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Maty743

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maty743

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About this mod

A lore friendly Armor pack containing 5 main sets with 29 armor pieces and 6 weapon pieces. All races and sexes supported.

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Italian
Donations

Firstly a HUGE THANKYOU to Arynn for letting me use one of his assets. Please take the time to look at the credits section for the full list and details. It would be greatly appreciated. Also thank you everyone for your support and constructive criticism. Your input has helped me strive to improve and reach closer to my potential. So thank you and enjoy this and the many other of my mods to come :)




Light Armor. All items Require the Elven Smithing perk. They can be created at any forge under the Elven category.
The armor stats are similar to to Elven armor stats

The first 2 digits will be unique for you depending on what load order this is.
[size=4pt]1. Bosmer Armor[/size] id=XX000D62 [size=4pt]2. Bosmer Helmet[/size] id=XX000D65 [size=4pt]3. Bosmer Mask[/size] id=XX001833 [size=4pt]4. Bosmer Gloves[/size] id=XX000D63 [size=4pt]
5. Bosmer Hood
[/size] id=XX000D67 [size=4pt]6. Bosmer Hooded Helm[/size] id=XX000D66 [size=4pt]7. Bosmer Boots[/size] id=XX000D64
[size=4pt]8. Bosmer Shoulder Cape[/size] id=XX001832 [size=4pt]9. Bosmer Arrow[/size] id=XX009A0D [size=4pt]10. Bosmer Short Blade[/size] id=XX00845F
[size=4pt]11. Bosmer Bow[/size] id=XX009488



Heavy Armor. All items Require the Advanced Armors perk. They can be created at any forge under the Elven category.
The armor stats are similar to Steel Plate armor stats

The first 2 digits will be unique for you depending on what load order this is.
[size=4pt]1. Bosmer Reinforced Armor[/size] id= XX005E33 [size=4pt]2. Bosmer Reinforced Gauntlets[/size] id= XX005E36 [size=4pt]3. Bosmer Reinforced Helmet[/size] id= XX005E60 [size=4pt]4. Bosmer Reinforced Hooded Helm[/size] id= XX005E61 [size=4pt] 5. Bosmer Reinforced Boots[/size] id= XX005E5F
[size=4pt]6. Bosmer Full Cape[/size] id= XX0048D0



Light Armor. All items Require the Glass Smithing perk. They can be created at any forge under the Elven category.
The armor stats are similar to to Glass armor stats

The first 2 digits will be unique for you depending on what load order this is.
[size=4pt]1. Bosmer Elder Armor[/size] id= XX002DD9 [size=4pt]2. Bosmer Helmet[/size] id= XX005E5D [size=4pt]3. Bosmer Elder Gloves[/size] id= XX002DDA [size=4pt]4. Bosmer Elder Hooded Helm[/size] id= XX002DDB [size=4pt]5. Bosmer Elder Hood[/size] id= XX002DDC [size=4pt]6. Bosmer Elder Boots[/size] id= XX005E5E
[size=4pt]7. Bosmer Elder Shoulder Cape[/size] id= XX002DDD [size=4pt]8. Bosmer Elder Arrow[/size] id= XX009A0D
[size=4pt]9. Bosmer Elder Short Blade[/size] id= XX0089C2 [size=4pt]10. Bosmer Elder Bow[/size] id= XX00948A



Heavy Armor. The Wild Hunt armors can only be acquired by defeating the Champion of the Hunt. The Champion of the Hunt can be found at Shadowgreen Cavern just north of the Thalmor Embesy (Top left of skyrim). It is highly recommended to be a high level character as you will be facing off against a level 80 character and other strong enemies. The armors have the same armor stats as Dragon bone and Dragon Scale armors
The first 2 digits will be unique for you depending on what load order this is.
[size=4pt]1. Wild Hunt Armor[/size] id= XX0022FC [size=4pt]2. Wild Hunt Hooded Helm[/size] id= XX0022FD [size=4pt]3. Wild Hunt Gauntlets[/size] id= XX0022FE
[size=4pt]4. Wild Hunt Boots[/size] id= XX0063C4



Light Armor. The Wild Hunt armors can only be acquired by defeating the Champion of the Hunt. See Wild Hunt description above.
[size=4pt]1. Wild Hunt Hood[/size] id= XX002864 [size=4pt]2. Wild Hunt Light Gauntlets[/size] id= XX002DE4 [size=4pt]3. Wild Hunt Light Boots[/size] id= XX002DE1
[size=4pt]4. Wild Hunt Light Armor[/size] id= XX002DDE


Update 1.3 installation: Just make sure the .esp and the .bsa are directly in the data folder.
Installation is very simple. Just make sure that the .esp file in inside the Data folder. This Meshes folder should be merged with the Data meshes folder and this texture folder should be merged with the Data texture folder. Path for Meshes: Skyrim/Data/Meshes/Armor/BosmerArmorMATY743/(All mesh files and some folders). Path for Textures: Skyrim/Data/Textures/Armor/BosmerArmor/(All texture files).
Note. Some people are having the bug where the folders a extracted twice inside each other. So instead of Skyrim/Data/Meshes/Bosmer/[files here] the folders are being extracted as Skyrim/Data/Meshes/Bosmer/Data/Meshes/Bosmer/[files here]. This will cause the items to be invisible in game. The fix is just drag or cut the last deepest meshes folder and past it inside the data folder. Agree to merge and it should work. This task needs to be preformed on both the texure and mesh folders. I might change the file format for next update so that it use .bsa files. Hopefully that will solve the issue


Please go give these contributors some Kudos and check out and endorse their amazing mods as without their help this mod might not have come to completion.
- Firstly a huge thank you to [size=4pt]Arynn[/size] for allowing me to use his amazing chest/vest mesh as a base starting point for my armor. Without this asset it would have taken me a great amount of time to get the look I wanted and I may have even ditched the project all together. Check out his superb oblivion mods, especially the lotr ones. I just wish I had known about these when I was playing oblivion last.
Oblivion mod profile
Skyrim mod profile

- Secondly a big thank you to [size=4pt]Isilmeriel[/size] for letting me use her Dagger meshes and some base textures. I absolutely love these Daggers and also the rest of her superb lotr weapon pack. I highly recommend getting this pack if you do not have it already as it blends perfectly into skyrim.
Skyrim mod profile

- I would also like to credit Bethesda for their great game and continuing to support the modding community. The developers of Blender and Nifscope.

- Lastly thankyou to all that have supported me, given me ideas and support etc. Especially NWaldinger and alduin78 who have helped keep me on track and motivated. Thanks :)

[size=5pt]DONATORS[/size]
Thank you to users that have decided to make a donation. It is really appreciated. [size=3pt]Thanks! :D [/size]
- VxVanguard321
- Tfig2110

I now have a facebook page! So now you can easily get mod updates, chat to me, give me ideas, sketches, organize mod projects or anything really. You may even on occasion get access to betas so I can get feedback before releasing final mods. This is the best place to message me as Nexus and steam workshop have limited messaging capability so on here I will always have a record of conversations:)
Maty743 Modder Facebook Page


[size=5pt]Permissions[/size]
- For all cases in which permission is granted to use assets all credits must be clearly stated and have links. So you will need to credit and link to this file but also have the sub credits for this eg. Arynn and Isilmeriels need to be credited.
- Translations are fine as long as it is credited correctly including the links of the authors I have credited.
- [ EDIT 21 JUNE: You are allowed to use this in armor packs as long as it credited properly as stated in the first section of the permissions.]
- [EDIT April28 2015] You can use this mod and its assets in any mod under these conditions. It can not be used in a  payed mod. You can not be using a service like patreon where you would be getting profit from releasing the mod. Normal donations are fine. As usual credit and link should be given.

[size=5pt]Change log[/size]
[size=4pt]June 18 V1.2[/size]
- A small update to add armors to leveled loot lists
[size=4pt]June 23 V1.3[/size]
- Light Hunter armor is now lose in the little island. Mannequin has been removed due to some people having bugs with it.
- File format has changed. Now I have saved as .bsa. This should solve the weird issue were files were unpacked twice inside each other.
- All Bosmer Hunter npc's will now wear Bosmer plain armor.
- Added armor to some Bosmer characters. Depending on the character and the back story they might be wearing the armor or it may be in their home. Only Bomser I felt suited the armor have been added.
- Changed Angi from a nord to a bosmer and given bosmer armor. The back story doesn't say anything about her having to be a nord. Since she is an archer trainer I felt she was better suited to be a bosmer. Sorry if this annoys some people.
- Added a Hireling follower "Larethia" to Dead Man's Drink in Falkreath. She is equipped with bosmer armor and weapons and will use dual daggers as well as bow. Her voice is the same as Jenassa Hireling.