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  • Magicka Expanded

    Magicka Expanded

    Last Update: 04 Jul 2020
    Author: OperatorJack and RedFurryDemon
    Uploader: OperatorJack

    A lua-based framework for creating new, fully functional magic effects. Currently adds 109 new magic effects.

    • 2.3MB
    • 173
    • --

    Magicka Expanded

    Last Update: 04 Jul 2020
    Author: OperatorJack

    A lua-based framework for creating new, fully functional magic effects. Currently adds 109 new magic effects.

  • Forbidden Spells

    Forbidden Spells

    Last Update: 01 Aug 2016
    Author: Vinggroth
    Uploader: vinggroth

    Adds a spell merchant, near Balmora's South Wall Cornerclub, that sells spells that are not normally sold.

    • 2KB
    • 111
    • --

    Forbidden Spells

    Last Update: 01 Aug 2016
    Author: vinggroth

    Adds a spell merchant, near Balmora's South Wall Cornerclub, that sells spells that are not normally sold.

  • MM - Enhanced Detection

    MM - Enhanced Detection

    Last Update: 24 Jun 2020
    Author: OperatorJack and Kurpulio and RedFurryDemon
    Uploader: OperatorJack

    The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.

    • 61.0MB
    • 106
    • --

    MM - Enhanced Detection

    Last Update: 24 Jun 2020
    Author: OperatorJack

    The third entry in the Magic Mechanics series, this mod adds new Oblivion-inspired visual effects and mechanics for the vanilla detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors. It does all of this without requiring an ESP.

  • Visually Filled Soul Gems

    Visually Filled Soul Gems

    Last Update: 07 May 2019
    Author: NullCascade
    Uploader: NullCascade

    This mod makes in-world soulgems that are filled appear as enchanted items.

    • 3KB
    • 78
    • --

    Visually Filled Soul Gems

    Last Update: 07 May 2019
    Author: NullCascade

    This mod makes in-world soulgems that are filled appear as enchanted items.

  • MM - Enhanced Telekinesis

    MM - Enhanced Telekinesis

    Last Update: 09 Feb 2020
    Author: OperatorJack and Kurpulio
    Uploader: OperatorJack

    The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.

    • 1.7MB
    • 77
    • --

    MM - Enhanced Telekinesis

    Last Update: 09 Feb 2020
    Author: OperatorJack

    The fourth entry in the Magic Mechanics mod series, this mod is inspired by Fliggerty's Better Telekinesis. Using telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.

  • MM - Enhanced Invisibility

    MM - Enhanced Invisibility

    Last Update: 07 Apr 2020
    Author: Vtastek - OperatorJack - Kurpulio
    Uploader: OperatorJack

    The 5th entry in the Magic Mechanics series. Using invisibility now changes the way you view the world. Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you. Also, under the effect of invisibility, Daedra and undead creatures will seem... different.

    • 3.6MB
    • 70
    • --

    MM - Enhanced Invisibility

    Last Update: 07 Apr 2020
    Author: OperatorJack

    The 5th entry in the Magic Mechanics series. Using invisibility now changes the way you view the world. Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you. Also, under the effect of invisibility, Daedra and undead creatures will seem... different.

  • Enchant Constant Effect Earlier

    Enchant Constant Effect Earlier

    Last Update: 08 Jul 2016
    Author: TheAngerSpecialist

    Want to put a +2 Fatigue constant effect on that common ring? All you have is a Kwama soul? Nothing to worry about. This simply reduces the soul value for constant effect to 5, so you can do it anytime. However, sucky items still have sucky enchant values, so it's not really unbalanced, just kind of fun for enchanter characters.

    • 1KB
    • 62
    • --

    Enchant Constant Effect Earlier

    Last Update: 08 Jul 2016

    Want to put a +2 Fatigue constant effect on that common ring? All you have is a Kwama soul? Nothing to worry about. This simply reduces the soul value for constant effect to 5, so you can do it anytime. However, sucky items still have sucky enchant values, so it's not really unbalanced, just kind of fun for enchanter characters.

  • MM - Enhanced Light

    MM - Enhanced Light

    Last Update: 27 Mar 2020
    Author: OperatorJack - Greatness7 - Kurpulio
    Uploader: OperatorJack

    The 6th entry in the Magic Mechanics series. The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.

    • 3.9MB
    • 51
    • --

    MM - Enhanced Light

    Last Update: 27 Mar 2020
    Author: OperatorJack

    The 6th entry in the Magic Mechanics series. The light magic effect has been replaced with a Skyrim-style magelight effect. Using the new magelight effect creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.

  • Tome of Spellmaking Improved

    Tome of Spellmaking Improved

    Last Update: 30 Jan 2017
    Author: nerevar009
    Uploader: nerevar009

    This mod allows you to make spells yourself using a book, instead of paying an NPC to do it for you.

    • 7KB
    • 51
    • --

    Tome of Spellmaking Improved

    Last Update: 30 Jan 2017
    Author: nerevar009

    This mod allows you to make spells yourself using a book, instead of paying an NPC to do it for you.

  • Enchantable RESTORE MAGICKA

    Enchantable RESTORE MAGICKA

    Last Update: 26 Jun 2017
    Author: Butane Boss aka BlueHattedDunmer

    Allows the ability to enchant the Restore Magicka effect onto items. You must learn this effect from the spell 'Feedback' that can be bought from Sharn gra-Muzgob in the Balmora branch of the Mage's Guild.

    • 2KB
    • 46
    • --

    Enchantable RESTORE MAGICKA

    Last Update: 26 Jun 2017

    Allows the ability to enchant the Restore Magicka effect onto items. You must learn this effect from the spell 'Feedback' that can be bought from Sharn gra-Muzgob in the Balmora branch of the Mage's Guild.

  • No Shield Sparkle

    No Shield Sparkle

    Last Update: 28 Aug 2018
    Author: jiopi
    Uploader: jiopi

    Removes sparkle effects from Shield.

    • 52KB
    • 43
    • --

    No Shield Sparkle

    Last Update: 28 Aug 2018
    Author: jiopi

    Removes sparkle effects from Shield.

  • Lootable Spellbooks

    Lootable Spellbooks

    Last Update: 31 Oct 2019
    Author: SuperHobbit
    Uploader: SuperHobbit89

    Adds spellbooks to the loot tables so that they can be found in various containers and held by NPCs. Reading a spellbook teaches the player the spell associated with the spellbook, offering an alternate method of learning spells instead of only acquiring spells by purchasing them from spell merchants

    • 169KB
    • 39
    • --

    Lootable Spellbooks

    Last Update: 31 Oct 2019

    Adds spellbooks to the loot tables so that they can be found in various containers and held by NPCs. Reading a spellbook teaches the player the spell associated with the spellbook, offering an alternate method of learning spells instead of only acquiring spells by purchasing them from spell merchants

  • MM - Cast-On-Swing Enchantments

    MM - Cast-On-Swing Enchantments

    Last Update: 04 Jul 2020
    Author: OperatorJack
    Uploader: OperatorJack

    Another entry in the Magic Mechanics mod series, weapons with enchantments of Cast-On-Strike and Cast-On-Use types will now work without hitting a target. Just swing your weapon and the enchantment will work as normal, sending a spell projectile towards your target.

    • 2KB
    • 37
    • --

    MM - Cast-On-Swing Enchantments

    Last Update: 04 Jul 2020
    Author: OperatorJack

    Another entry in the Magic Mechanics mod series, weapons with enchantments of Cast-On-Strike and Cast-On-Use types will now work without hitting a target. Just swing your weapon and the enchantment will work as normal, sending a spell projectile towards your target.

  • 4NM_MAGIC

    4NM_MAGIC

    Last Update: 18 Jul 2020
    Author: Archimag
    Uploader: Archimag

    Power of all magic is now scaled from many other factors (resistances, skills, attributes, fatigue...). Critical hits for magic. Secondary effects for different damage types. Adds A LOT of new magic effects and mechanics.

    • 100.7MB
    • 32
    • --

    4NM_MAGIC

    Last Update: 18 Jul 2020
    Author: Archimag

    Power of all magic is now scaled from many other factors (resistances, skills, attributes, fatigue...). Critical hits for magic. Secondary effects for different damage types. Adds A LOT of new magic effects and mechanics.

  • Miscast Enhanced

    Miscast Enhanced

    Last Update: 28 May 2020
    Author: OperatorJack
    Uploader: OperatorJack

    Inspired by the Miscast mod from years ago, this mod adds consequences to casting spells that are beyond the caster's abilities. Unique miscast effects for every vanilla magic effect.

    • 9KB
    • 29
    • --

    Miscast Enhanced

    Last Update: 28 May 2020
    Author: OperatorJack

    Inspired by the Miscast mod from years ago, this mod adds consequences to casting spells that are beyond the caster's abilities. Unique miscast effects for every vanilla magic effect.

  • Apoapse's Alchemy

    Apoapse's Alchemy

    Last Update: 28 Mar 2018
    Author: Apoapse
    Uploader: Apoapse

    This mod introduces offensive alchemy (poisons) in a lore-friendly, balanced, and entertaining fashion. It adds a selection of magical traps; you can store a single potion in a trap—when an NPC or creature gets near, the trap explodes and applies the potion to everybody nearby. It works with all potions, whether vanilla, mod-added, or player-made

    • 391KB
    • 25
    • --

    Apoapse's Alchemy

    Last Update: 28 Mar 2018
    Author: Apoapse

    This mod introduces offensive alchemy (poisons) in a lore-friendly, balanced, and entertaining fashion. It adds a selection of magical traps; you can store a single potion in a trap—when an NPC or creature gets near, the trap explodes and applies the potion to everybody nearby. It works with all potions, whether vanilla, mod-added, or player-made

  • XAS Magicka Tweaks

    XAS Magicka Tweaks

    Last Update: 23 Mar 2018
    Author: Xandhoniox
    Uploader: Xandhoniox

    Features simple changes to make magic a viable option in Morrowind, allowing characters to cast spells more often. This includes magicka regeneration and maximum magicka boosts, both based on intelligence and willpower.

    • 5KB
    • 25
    • --

    XAS Magicka Tweaks

    Last Update: 23 Mar 2018
    Author: Xandhoniox

    Features simple changes to make magic a viable option in Morrowind, allowing characters to cast spells more often. This includes magicka regeneration and maximum magicka boosts, both based on intelligence and willpower.

  • Practical Necromancy (OpenMW)

    Practical Necromancy (OpenMW)

    Last Update: 24 Jan 2020
    Author: Seth
    Uploader: stealthjackal

    With this mod, players may learn to raise permanent undead followers and trap the souls of NPCs using Black Soul Gems. A skilled enough Necromancer can learn to transcend the bounds of mortality and become a powerful undead Lich.

    • 679KB
    • 24
    • --

    Practical Necromancy (OpenMW)

    Last Update: 24 Jan 2020

    With this mod, players may learn to raise permanent undead followers and trap the souls of NPCs using Black Soul Gems. A skilled enough Necromancer can learn to transcend the bounds of mortality and become a powerful undead Lich.

  • MM - Homing Projectiles

    MM - Homing Projectiles

    Last Update: 11 Jan 2020
    Author: OperatorJack
    Uploader: OperatorJack

    Another entry in the Magic Mechanics mod series, adds the ability to control spell projectiles during flight.

    • 2KB
    • 23
    • --

    MM - Homing Projectiles

    Last Update: 11 Jan 2020
    Author: OperatorJack

    Another entry in the Magic Mechanics mod series, adds the ability to control spell projectiles during flight.

  • Cantrips

    Cantrips

    Last Update: 03 May 2019
    Author: Danae
    Uploader: Danae123

    Adds scrolls to the leveled lists (books and scrolls) that teach cantrips to the magically challenged. Cantrips never fail but cost a lot more magicka and don't improve your skills. Adept spellcaster cannot (will not) use cantrips.

    • 1.5MB
    • 23
    • --

    Cantrips

    Last Update: 03 May 2019
    Author: Danae123

    Adds scrolls to the leveled lists (books and scrolls) that teach cantrips to the magically challenged. Cantrips never fail but cost a lot more magicka and don't improve your skills. Adept spellcaster cannot (will not) use cantrips.