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LeanWolf and masterofshadows

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About this mod

Tired of broad, thick weapons that would be far too heavy, blunt or unwieldy in actual combat? Maybe you find their styles a little too unconventional or just plain ugly?
This simple weapon MESH RESHAPING mod is fully compatible with popular mods and ANY TEXTURES.

Permissions and credits

Take the paddlin' outta battlin'!
-> For Skyrim Special Edition <-
-> For XBox One

If you go to The Elder Scrolls wiki and look at any previous game's swords, you'll see they were more realistically shaped.
For some reason Bethesda decided to go with WoW-style foam paddles for Skyrim.
By this mod's immediate popularity, that decision did NOT sit well with many of us.

  • The weapon meshes have been painstakingly reshaped and fixed, NOT simply thinned/flattened uniformly.
  • The meshes WILL WORK WITH ANY TEXTURES (weapon or blood), so ignore any textures seen in the images.
  • The blood meshes have been reshaped together with the blades - and many fixes were made while I was at it!
  • Obviously these meshes will affect ALL weapons, not just the player's.
  • The meshes have not been made denser (occasionally a few polys are added to smooth a curve or ease a texture distortion), although the same 1stPerson meshes have been used for the (usually slightly less dense) NPC meshes (half the work) but this should have a negligible effect on framerate.
  • Don't take the images too seriously, I made them as a joke, never expecting this mod's popularity. Most are outdated and don't really do the weapons justice. See the user images for a better impression.

This mod consists of REPLACEMENT MESHES ONLY: there are NO replacing textures
and NO default .esp file
(so don't look for it in your load order or plugin list,
and it cannot be responsible for adding anything to your game).
Use the installer - requires a mod manager, everything is optional.

Folder structure for manual install (not recommended):
  • Each folder contains the files that have to be placed into your game's 'Data' folder for that option:
  • 000 BSW Textures: Contains matching sheath textures for some swords + the new Scimitar textures.
  • 0## Folders: Main weapons: Sword, axe and dagger meshes, also contains any related loadscreens for those weapons.
  • 1## DSR Folders: Left sheath meshes for the Dual Sheath Redux mod - overwrite DSR's meshes.
  • 2## NGS Folders: Greatsword meshes without sheaths (vanilla style) - overwrite the GS meshes from 0## Folders.
  • 3## Arrow Folders: Quiver meshes - doesn't include in-flight arrows so you can use spinning arrow mods.
  • If you don't know how to install/uninstall manually then you probably shouldn't be doing it!

Installing and uninstalling this mod will have NO effect on your savegame whatsoever.

  • EVERYTHING! Each group is optional (example: install steel, but not daedric, etc.), the installer gives you the choices. If, however, you only want individual weapons, then you'll have to edit out those meshes yourself.
  • Dual Sheath Redux: Left-hand sheath meshes - requires DSR - overwrite its meshes.
  • NO Greatsword scabbards: for those who DON'T want greatsword sheaths (vanilla-style).
  • aMidianBorn Skyforge weapons: requires aMB Skyforge mod - overwrite its meshes.
  • Runed Nord Hero Weapons: requires RNHW mod - overwrite its meshes.
  • Ultra HD Silver Sword: requires UHSS mod - overwrite its meshes.
  • Dawnbreaker: choice of either Elven or Dwarven sheath versions, + separate optional (esp) 2-handed version.
  • DragonBling weapons: adds ruby, emerald or sapphire pommel stones to the Dragonbone meshes (DG only).
  • DragonBling Gemling All Standalone: separate optional file - requires Dawnguard and Gemling Queen Jewelry's textures. Adds high-quality translucent Ruby, Sapphire & Emerald Dragonbone weapons to the crafting menus (esp). Doesn't touch DG's Dragonbone weapons, so you'll have 4 different types of Dragonbone weapons in-game (you still need my main file to change the vanilla DG weapons). Optional DSR & NGS meshes included. Only adds the weapons I've edited so far: sword, greatsword, dagger, battleaxe and quiver. Requires Dragonbone crafting and flawless gems, same stats but greater value based on gems.
  • Refracting Glass/Stalhrim(DB)/Keening: Refraction makes glassy parts look glossy and reflective. These can be used as-is for glossy opaque weapons (looks cool) or together with skysan4298's mods (glass|stalhrim) for transparency (overwrite his meshes). There are two refraction options are: 'Opaque' (refraction+blood), and 'For transparency' (refraction+transparent); Skyrim can't show all 3 (refraction+transparent+blood). Note: Skyrim's engine causes parts of the refraction to disappear when held up before particle effects like smoke. Parts of the blood may also disappear based on viewing angle due to the refraction.
  • SkyRealism - Shiny patch: separate optional file - requires SR-S - overwrite its meshes. Makes armour and weapons reflective like real polished metal, but not compatible with other retextures like aMidianBorn. Note: something about his textures cause a slight lag when viewing his meshes, this causes some loadingscreen items with alot of his textures applied (like the nord in full metal plate or the guy in full dwarven gear) to only partially load. Similar to refraction, the reflection can't really be appreciated in screenshots, but if you actually play the game it does look very pretty.
  • Daedric Reaper patch: separate optional file - requires Daedric Reaper mod - overwrite its meshes. Changes the sword using my Daedric sword mesh.

Compatible with everything except other MESH-replacing mods.

  • Examples of mesh-replacing mods include Closer Quivers and Insanity's Ebony Sword Replacer - if you want to keep those mods then install them after BSW, or simply don't select the relevant options in this installer.
  • The bad female arrow placement is an ANIMATION problem, compounded by everybody making their arms/hands different sizes; longer arrows won't fix the bad bowstring and would be too long for males. Use the bow animations from Pretty Combat Animations for properly aligned female bow animations. That said, my arrows are a bit longer than vanilla.


Swords, Daggers and Greatswords that didn't have proper scabbards have been given them (except Ancient Nordic, see FAQ), only the Greatsword sheaths are optional. Don't like a particular sheath? Easily deleted in Nifskope (open, click on Scb, CTRL+DEL, save).

  • All Quivers (DG + DB DLC Quivers included) Arrows are slightly longer than vanilla
  • Daedric: Sword + Greatsword + Dagger + Waraxe + Battleaxe (incl. Bound Weapons)
  • Ebony: Sword + Greatsword + Dagger + Battleaxe (incl. Blade of Sacrifice + Nettlebane)
  • Ancient Nordic: Sword + Greatsword (incl. Drainblood + Ghostblade)
  • Nord Hero: Sword + Greatsword + optional Runed Nord Hero meshes (requires RNHW)
  • Steel: Sword + Greatsword + Dagger + Battleaxe
  • Skyforge: Sword + Greatsword + Dagger + Battleaxe (requires Wolf Armor and Skyforge Weapons)
  • Elven: Sword + Greatsword + Dagger + Waraxe
  • Glass: Sword + Greatsword + Dagger (incl. Chillrend) + optional refraction
  • Dwarven: Sword + Greatsword + Dagger
  • Imperial: Sword
  • Silver: Sword + Greatsword + optional Ultra HD compatibility (requires UHSS)
  • Iron: Sword + Greatsword + Dagger
  • Orcish: Sword + Greatsword + Dagger + Battleaxe
  • Dragonbone:(DG only) Sword + Greatsword + Dagger + Battleaxe + optional jeweled versions + new arrowhead
  • Dawnbreaker: + ENB Particle Patch version + 2 scabbard options + separate optional Greatsword version
  • Stalhrim:(DB only) Sword + Greatsword + Dagger + Battleaxe + optional refraction
  • Nightingale Blade
  • Mehrune's Razor (including separate quest pieces)
  • Nordic:(DB only) Sword + Greatsword + Waraxe + Battleaxe
  • Scimitar (replaced with an edited mesh from the Weapons of the Third Era mod)
  • Keening + optional refraction

Re-coloured scabbard textures were made using vanilla or aMidianBorn BoS textures (with permission).

You MAY use these meshes in your mod provided that:

  • you credit me (a link to this mod in your Desc is nice but I'll settle for mention in the credits),
  • you're not simply re-packing all or a good part of this mod (no modpacks),
  • you're not charging money for your mod,
  • you can PM me to let me know, but you don't have to.
I spent ALOT of time on these (more than I'd care to admit, even to myself),
so I don't think a little shout-out is asking too much. :)

About my 2 swords setup in the Screenshots:

  • Having both sword AND greatsword on the back was achieved by a custom edited skeleton.nif and the GearedUp ini tweak.
  • PLEASE DO NOT PM ME ASKING ME HOW TO DO THIS!  The following is all the explanation I'll give:
  • The skeleton.nif file tells Skyrim where sheathed weapons hang on the body. There are several available as mods here or you can adjust the nodes yourself in Nifskope (it involves finding the proper weapon node and moving/rotating it until happy). Remember that if you move the sword node up beside the 2-hander like I did then you'll also need new sheathing animations for the new position - these are also available in several mods.
  • The ini tweak lets you see your Favourited dagger, sword, mace, axe, bow and 2-handed back weapon all simultaneously, and it will work for ANY Favourited weapon (mod/dlc/etc) without having to use any complicated mods. Unfortunately it requires that you get used to sheathing your current weapon before drawing another or casting with that hand (which is just realistic imo). Forgetting to do this will cause visual weapon anomalies which can be fixed by un-Faving the weapon. This is an awesome feature that was never finished and so it's disabled by default; to enable it you simply put bDisableGearedUp=0 under [General] in your Skyrim.ini (in Your Documents).
  • New since I wrote this section: Equiping Overhaul and All Geared Up are mods that do what the ini tweak does, and you can also now move your sheathed weapons around using RaceMenu or ECE.
  • No I won't release my custom skeleton, it's tweaked to my personal preference together with animations from several mods, so please don't ask.
  • I take no responsibility for you messing up your game with this information, I put it here because many have asked about it. If you don't know what you're doing and mess with your game it's all on you. I encourage searching the net and experimenting (it's how I learned everything) but at your own risk.