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About this mod
- zEdit patcher
- 20+ new armor sets
- Light/Medium/Heavy Armor types
- Blade/Shafted (Blade/Blunt) weapon skills
- Armor Properties
- Slash/Pierce/Strike Damage System
- Crititical damage reworked
- Faction equipment reworked
- Unique outfits for named NPCs
- Dragonborn DLC stuff on mainland Skyrim
- Requirements
-
DLC requirements
DLC name Dawnguard Dragonborn - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
My code is free to use for anyone. (Warning!!! It's very quick and dirty)
Assets that are used in this mod do not belong to me, so they cannot be taken from this mod.
If you want to use any of them, you must go their ORIGINAL page and act in accordance with the ORIGINAL permissions.File credits
All assets in my mod are taken from mods which have open permissions, or from mods authors of which specifically gave me permissions to use them, when I contacted them.
Yet Another Guard Armor by VAultMaN30
https://www.nexusmods.com/skyrim/mods/63346/
Plain and Transitional armors
File credits
- Mr.Dave (chainmail texture)
- CREDO team (some armor elements)
Early-Middleages Helmets pack by VAultMaN30, edited by aicy and NorthWar
https://www.nexusmods.com/skyrim/mods/55116/ (main file)
https://www.nexusmods.com/skyrim/mods/69556/ (beast races patch)
Plain and Transitional helmets
File credits
Mr.Dave for his awesome chainmail texture - http://www.nexusmods.com/skyrim/mods/2324/?
Einherjar Armor by Omesean
https://www.nexusmods.com/skyrim/mods/12693
Plain boots and gauntlets (male)
Warmonger Armory by Batmanna
https://www.nexusmods.com/skyrim/mods/50459/?
Plain boots and gauntlets (female)
Shields of Skyrim by Delincious
https://www.nexusmods.com/skyrim/mods/21988
Studded, Wooden, Umbo, Dwarven Medium Shields
Brigandage by Franklin Zunge
https://www.nexusmods.com/skyrim/mods/32706/
Dwarven Medium Armor
Author notes
uses nbfurhoods textures by northborn
chainmail texture by hothtrooper
chainmail texture by defunkt
witcher 2 meshes ported by lordofwar
amidianborn textures
bethesda vanilla meshes and textures
Lore-Friendly Armor Pack by rahman530
https://www.nexusmods.com/skyrim/mods/6684
Dwarven Medium Gauntlets, Dwarven Mage Armor
File credits
rahman530
Lateraliss
Nifskope Team
SkyEdit Team
Arsenalrobert
Open Faced Dwarven Helmet by QuickFox
https://www.nexusmods.com/skyrim/mods/15149/
Dwarven Medium Helmet
Truly Light Elven Armor by Lestryagain
https://www.nexusmods.com/skyrim/mods/87248/ (male)
https://www.nexusmods.com/skyrim/mods/82387/ (female)
Elven Light Armor
File credits
Chris57 and FavoredSoul for "Better males - Beautiful nudes and faces - New hairstyles" I used as base model for the armor
jchernandez for the .ESP for the standalone verison, MALE and FEMALE
Truly Light Glass Armor by Letstryagain, OperatorCactus
https://www.nexusmods.com/skyrim/mods/80780/
Glass Light Armor
Matys Mithril by Maty743
https://www.nexusmods.com/skyrim/mods/19655/
Mithril Armor
Maty''s Mithril Armor Completed - Leveled list integration and Ground Models by giggityninja
https://www.nexusmods.com/skyrim/mods/82328
Mithril Armor ground models
Bosmer Armor Pack by Maty743
https://www.nexusmods.com/skyrim/mods/37289/
Bosmer Plain, Bosmer Engraved, Bosmer Reinforced, Wild Hunt Armor
File credits
Arynn
Isilmeriel
Noldor Content Pack by Maty743
https://www.nexusmods.com/skyrim/mods/58656
Thalmor Armors
File credits
Arynn
enpremi
Heroic Stormcloak Armor by lumps
https://www.nexusmods.com/skyrim/mods/12377
Stormcloak Officer Armor
Witcher 2 Style Dawnguard and Standard Heavy Plate by Baraban
https://www.nexusmods.com/skyrim/mods/22602/
Dawnguard Plate Armor, Cyrodilic Plate Armor
File credits
L0rdOfWar - Base Meshes and textures of Armour ported from Witcher 2.
CD Projekt Red - For allowing L0rdOfWar and the rest of the community to use their work.
Archangel2K (Brendan Rogers) - Base meshes for the Hounskull and Armet.
Redxavier - Base Meshes and textures of Shields ported from Witcher 2.
Crimson Ranger Armor by patobek
https://www.nexusmods.com/skyrim/mods/25832/
Breton Armor
Witcher 2 Armor Collection by Afrotoast42-Lordofwar-Redxavier-TH3WICK3D1
https://www.nexusmods.com/skyrim/mods/78385/
Breton Helmet, Dwarven Medium Boots
File credits
TH3WICK3D1, lord0fwar - conversion
StudioCD Projekt RED - creator of armors/textures
redxavier - helmets pack
Afro - assembler of collection, updater of esp forms to post-final-update skyrim, builder of proper recipes, fixer of typos, manager of pricesDonation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
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-
Version 3.5
- New vanilla-styled Nordic Half-Plate Armor
- Added 25+ Viking-styled round shields
- Finally fixed all armor keywords (hopefully)
- Bugfixes
-
Version 3.4
- Multiple armor sets added or reworked
- Two armor styles introduced - Western (Imperial Skyrim, resembles Late Medieval Germany) and Nordic (Stormcloak Skyrim, resembles Viking Scandinavia)
- Armors added and reworked:
- Padded Armor (cuirass x2)
- Small Plate Armor (cuirass x2, helmet x2)
- Mail Armor (cuirass x2, helmet x2)
- Breton Armor
- Nordic Transitional Armor (cuirass x5, helmet x2)
- Western Transitional Armor (cuirass x3, helmet x1)
- Cyrodilic Plate Armor (helmet x2)
- Western Plate Armor (helmet x2)
- Orsimer Medium Armor
- Nordic Half-Plate Armor
- TODO: reworked Damage Module which would cover not only armors but also creatures
-
Version 3.3
- Rebalanced Light Armor
- Reworked weapon naming in Weapon Skills Module
- Added Cyrodilic Armor (Chainmail Armor from Oblivion)
- Bugfixes
-
Version 3.2
- Removed lockpicking debuffs from Medium and Heavy Armor
- Bugfixes
-
Version 3.1
- Changed "Cl./Light" in SkyUI to "Other"
- Now Sneak levels up when wearing 2 pieces of Light Armor in combat
- (This uses same script as Ordinator/Vokrii)
- Damage Module rebalanced
- To get new Sneak levelup functionality on EXISTING SAVE, use these commands
- help "Light Armor XP"
- player.addperk <form id of perk (not magic effect or spell)"
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Version 3.0
- Major changes. New game is required if you are using Main Module.
- Updated description
- Light Armor implemented as Clothing with Armor rating governed by Sneak skill
- Light Armor branch in Sneak tree
- Fixed "naked npc" bug after rebuilding the patch
- Unplayable Faction Armors support added
- Thanks to MediumLowQuality from skyrimmods discord for his help
-
Version 2.1
- Now TEO is modular
- Core Module: Some fixes to vanilla equipment (non-optional)
- Morrowind-Inspired Module: Medium Armors, new Faction Armors, unique NPCs re-equipment
- Oblivion-Inspired Module: Bladed and Shafted Weapon Skills
- D&D-Inspired Module: Reworked Crit Damage, Slash/Pierce/Strike Damage, Armor Properties
- Modules can be disabled in patcher settings
-
Version 2.0
- Major changes. New game is required.
- Added debuffs for Thief Skills when wearing Medium or Heavy Armor
- Reworked how Critical Damage works. Now it takes into account skill level and enchantment/alchemy buffs
- Added Slash/Pierce/Strike Damage Type System - weapon now have one or two damage types.
- Specialized weapons (2 damage types) are stronger than versatile (1 damage type)
- New Oblivion-inspired Weapon System: Bladed and Shafted Weapons instead of One-Handed and Two-Handed
- Now same perks are used for one-handed and two-handed weapons.
- Polearms (spears, halberds, glaives) now have separate weapon type.
- Added Armor Properties based on armor class (Plate, Segmented, Soft), material (Warm, Resistant) and for Closed Helmets (Full)
- Better integration between weapon mods.
- Animated Armory patches are no longer needed for Heavy Armory and Immersive Weapons
- 2H Lost Longswords is now recommended instead of 1H
- New Vigilant of Stendarr Armor
- New unique outfits for Companions, Housecarls, and Knights Of Faith (Populated Skyrim)
- Credo Cleric Armors no longer recommended to use with Populated Skyrim. Instead Knights of Faith will wear Paladin Armor (if Immersive Armors installed).
- Numerous bugfixes and small improvements
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Version 1.4
- Changed name from "Total Equipment Overhaul" to "True Equipment Overhaul"
- Removed all mod requirements. Now TEO is completely standalone
- Added support for different Legion Armor mods
- Added support for Full version of Guards Armor Replacer
- Added new Heavy Stormcloak Armor
- Now bandit outfits are much more varying than before
- Added Imperial Officer Sword by billyro
- Added custom integration hacks for Immersive Weapons, Heavy Armory, Animated Armory and Lost Longswords
- Added custom weapon distribution same as with outfits
- Reworked support of Immersive Armors and Royal Armory - now all Papyrus scripts and MCM menus are disabled from start, and all distribution is done only via the zEdit patcher
- Added Weapons and Armor Fixes support
- Added "True Orcish and True Daedric Weapons" rebalancing now also for ammunition
- Better distribution for the Populated Skyrim NPCs
- Lots of bug fixes
- Update from TEO 1.3 is totally possible, but you will see ALL changes only if you start new game
-
Version 1.2
- Reworked Medium Dwarven Armor
- Removed unique Jarl outfits
- Lore-friendly outfit for Erevan and Hiram from 3dNPC
- Added custom file to change your unique outfits
-
Version 1.1
- Immersive Armors support added
- Dwarven Mage Armor removed
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Version 1.0
- Initial release
-
Installation
Required:
SKSE
Latest version of zEdit
Highly recommended:
Instructions:
Part 1: Load Order
- Download Main File
- Move True Equipment Overhaul.esp as low as possible
- If you have any optional ESPs, load them lower
Part 2: zEdit setup
- Download latest version of zEdit.
- Choose portable version, unpack it somewhere
- Now download "Patcher" file of TEO and unpack it to the "modules" folder in your zEdit directory
- You must have "index.js" file in your "zEdit/modules/teo" folder
Part 3. Build zEdit Patch
- If you did everything right, when you load zEdit, your patcher window will look like first mod image
- Choose only "TEO.esp", uncheck other patches if you have them
- Open "True Equipment Overhaul" settings tab and disable modules you don't need
- Press "Build" and wait until it builds
- Close zEdit and save TEO.esp on exit
- If you install/update/remove mods or change your load order, rebuild TEO.esp.
Warning: This mod won't work if you merge your armor & weapon mods or change their esp names.
TEO is basically compatible with all mods except those which have overlapping functionality.
TEO is compatible with all perk overhauls except huge ones like PerMa, SkyRe and Requiem.
This means that Ordinator, Vokrii, Better Vanilla Perks are compatible.
TEO Fixes Module adds Animated Armory support for other weapon mods.
So AA patches for Heavy Armory, Immersive Weapons etc are not needed.
TEO Main Module is using DEPRECATED05 (Unknown 162) Actor Value.
TEO Main Module armors look better with UNP or vanilla body than with CBBE.
TEO Main Module is not compatible with mods which strongly change equipment distribution:
- YASH
- Requiem
- MorrowLoot and derivatives (but you can use Morrowloot Miscellania!)
TEO Main Module is not compatible with More Interesting Loot. Use Dynamic Dungeon Loot instead.
TEO Damage Module is not compatible with mods which add armor traits/properties:
- True Armor
- Know Your Enemy Armor Module
- (Know Your Enemy Creatures Module is totally compatible!)
Build Bashed Patch before TEO.
If you are using my other patchers, correct order is this:
- Bashed Patch
- TEO
- TUS
- TRE
Integration of Weapon Mods
Animated Armory support
- Heavy Armory
- Immersive Weapons
I recommend these great mods to have a fully realistic range of weapons:
- LeanWolf's Better-Shaped Weapons (replacer)
- Real Bows (replacer)
- Animated Armory
- Heavy Armory (patch for AA is available)
- Lost Longswords (choose 2H version)
- Immersive Weapons (patch for AA is available)
- Legendary Skyrim Crossbows
To further integrate these mods together, TEO does some changes to these weapons.
Currently these changes affect only names of weapons.
In next versions TEO will also change their stats
Name changes
- Animated Armory: Pike -> Half Pike
- Heavy Armory: Halberd -> Pollaxe (overlap with AA)
- Heavy Armory: Quarterstaff -> Short Quarterstaff (overlap with AA and IW)
- Immersive Weapons:
- IW: Longsword -> Bastard Sword (overlap with LL)
- IW: Imperial Ebony Sword -> Ebony Falchion(this is not a Legion weapon)
- IW: Daedric Halberd -> Daedric Fauchard (overlap with AA and HA)
- IW: Quarterstaff -> Long Quarterstaff (overlap with AA and HA)
- IW: Spear -> Hunting Spear (overlap with HA)
Morrowind-Inspired Armor System
Light Armor is vastly superior to Heavy Armor in vanilla game.
TEO fixes this by reworking the whole armor system.
Light Armor (Sneak skill)
This is technically Clothing but with Armor Rating.
It is as cheap and light as before, but is 25% weaker now.
So it is very light and quiet - the only type of Armor without debuffs for Thief skills.
That's why it's the only reasonable choice for sneaky thieves, assassins and hunters.
It also can be very cheap, so it's used by those who can't afford or don't need anything better.
Note: there are no Light shields.
Sneak tree receives a Light Armor branch
You also receive Sneak experience if wearing 2 Light pieces in combat
(same functionality as in Vokrii and Ordinator for Light/Heavy Armor)
- Light Armor Fit: 30 Sneak, 25% Armor bonus if wearing all Light Armor.
- Light Armor Training: 50 Sneak, Light Armor weighs nothing and doesn't slow you down when worn.
- Matching Light Set: 70 Sneak, Additional 25% Armor bonus if wearing a matched set of Light Armor.
Medium Armor (old Light Armor skill)
It is as strong as Light Armor was before, but is heavier and more expensive.
It also has pretty strong debuffs to Thief skills (Sneak, Pickpocket).
A balanced option which provides good protection as well as speed and reasonable cost.
It's not surprising that many soldiers, rangers and mercenaries will prefer it.
And it's not surprising that practical Medium Armor is so popular in Skyrim.
(Nords actually had racial bonus towards Medium Armor in Morrowind)
Heavy Armor (not changed)
It is untouched by TEO, so it is still heavy, strong and expensive.
It's a legit solution to those who need maximum protection no matter what the cost.
[size=3]It has very strong debuffs to Thief skills (Sneak, Pickpocket).
Light Armor is the only reasonable choice for Thief/Stealth characters.
Both Medium and Heavy Armor have strong debuffs to Sneak and Picpocket.
However there are no Lockpicking debuffs for gameplay reasons.
Armor debuffs
Medium cuirass: -20% sneaking, -10% pickpocketing
Medium helmet: -10% pickpocketing
Medium boots: -30% sneaking
Medium gauntlets: -30% pickpocketing
Heavy cuirass: -40% sneaking, -20% pickpocketing
Heavy helmet: -20% pickpocketing
Heavy boots: -60% sneaking
Heavy gauntlets: -60% pickpocketing
Any shield: -100% pickpocketing
There are no Light Armor shields in-game.
Generic Medium Armors
Vanilla Skyrim offers two comprehensive lines of progression for Heavy and Light Armor.
You know it, Iron -> Steel -> ... -> Daedric and Fur/Hide -> Leather -> ... -> Dragonscale.
Many of vanilla armors are converted to Medium type, but this doesn't break anything.
TEO fully implements not two but three lines of armor progression.
20+ new high-quality armor sets
This includes but is not limited to:
- New Nordic armors like chainmail and brigandine
- New Bosmer, Breton and Cyrodilic sets
- Lighter versions of Dwarven, Elven And Glass Armors
- Thalmor and Vigilants Of Stendarr get their own armors
- Stormcloaks, Dawnguard and Companions have more armors
Naming and appearance fixes
- Scaled Helmet is now unique and not a "hide helmet with stupid little horns"
- Steel Armor is no longer matched with Imperial boots and gauntlets
- Elven Armor is now a lot stronger, on par with Orcish (same as in Oblivion)
- New names: Elven -> Altmer, Dwarven -> Dwemer, Orcish -> Orsimer, Steel Plate -> Nordic Plate
Weapons Rebalanced
TEO implements True Orcish And True Daedric Weapon modules from Weapons and Armors Fixes.
Value, rating, weight and lvl list positions of some weapon materials are switched.
This makes them more balanced and consistent with the lore.
Vanilla: Orcish < Dwarven < Elven, Daedric < Dragonbone
TEO: Dwarven < Elven < Orcish, Dragonbone < Daedric
All Dragonborn content (except Stalhrim and Skaal) now is widespread in Skyrim.
Nordic weapons are widely used alongside Steel and Iron.
Bandits and mercenaries now often use not only Nord-made, but also foreign equipment:
Altmer, Breton, Bosmer, Dunmer, Cyrodilic, as well as salvaged Dwemer and Draugr stuff.
A lot of unique or semi-unique NPCs now have more appropriate armors and weapons:
Vanilla Skyrim + TEO
- Nobles have strong and expensive equipment
- Common mercenaries and warriors have more varied equipment
- Carriage drivers now have armor
- Other unique NPCs often get unique outfits
- Interesting NPCs also get unique outfits
With Immersive Armors AND/OR Immersive Weapons
- None of the IA sets are distributed to the leveled lists
- However, choices for unique NPCs are HUGELY expanded
- Interesting NPCs also use IA and IW stuff
- Many NPCs receive unique IW weapons
- Ship captains have Seadog Armor and cutlasses
- Redguards wear Redguard Mail
- Other improvements listed in the Factions section
With Populated Skyrim Series
- Bosmer hunters wear Bosmer Armor
- Dunmer mercenaries have Dunmer equipment
- All Knights wear Nordic and Cyrodilic Plate Armor
- Immersive Armors: Knight of the Faith wear Paladin Armor
- IA: Wandering Knights wear Nordic, Cyrodilic, Hedge Knight and Vanguard Armor
- All knights have Nordic (vanilla) or strong (Immersive Weapons) weapons
- Knights of the Faith have only blunt weapons
Imperial Legion now has 5 separate sets of equipment for different ranks.
Several Legion mods are supported.
Penitus Oculatus keep their original armor.
However, commander Maro wears same armor as other legates.
Vanilla
- Couriers, scouts and quartermasters - Imperial Light Armor
- Archers - Imperial Medium Armor (based on Imperial Studded + old Imperial Helmet)
- Infantry - Imperial Heavy Armor (old Imperial Armor + Officer Helmet)
- Officers - Imperial Heavy Armor + Full Helmet + new Imperial Officer Sword
- Legates and generals - General Tullius Armor
Immersive Armors
- Officers - Imperial Heroic Armor
- Legates and generals - Imperial Knight Armor
Perfect Legionnaire
- (overwrites IA, load after IA for proper textures!)
- Officers - Imperial Plate Armor (based on PL's General Tullius Armor + Full Helmet)
- Legates and generals - Imperial Templar Armor
Heavy Legion (you can use No Legion version, but patch is still available under Old Files)
- (overwrites IA, requires a compatibility patch with TEO)
- Couriers, scouts and quartermasters - Imperial Light Armor
- Archers - Imperial Medium Armor + old "Soldier's helmet"
- Infantry - Imperial Heavy Armor
- Officers - Imperial Heavy Armor + Officer Helmet
- Legates - Legate Armor
- Generals - General Tullius Armor
Stormcloaks
- Stormcloak Officers get new armor (Stormcloak Heroic Armor)
- 3 types of armor for common soldiers - Heavy, Light and Medium
- Soldiers have uniform chest armors, but varying helmets, boots and gauntlets
- Immersive Armors: Stormcloaks also wear Snow Bear Armor
- Immersive Armors: Ulfric gets Stormlord Armor
Thalmor
- Two new armor sets (Medium and Light)
- New Thalmor Armors are based on the Noldor Content Pack
Dawnguard
- Both vanilla armors are now medium
- New Dawnguard Plate Armor (includes vanilla heavy helmet)
- Officers wear Dawnguard Plate Armor
Vigilants Of Stendarr
- Vigilants have enchanted Robed/Plate Armor
- Immersive Armors: Carcette has Ebony Mage Armor
Companions
- Wolf Armor is now stronger and Medium
- Most Companions now wear Wolf Armor
- Kodlak as leader of the guild gets Ebony Armor
- Skjor and Farkas wear new Wolf Plate Armor
Orc Strongholds
- Orcs wear Scaled and Orcish Armor
- Immersive Armors: Orcs also wear Einherjar and Trollsbane Armor
- Immersive Armors: Stronghold chiefs have Warchief Armor
- Horses On Patrol - Orcs is supported
Other (with Immersive Armors)
- Alikr wear Redguard Knight Armor
- Hunters of Hircine wear Hunter Armor
- Knights of The Faith (Populated Skyrim) wear Paladin Armor
WEAPON SKILLS MODULE
Oblivion-Inspired Weapon System
New Weapon Skills
It's actually pretty stupid to divide weapons into one-handed and two-handed.
There is nothing really different between 1H axe and 2H axe, except it's weight.
However 1H sword and 1H axe are totally different weapons.
Nowadays there are also mods which add spears with custom animations.
However, spears still don't have a a specific Weapon type.
So I decided to divide weapons into Bladed and Shafted.
All perk overhauls are compatible.
Basically new system looks like this:
Bladed Weapons (old One-Handed skill)
- Short Blades - use Dagger perks - daggers and short swords from mods
- Curved Blades - use War Axe perks - katana, scimitar, all other curved swords
- (This includes vanilla swords like Orcish and all sabers/cutlasses added by mods)
- Straight Blades - use Sword perks - most of vanilla and modded swords
- Two-handed Blades - use Mace perks - all two-handed swords.
Shafted Weapons (old Two-Handed skill)
- Axes - use Battle Axe perks - all axes, but not halberds
- Blunt weapons - use Warhammer perks - all maces and hammers
- (This doesn't include quarterstaffs which are a type of polearm)
- Polearms - use Greatsword perks - all spears, halberds, glaives and quarterstaffs
Benefits of new system
- Spears get their own perks
- All perk overhauls are fully compatible
- Player now can easily change between 2H and 1H weapons
- The whole system now makes more sense from realism point of view
DAMAGE MODULE
Slash/Pierce/Strike/Critical Damage
Critical Damage was fully reworked.
Now it takes into account your Skill level (Blade, Shafted or Archery).
All alchemy/enchantment bonuses are also accounted.
Overall amount of critical damage now is very significant.
There are now 6 types of damage:
- Magic: Fire, Frost and Shock
- Non-magic: Slash, Pierce and Strike
All weapons have 1 or 2 types of Damage.
If weapon gets 2 types of Damage it will also be 25% weaker.
For example, Sword (Slash, Pierce) is 25% weaker than Sabre (Slash).
Different weapon classes have different Damage types.
Mods Heavy Armory, Animated Armory, Lost Longswords and Immersive Weapons add many new classes.
NOTE:
- If you use Animated Armory, install Plugin Leveled List Version
- You don't need any AA compatibility patches (Heavy Armory, Immersive Weapons etc)
- TEO will setup correct AA keywords for HA and IW weapons
Bladed Weapons
- Short Blades - daggers are Pierce, shortswords (HA) and tantos (IW) - Pierce/Slash
- Curved Blades - katanas, wakizashis, cutlasses, sabers (IW) and some of vanilla swords are all Slash
- Straight Blades - swords are typically Pierce/Slash, but rapiers (AA) are Pierce
- Two-handed Blades - real two-handed swords are Slash
- but one-and-half-handed swords like longswords (LL) are Pierce/Slash.
- I really think now that longswords should be 2H, because when I used 1H they were just better swords.
- Also, nobody ever used longsword/bastard sword together with a shield, unlike one-handed arming swords.
- So 2H longswords actually are historically accurate
Shafted Weapons
Axes - 1H axes will be Slash, but battleaxes have strong momentum, so they are Slash/Strike.
- However, double-edged Axes (IW Double Axes or vanilla Steel Battleaxe) are still Slash.
- Blunt weapons - boring but powerful. Strike.
- Polearms - spears are Pierce, halberds and glaives - Pierce/Slash, quarterstaffs - Strike.
- Blunt weapons and quarterstaffs have 50% lower Critical Damage.
All armors, regardless of their type (Light/Medium/Heavy), now also receive properties.
Each cuirass has a single Primary Property
- Plate - Slash x0.75
- Examples: Iron, Steel, Dwemer, Nordic Plate, Ebony, Altmer
- Segmented - Strike x0.75, Slash x1.25
- Examples: Scaled, Nordic Carved, Glass, Orsimer, Dragonscale
- Soft - Strike x0.75, Pierce x1.25
- Examples: Fur, Hide, Leather
- Note: Chainmail Armors are considered to be Plate
A cuirass can also have some Secondary Properties
- Warm - Frost x0.75
- Resistant - Strike x1.25, Fire x0.75, Shock x0.75
- Note: Resistant Armors are made of harsh, but brittle non-metal materials
- These are typically Crystal-based (Glass, Ebony...) or Bone-based (Chitin, Dragonscale...)
- Orsimer Armor is made of metal so it isn't Resistant!
Close-faced helmets and masks also have a Full Property
- Incoming Critical Damage Chance x0.5
- Pierce x0.75
- Time between Shouts 100% bigger
- Archery 75% worse
- Stamina Regeneration 50% slower
EPILOGUE
Credits and Gratitudes
I want to thank:
- matortheeternal, for developing zEdit and all the help I got from him.
The very possibility that this mod actually exists is because he created zEdit.
This guy is just amazing.
- MediumLowQuality from skyrimmods discord
for his help with the Papyrus and Skyrim game mechanics.
TEO 3.0 wouldn't be possible without him.
- hothtrooper44, for allowing me to rework distribution of Immersive Armors to make it more compatible with TEO.
Now I managed to do this as I always wanted:
TEO nearly doubles amount of generic low/medium level armors in game,
and IA provides unique outfits for named NPCs, who are now really memorable.
- EnaiSion, for Vokrii/Ordinator script that grants armor experience when in combat
- all mod authors, that set open permissions or specifically allowed me to use their assets in this mod.
You can find full list of their mods, credits and descriptions of what I took in the "Permissions and Credits" tab.
List of authors who have created full armor sets that are now included in TEO:
VAultMaN30 - Yet Another Guard Armor and Early-Middleages Helmets pack, edited by aicy and NorthWar
Maty743 - Bosmer Armor Pack, Noldor Content Pack and Matys Mithril, with ground models by giggityninja
Lestryagain - Truly Light Elven Armor (male), Truly Light Elven Armor (female) and Truly Light Glass Armor (female) (together with OperatorCactus)
lumps - Heroic Stormcloak Armor
patobek - Crimson Ranger Armor
Baraban - Witcher 2 Style Dawnguard and Standard Heavy Plate
Faelrin - Wolf Knight Armor
MadCat221 - Robed Steel Plate Armor
NordwarUA - Chainmail armor
NordwarUA - Heavy Nordic Armor
NordwarUA - NordwarUA Mod Resource
Toasty Fresh - Gothic Plate Armor
QwibQwibMods - Mage's Plate Armor - Heavy Armor for Mages
List of authors who have created some armor parts, which are now included in TEO:
navida1 - Improved closefaced helmets
Brumbek - Semi-Open Guard Helmets
QwibQwibMods - Stormcloak Warrior Armor - Lore friendly mashup - Optional Replacer
cyrkon - Medium and Light Dwarven Armor
rahman530 - Lore Friendly Armor Pack
Delincious - Shields of Skyrim
Franklin Zunge - Brigandage
Omesean - Einherjar Armor
Batmanna - Warmonger Armory
QuickFox - Open Faced Dwarven Helmet
Afrotoast42, Lordofwar, Redxavier, TH3WICK3D1 - Witcher 2 Armor Collection
TheMalfazar - B-D-Y-E-B Shield Mod
I also want to thank billyro for allowing me to include his Imperial Captain Sword.
Armors
Improved Closefaced Helmets
Perfect Legionnaire - Imperial Armor Reforged 6-0
I recommend to install all optional files except "Full Helmet Open Face".
You don't need that one if you have Improved Closefaced Helmets
Heavy Legion - good alternative to PL. Requires a compatibility patch with TEO.
Immersive Armors - Since 1.4 TEO totally disables MCM and scripted distribution.
Comprehensive Sleeves Pack - check also it's optional files
Practical Female Armors - load it before Comprehensive Sleeves Pack.
Guards Armor Replacer - if you use Original ESP, you must install compatibility patch
Weapons
LeanWolf's Better-Shaped Weapons
Real Bows
Legendary Skyrim Crossbows
Heavy Armory - New Weapons - don't install True Orcish Patch
Immersive Weapons - this is still the best compilation of non-vanilla styled weapons.
Especially after the latest SSE update.
Animated Armoury - Rapiers Pikes and Halberds with third person animations - install Plugin Leveled List Version.
You don't need Heavy Armory and Immersive Weapons Patches. TEO will handle this
Royal Armory - New Artifacts - Since 1.4 TEO disables scripted distribution and handplaces all weapons on NPCs.
Lost LongSwords - choose 2H version
Dawnguard Arsenal
Unique Uniques
NPCs
DIVERSE SKYRIM
Immersive Patrols
Populated Skyrim HELL EDITION (or just Roads and Cities.
NPCs from these two modules have unique outfits, assigned by TEO)
Horses On Patrol
Interesting NPCs (these will also use Immersive Armors!)
Citizens of Tamriel