Tired of broad, thick weapons that would be far too heavy, blunt or unwieldy in actual combat? Maybe you find their styles a little too unconventional or just plain ugly? This mod simply reshapes the weapon meshes and is compatible with re-texture mods.
Requirements
This mod does not have any known dependencies other than the base game.
You MAY use these meshes in your mod PROVIDED THAT: - you credit me (a link to this mod in your Desc is nice but I'll settle for mention in the credits), - you're not simply re-packing all or a good part of this mod (no mod packs), - you're not charging money for the mod!
File credits
747823 for the original WotTE scimitar mesh which I've modified. CaBaL120 for letting me use his textures, which I've modified. palistov for spinning arrow mesh. Girl with massive weapon art by M Rakhmatullin.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.1.03
+ a couple of the new glowy Daedric sheath textures were mis-named.
Version 2.1.02
+ Fixed some options in the installer.
Version 2.1.00
+ Many weapons re-done to a higher quality, some even re-widened a bit
+ New vanilla sheaths option for all weapons, even strap-holster for some that had nothing in vanilla
+ New red-glowy sheath retexture for Daedric blades to better match
+ New plainer scimitar option with no gem (fancy still available)
+ Fixed some left sheath meshes that faced the wrong way
+ New installer
Version 2.0.09
+ Updated all refraction meshes: glass + stalhrim + Chillrend + Keening. I made the texture mesh smaller than the refraction mesh else this caused flickering in SSE and also if you use TAA in Classic-rim.
+ Smoothed the glass sword guard
+ Minor seam offset fix on the stalhrim battlaxe
- If you don't use any of the refraction options then you probably don't need this update
Version 2.0.08
+ I went through all the meshes with Zilav's NifScan and fixed all the errors it came up with.
- These were mostly unused vertex colors, nothing that crashed the game.
+ Dragonbone Sword tweaked - slightly wider crossguard
+ Dragonbone Battleaxe tweaked - blade and spike angles
Version 2.0.07
+ minor fix to dwarven dagger
+ improvements and minor fixes to glass dagger and greatsword
+ tweaks to nordic battleaxe
+ nordic waraxe added
Version 2.0.06
+ Ebony battleaxe added: it's still huge, just less so
+ Orcish battleaxe added: just tweaked the general shape to be less dumb
+ Steel battleaxe added: added half-moon blade to leading edge
+ Dragonbone weapons all: smoothed the pommel rings and the sheath tips
+ Dragonbling Gemling option added: high-quality translucent gems, requires Gemling Queen Jewelry mod
+ Dragonbling (previous opaque version still available): larger gems
+ Dragonbone sword: redid the crossguard
+ Dragonbone quiver: edits so last 5 arrows appear in quiver like for other quivers
+ Bound battleaxe mesh fixed
+ Bound quiver mesh added
+ Ebony + Ceremonial dagger: rounded sheath tips
+ Dwarven weapons: rounded sheath tips
+ Dwarven sword and dagger improved
Version 2.0.05
+ Daedric Waraxe added
+ Elven Waraxe added
+ Sheaths for Silver swords retextured to match
+ Steel + Skyforge Swords and Greatswords improved (hilt, pommel, guard)
+ Optional Silver compatible meshes for FrankFamily's UHSS mod
+ Bound Battleaxe added
+ Nordic Greatsword improved (slimmer, hook removed, round pommel)
+ Nord Hero Sword sheaths tweaked to better match
+ Imperial sword option for SRShiny Imperial mod in SRS patch
+ Fixed vanilla bug with Dragonbone quiver: part disappeared with only one arrow left
+ Fixed specular colour for DragonBling sapphire and emerald options (they were all ruby)
+ Fixed texture distortion on Dwarven and Dragonbone Dagger sheaths (they were a bit squeezed)
+ Keening added - working bloodmesh, Dwarven sheath and optional Refraction
Version 2.0.01
+ Steel Sword collision fixed with recent USKP fix
+ Blade of Sacrifice added (Ebony Dagger mesh)
+ MaleDarkElf loadscreen art with Daedric daggers added
+ Daedric Sword and Dagger collision fixes
+ Nightingale Blade scabbard given a more colour-matched texture
+ Stalhrim Greatsword - fur tweaked not to show through the sheath
+ Stalhrim scabbards given a more colour-matched texture
+ Nordic Battleaxe added
+ Nordic Sword - guard changed (inverted)
+ Nordic scabbards given a more colour-matched texture
+ Scimitar - collision fixed (WotTE collision was cylindrical)
+ Sunhallowed and Bloodcursed Elven arrows added (Elven mesh) (DG)
Version 1.9.9
+ Ebony dagger added.
+ Daedric dagger added.
+ Bound dagger mesh included (Dragonborn only).
+ Mehrune's Razor added, including separate quest pieces.
+ Tweaks to the iron, steel, skyforge and dragonbone dagger blades.
+ Added DragonBling Emerald and Sapphire options.
+ Changed BSW Scimitar texture names for compatibility.
+ Fixed Nightingale Blade blood mesh.
+ Minor tweak to Elven Greatsword.
+ Fixed collision for Nordic Greatsword when dropped.
Version 1.9.6
+ Elven Dagger added.
+ Elven Sword and Greatsword changes.
+ Iron Dagger added.
Version 1.9.5
+ Dwarven Dagger added.
+ Glass Dagger done.
+ Dragonbone Dagger tweaked - reduced texture stretching.
+ Refraction with blood option added - blood cannot show on 'for Transparency' meshes.
+ RedguardMale loadscreen updated with new Scimitar.
Version 1.9.4
+ Orcish Dagger added.
+ Scimitar replacer added - used mesh/textures from WotTE mod: fixed some gaps and bad triangles, added real blood mesh, and re-shaped slightly.
+ reworked Orcish Sword: put some slight curve back in.
+ reworked Silver Sword and Greatsword: further slimming.
+ reworked Stalhrim Sword and Greatsword: smoother shape. Sword given steel sheath to match greatsword.
+ reworked Daedric Sword including Bound Sword mesh: put some curve back in, smoothed some corners and added sheath.
+ Daedric Greatsword given a sheath.
+ High Elf loadscreen model redone using the USKP version (USKP not required).
+ All quivers added.
+ BAIN- friendly folder structure:
0## - Swords,
1## - DSR left sheath meshes,
2## - No Greatsword Sheath meshes,
3## - Quivers.
Version 1.8.3
+ All-in-one installer added! All option combinations now available.
+ Iron sword given a sheath, but not otherwise touched.
+ Dawnbreaker Dwarven sheath option added.
+ Dawnbreaker for ENB option added (particle patch version).
+ Minor tweaks to the Iron and Elven greatsword sheaths.
Version 1.8.2
+ added scabbards to Nord Hero Sword and Greatsword.
+ slimmed the tip of the Stalhrim Greatsword a little more.
Version 1.8.1
+ Nightingale Blade + full sheath added.
+ DSR swords rotated so that belt tabs face back.
Version 1.8.0
+ Stalhrim Sword + full sheath added (Dragonborn required).
+ Stalhrim Greatsword + full sheath added (Dragonborn required).
+ Dawnbreaker hand position adjusted slightly.
+ Ghostblade and Drainblood Sword meshes included.
Version 1.7.4
+ Dawnbreaker addeed + added sheath
+ Dragonbone greatsword vanilla hand position adjusted.
Version 1.7.3
+ Dragonbone Sword added (Dawnguard required).
+ Dragonbone Greatsword added (Dawnguard required).
+ Edits to Daedric Greatsword - smoothed the guard and slimmed the hilt.
+ Minor tweaks to Silver Sword and Greatsword - reduced the taper somewhat.
Version 1.7.2
+ Orcish Sword and Greatsword scabbards given a real hole at the top (instead of a black texture).
+ New customised scabbard for Steel and Skyforge Steel Greatswords.
+ Fixed a vanilla (+aMB) texture hole on the Orcish Greatsword hilt by UV tweaking.
+ Fixed the collision objects of the Orcish swords to better match their new shapes.
Version 1.7.1
+ Added Orcish Greatsword + scabbard.
+ Added scabbard to Steel and Skyforge Steel Greatswords.
+ Major edits to Ebony Sword.
+ Fixed a vanilla UV error on the Orcish Sword pommel and smoothed it.
+ Reshaped scabbards for Steel and Skyforge Steel Swords.
Version 1.7
+ Added Orcish Sword.
+ Major edits to Daedric Sword and Bound Sword flame mesh.
Version 1.6.1
+ Added Iron Greatsword.
+ Added scabbards to Dwarven, Elven, Glass and Ebony Greatswords.
- Minor tweaks to Ebony sword sheath.
Version 1.6
+ Added Silver Sword + full sheath.
+ Added Silver Greatsword + full sheath.
- Minor tweaks to Draugr/Nord Hero Greatswords.
Version 1.5.1
+ Added Imperial sword.
- Major tweaks to Elven and Glass Swords.
- Further slimmed Elven and Glass Greatswords.
- Minor tweaks to Daedric and Steel Greatswords.
Version 1.5
+ Dwarven greatsword added.
+ Dwarven sword added.
- Tweaks to the Glass greatsword.
Version 1.4
+ Glass sword added, including Chillrend.
+ Glass greatsword added.
- Minor tweaks to Steel sword and NordHero/Draugr greatsword.
Version 1.3
+ Elven sword added.
+ Bound sword with BSW daedric mesh added.
- Some minor tweaks to some of the other swords.
Version 1.2
+ Elven Greatsword added
- fixed some clipping issues with dual wielding (affected vanilla too).
- put a pommel back on the daedric sword, the hilt ended a bit too abruptly.
- tweaked the uv-mapping on the ebony greatsword a bit, but it really needs a re-texture.
- v1,2b: Fixed a small gap I found in the steel sword while making the skyforge patch, also widened the guard a bit so the nice textures there don't look squeezed.
Version 1.1
+ Steel Sword
+ Steel Greatsword
- Fixed missing ebony scabbard for NPCs
- Fixed missing blood meshes for NPCs
Version 1.0
Initial release.
+ Daedric sword
+ Daedric greatsword
+ Ebony sword
+ Ebony greatsword
+ Ancient Nordic sword
+ Ancient Nordic greatsword
+ Nord Hero sword
+ Nord Hero greatsword
A simple reshaping of the vanilla weapon meshes so that they're not so big/bulky/ugly(IMO).
The meshes have been painstakingly reshaped and fixed, NOT simply thinned/flattened uniformly.
The meshes WILL WORK WITH ANY re-textures (yes blood too), look at their shape in the images, not the textures!
Don't take the old joke images too seriously, I made them ages ago never expecting this mod's popularity. ¯\_(ツ)_/¯
INSTALLING
This mod consists of REPLACEMENT MESHES ONLY: there are no vanilla textures.
There is no .esp file, so you will not find it in your load order or plugin list.
Install order IS important, you must overwrite other mod's files to get the new shapes.
Use the installer - requires a mod manager - pretty much everything is optional.
100% SAFE: installing/uninstalling or changing options mid-game will have NO effect on your savegame.
OPTIONS in installer:
EVERYTHING! Don't like the new scimitar? Don't select it in the istaller.
Left sheath meshes for dual-sheath mods - requires a mod like DSR - overwrite its meshes.
Sheaths: select if you want sheaths for anything that doesn't have one in vanilla, including greatswords.
aMidianBorn Skyforge weapons: requires aMB Skyforge mod - overwrite its meshes.
Runed Nord Hero Weapons: requires RNHW mod - overwrite its meshes.
FrankFamily's Ultra HD Silver Sword: requires UHSS mod - overwrite its meshes.
FrankFamily's HD Imperial Weapons: requires FHDIAaW - overwrite its meshes.
Dawnbreaker: choice of either vanilla, Elven or Dwarven sheath versions, + ENB particle patch versions.
DragonBling weapons: your choice of a ruby, emerald or sapphire gem in the pommel, or vanilla gem-less.
New scimitar model, choice of plainer or fancy with gem.
Glass/Stalhrim/Keening Refraction looks better than vanilla, or can be used for transparent weapons which requires skysan4298's mods (glass|stalhrim) - overwrite his meshes. Note: Skyrim's engine causes parts of the refraction to disappear when held up before particle effects like smoke. Parts of the blood may also disappear based on viewing angle with the transparent option.
Separate optional download files:
DragonBling Gemling All Standalone: requires Gemling Queen Jewelry's textures. Adds ruby, sapphire and emerald Dragonbone versions to the crafting menus (doesn't touch the vanilla weapons, so you'll have 4 different types of Dragonbone weapons in-game). Main file still required to change the vanilla weapons).
Dawnbreaker Greatsword: added to bottom of Forrelhost dungeon, doesn't replace one-hander. Uses vanilla Dawnbreaker enchant.
SkyRealism - Shiny patch: requires SR-S - overwrite its meshes. Makes armour and weapons reflective like polished metal, but not compatible with other retextures like aMidianBorn. Note: some of his textures are missing mipmaps, causing a slight lag when viewing, this causes some loadscreens like the nord in full plate or the guy in full dwarven gear to appear partially invisible.
Daedric Reaper patch: separate optional file - requires Daedric Reaper mod - overwrite its meshes.
COMPATIBILITY Compatible with everything except other MESH-replacing mods.
If a re-texture mod includes meshes, then the new textures will usually still be used, unless the author changed the texture filenames/paths, then a patch is needed.
Replacer mods that change weapons with completely new, uniquely-shaped meshes require no patch; just install that mod after this one to use their meshes.
Fully compatible with mods that change any weapon stats, enchants, etc using a plugin (.esp).
Fully compatible with mods that add new weapons (like Immersive Weapons), even if the new weapons are variants of vanilla weapons. If those mods use for ex. a vanilla sword to make a spear, that sword-spear will NOT look like my sword unless they used my mesh as a base. I will not make patches for such weapons, ask sword-spear guy.
PROGRESS:
Quivers: All - Arrows are slightly longer than vanilla