Mods
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
- 6KB
- 8.8k
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Culminating from a year of hard work, Tamriel_Data contains a data unified file structure spearheaded by Project Tamriel and Tamriel Rebuilt as the first adopter.
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OAAB_Data is a free-to-use asset repository for the Morrowind Community.
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Improved Ring of Teleportation
A teleportation ring that goes to every major city in Morrowind. Does not require any expansions or other mods. *Supports Tamriel Rebuilt*
- 626KB
- 1.3k
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Improved Ring of Teleportation
A teleportation ring that goes to every major city in Morrowind. Does not require any expansions or other mods. *Supports Tamriel Rebuilt*
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Removes enchanted item \"plastic wrap\" effect without breaking bumpmapping or detect spells.
- 6KB
- 1.2k
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Removes enchanted item \"plastic wrap\" effect without breaking bumpmapping or detect spells.
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
- 19.7MB
- 1.0k
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The concept behind the mod is to provide both an immersive experience by adding a uniform to mages guild members as well as to improve gameplay by providing a useful alternative to armor for mages; such as is offered in Skyrim. Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
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Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
- 276KB
- 763
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Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
Replaces the built-in mark & recall spells with a version that allows marking up to 12 different places.Modified for OpenMW and Tamriel Rebuilt 1912.
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OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
- 3.3MB
- 674
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OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
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Diablo 2 Inspired Magic and Unique Items
Adds over 400 new weapons and armor to leveled drop lists!
- 54KB
- 514
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Diablo 2 Inspired Magic and Unique Items
Adds over 400 new weapons and armor to leveled drop lists!
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
- 416.8MB
- 464
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MNEM is a complete overhaul of Morrowind. Though it focuses primarily on immersion, MNEM changes many aspects of the game: settlements seem more lively; more weapons, armor, ingredients, books, and artifacts can be found throughout the world; more options are available to you in quests and factions; races and birthsigns are much more interesting, a
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This mod is a complete overhaul of the Imperial Legion faction. New quests, items, NPCs and more.
- 136KB
- 434
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This mod is a complete overhaul of the Imperial Legion faction. New quests, items, NPCs and more.
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Changes the text for virtually every scroll in the game.
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
- 60.9MB
- 366
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The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.
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Ancestral Tomb Loot Enhancement Mod
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Unique Jewelry and Accessories UJA
New look for many enchanted items and new items to find.
- 18.8MB
- 287
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Unique Jewelry and Accessories UJA
New look for many enchanted items and new items to find.
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Weapons and Armor Diversity Overhaul
Many of Morrowind's original weapons and armor will have several parallel tiers added to the game. This mod will add over 2500 new weapons and armor to Morrowind!
- 277KB
- 285
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Weapons and Armor Diversity Overhaul
Many of Morrowind's original weapons and armor will have several parallel tiers added to the game. This mod will add over 2500 new weapons and armor to Morrowind!
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Sobitur Facility is the most popular Morrowind mod for 3+ years on PlanetElderScrolls, it adds a new adventure and questchain for level 40+ players, giving you a rare challenge at high levels. It expands on the lore of the Dwemer\'s disappearance, showing a plausible contingency of the Dwemer military during their war. Come try it out!~
- 479KB
- 279
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Sobitur Facility is the most popular Morrowind mod for 3+ years on PlanetElderScrolls, it adds a new adventure and questchain for level 40+ players, giving you a rare challenge at high levels. It expands on the lore of the Dwemer\'s disappearance, showing a plausible contingency of the Dwemer military during their war. Come try it out!~
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Restore magicka spell and enchant
Version 4 - Adds a restore magicka spell, an absorb magicka spell, 1 ring with a constant restore magicka effect, 1 ring to restore your magicka on use, 11 amulets with a constant spell absorption and 18 weapons to absorb your enemies' magicka including the crescent and the unused longspear
- 16KB
- 269
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Restore magicka spell and enchant
Version 4 - Adds a restore magicka spell, an absorb magicka spell, 1 ring with a constant restore magicka effect, 1 ring to restore your magicka on use, 11 amulets with a constant spell absorption and 18 weapons to absorb your enemies' magicka including the crescent and the unused longspear
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A new guild where you help keeps treasures safe. With 27 new quests.
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Starwind v3.1 - A Star Wars Conversion
Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.Version 3.1 now Live!
- 1.5GB
- 202
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Starwind v3.1 - A Star Wars Conversion
Starwind is a total conversion mod that brings the Morrowind engine into the universe of Star Wars: The Old Republic and takes place during the events of Knights of the Old Republic.Version 3.1 now Live!
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Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
- 11KB
- 197
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Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.