanter
  • --- Smelter
  • --- Tanning Rack
  • --- Grindstone

These Containers Pull Items From Other Containers To Self When Opened And Returns Them When Closed: 
  •  SoulGems Container Pulls From Filled & Partial
  • Tools Container Pulls Pickaxes And Wood Axes From Axes And Unique Weapons
  •  Valuables Container Pulls Gems From Gems & Stones, Nordic Pickaxe From Axes, Silver Clutter From Crockery, And High Priced Items From Ingots & Materials

Recommended Mods:
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Credits And Special Thanks:
YsCordelan's - Dwemer Storage Cube - A Portable Home Which Was Used As The Base For The Included Home.
Sjogga For Dynamic Autosorting System And Modders Resource - Auto sorting and auto looting when crafting Which Taught Me The Basics Of Item Sorting.
dolandemort's - Translocate - Mark And Recall Spells Which Taught Me How To Use List Menus And Make Markers From A Marker Base Object.
mrowrpurr's - Skyrim Scripting Videos Which Helped Me Better Understand Scripting.
expired For UIExtensions Which Is Where The Menus Come From Which Is A Large Part Of Why I Was Able To Make This Mod.
exiledviper For PapyrusUtil SE - Modders Scripting Utility Functions Which Was Used To Make This Mod More Adaptable.
MaskedRPGFan For Making FormList Manipulator - FLM Which Made Patching Sorting FormLists Super Easy With The Addition Of Collections.
powerofthree's - Keyword Item Distributor (KID)  Which Helped Greatly With The FLM Universal Patch.

Permissions: 
This Mod Is Released Under The Cathedral Modding Agreement
  • Open Distribution - authors allow their works to be redistributed, at will, on all and any mediums.
  • Open Modification - authors allow their works to be modified, at will, without the need for obtaining prior permission.

Before Distributing Or Modifying This Work, Read Details Here:


  • If Able, Please Release Any Modified Works To Nexus In Addition To Any Other Mediums The CMA Allows Under Section 2
  • Check Permission and credits For More Details

Modders' Tools And References:
  • Skyrim Se Creation Kit  - Used To Create Mods.
  • SSEEdit - Useful Tool For Looking Up FormIDs And EditorIDs, Comparing Files, And Making Edits.
  • Notepad++  - Useful For Editing ini, toml, psc(Scripts) And Other Text File Types.
  • CK WIKI: Landing Page - For How Papyrus And Everything In The Creation Kit Works.
  • - CK WIKI: Papyrus - For What Papyrus Functions There Are And What They Do.

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