Oblivion

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RedBag

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RedBag

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About this mod

The point of this mod is to make Imperial City more alive, more glorious, and more interesting. This mod differs from other similiar mods in style and purpose. It overhauls Imperial City into what it should be like, not what i would personally like it to be. The vanilla charm of the city is preserved, so the player would experience IC like in vanil

Permissions and credits
Mirrors
The new edition of this mod is available: RedBag's Imperial City, 2020 Edition


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Shortly:

The point of this mod is to make Imperial City more alive, more glorious, and more interesting. This mod differs from other similiar mods in style and purpose. It overhauls Imperial City into what it should be like, not what i would personally like it to be. The vanilla charm of the city is preserved, so the player would experience IC like in vanilla, only better. In the complete release, the mod will overhaul every district in IC, add a lot of new houses, and also overhaul the Waterfront and Imperial Isle.

Features:
-Lore-friendly
-Every district pimped
-Only vanilla resources used
-75 new NPCs
-More than 90 new houses
Of that 70 NPCs, there will be
-32 new market vendors
-20 new gladiators
-19 new prisoners (6 new cells in IC prison)
-4 Others
-Around 20 beggars*

Market District:
Vanilla: The market is empty and quiet, every vendor is in it's shop. The stuff they sell is very limited, so it's hard to buy the items you want.
Modded: 32 addition vendors are selling merchandise in the Market District. They have merchandise they sell displayed on crates, barrels, tables and rugs, which they use as stands. They sell low and mid class stuff, most of items they sell is rare, hard to find, or unusual. Market is busy, crowded and dirty.

Waterfront:
Vanilla: Waterfront is unworthy of it's infamy. There are only a few shacks, everything is empty. Although it is supposed to be the port of the biggest city, it only has 2 ships, 1 main dock and 0 boats.
Modded: There are around 40 shacks in Waterfront. It is very dirty and busy. There is a labyrinth of new docks and houses. There is clutter sutch as crates and barrels lying arround. Every house has an unique interior, most of the NPCs from my mod live there. There is also 4 new ships and countless boats.

Temple District
Vanilla: The Temple is not very interesting, there is nothing you can do with it. The district itself is, apart from the Temple of the One, pretty boring.
Modded: Is transformed into a living religious section, where people from all over the city will go praise the divines. Not only Talos, all the divines. There will be houses, (if you prefer, temples) dedicated to every god. Also, lots of priests who will live there will be added.

Prison District:
Vanilla: Imperial Prison is ridicously small and empty. Biggest city, and only 6 cells in the public accesible area, half of them are empty.
Modded: Thats why i doubled the number of the cells, from 6, to more realistic number, 12. Every averge cell have around 2 prisoners. I've also added a prison torturer and a table for prison food.

Arena District:
Vanilla: Arena Distritct is boring and empty. There is absolutely nothing interesting outside of the arena, in the district. It is also overgrown, and does not represent the "blooddy" arena feeling at all.
Modded: There are 12 new gladiators practising individually or in pairs in the district. There is more blood. Instead of bushes other flora, there are urbanised trees, with some organised bushes and small rocks. 6 new houses has been added, and many new obelisks. Inside the arena, there are new tribunes full of people cheering.

Elven Gardens District:
Vanilla: People live there, although there is nothing ever happening. Even if there are gardens who gave district a name, they are overgrown and boring. Player often forgets about them. Probably the most random and boring district of all.
Modded: The Elven Gardens are now ordered, neat, and a little misterious. Two extra gardens are added. The district itself is more crowded. There are 8 new houses added. In the center of the district, there is now a smaller forum, where people gather and share the news. The nineth building serves as baths.

Arboretum District
Vanilla: Serving as a central park, it is overgrown and is not urbanised. It is peaceful, but boring.
Modded: Arboretum is now urbanised. There are no rocks around. Instead of dead leaves, there is green grass. Many lights have been added. There are 6 new houses. In the center, there is magnificent statue of Septim, placed on a building that serves as it's base and an Imperial Vault.

Arcane University
Vanilla: The University is misterious, good looking, but small. 6 houses, 2 towers and an orrey.
Modded: I've increased the mystery of it by adding special lights in some places. There are also more fireflies. There is little space for new houses, so i expand the current ones. Every house will reach up to 3 additional floors underground, adding depth and mistery*.

Talos Plaza District
Vanilla: A rich place for upper class. Glorious, but with some space for improvements.
Modded: More lights are added. Also, there are some new houses. People can sit in the plaza.

Green Emperor Way
Vanilla: A glorious place, but kinda lifeless and a little boring. There is good atmosphere, but apart from the Palace, there is nothing really interesting.
Modded: The Green Emperor way is green, with much less rocks and dead leaves. There are 3 new towers, some new tombs and houses. Many lights are added. The Council is full, and counsellors are sitting in the Elder Council, and they hang out in the district in their free time*.

Imperial Isle:
Vanilla: The walls present a barrier between civilization and wilderness. Although a place of a biggest city in game, Imperial Isle consists of small and curvy pathways.
Modded: Around the IC, there are lots of houses carved in the steep hill. The area is more populated, and small pathways are now roads, appropriate for a big city. The city now also have a proper entrance.

Other Things:
You are able to go on the top of Waterfront's Lighthouse and on White Gold Tower. White Gold Tower now has a spectacular lightining. The lights are enhanced in every district. Every NPC has a life. They live, they work hardly all day (except of prisoners, 4sho), they sleep, have meals - that reminds me that inns in IC will be more full. And in their brief free time, they wander around the city. Every NPC has his/her own custom made face, no duplicates. Every NPC's name is lore-friendly. Buildings near the White Gold Tower are taller and taller, so you get the feeling you are ascending, as you walk nearer the center. Some streets are a lot dirtier.

News:
Spring 2008 - Started modding
20 October 2008 - Bethesda post
21 February 2009 - Beta released
26 April 2009 - Second beta released
29 May 2009 - Third beta released
8 August 2009 - Fourth beta released

Author, Credits
Author: Red.Bag (originally without that dot), Thanks to: contributors to CS Wiki and spligitMoose for his inspiring Street Vendors. If you wish to do anything with my mod (upload to a site, sell, kill kittens ...) you must first consult with me via [email][email protected][/email] email.
Resources: More Bodily Functions by Phaedra (http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5494)
Ambient Town Sounds for Morrowind by Lendrik (http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7440)
RavenWear by InoZenosis (http://www.tesnexus.com/downloads/file.php?id=3975)
Gallow Modders REsources by Phitt, (http://www.tesnexus.com/downloads/file.php?id=18581)

FAQ
-Q: Is this mod going to be modular?
A: No. The district are connected with NPCs. The connection, which makes life of every NPC far more dynamic, for a cost of making it impossible to modularize.
-Q: Are there going to be compatibility patches (UL - Imperial Isle)?
A: No, i'll overhaul Imperial Isle myself. There will be no compatibility patces or different versions of my mod before the final release.
-Q: Is there a FPS hit?
A: Yes. The biggest fps hit is in the Market District and Waterfront. I think it isn't bigger than 15 FPS in the worst scenario. Depends on a system, really.
-Q: When it is going to be finished / next beta release?
A: I hope i'll finish it in summer 09. Next beta release is coming in a month or so. Pobably.

NOTE!
-Recommended mods are Extended Imperial City, many NPCs from screenshots are from that mod. It is essential if you want to experience all the features of my mod. Also, get Ambient Town Sounds, for actually hearing the crowd.
-The screenshot are always outdated, as this mod is changing fast. Look for the last posts in the thread for the most current screenshots.
-You'll need my Items Repriced, or some of the vendors won't sell anything. To experience the full lighning enhancement, set your fLightLOD1 to a highetr value in your ini file.
-Features market with "*" are not included in the current release, but will be included in the future releases.
-Do not rate this mod badly because of the bugs! This mod is beta, under construction, so i know there are bugs. Do not send me bug reports! Also, it is not the same of a mod that adds 1 interior have a floating object, and if a giant mod like mine has a floating object.
-Please download, comment, post, and share your ideas abou this mod!

Visit the thread ( ) for more informations and screenshots.