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Created by
Danae et alUploaded by
Danae123Virus scan
About this mod
A mod crafted to harmonize diverse creature additions from great classics
Spawns make each region more unique
Loot tables redone for variety and cohesion
- Requirements
- Permissions and credits
- Changelogs



Version 1.0.7
- Meat from this mod and from Foods of Tamriel now share the same ID. (No duplicates)
MAIN GOALS
- have creatures added by various mods work well together
- minimise mod footprint for maximum compatibility
- give regions more personality with unique variants
- add diseased, blighted variants when relevant
- homogeneous loot (e.g all guars now have guar meat from Tamriel Data, etc)
- new and varied loot from TD, OAAB but also any and all Wares mods installed
- Undead Arise variants added based on Archimeastro Antares's scripts
- some passive wildlife but also high level creatures (level25+)
- a lot of unique creatures have a unique model
Screenshots show most of the creatures and loot. A few things featured there did not make the cut in the end, a few more were added.
The screenies should however give you a good idea of what to expect :)
- textures optimised
- new meats are ashfall compatible
- relevant new items can be found in shops
- new creatures in line with Mort's Rebalance mods
- more I'm sure :D
NEW CREATURE SPAWNS
Many creatures such as wolves, rats, golems, rabbits, ents, etc look different from one region to another.
I have not added creature variants to regions they didn't already exist in.
Diseased and blighted variants have been added if the region already had diseased/blighted creatures
Lists below show new creatures only
ASCADIAN ISLES
ant, ent, horned scrib and parastylus, kriin, rabbit, snake, spider, squirrel, turtle, wasp,
ASHLANDS
ant, horned scrib and parastylus, razor beak and bloodwing, snake, spider, venom and killer netch
BITTER COAST
ant, bullfrog, ent, golem, horned scrib and parastylus, muckleech, snake, turtle, venom and killer netch
CAVES
bat, troll
DAEDRIC RUINS
Azura shrines: atronach, winged twilight
Sheo shrines: herne, atronach variants, saints
Molag shrines: herne, atronach variants, spider daedra, daedroth, xivilai
Mehrune shrines: dremora, herne, clannfear, atronach variants
other shrines: devourer, vermai, xivilai, silver saint, seducer, iron atronach variants
DWEMER RUINS
sphere, centurion, spider and ghosts variants
50% Centurion guarding ruin entrance
FELSAAD COAST
boar, deer, elk, mounted riekling variants, rabbit, riekling variants
GRAZELANDS
ant, herne, rabbit, razor beak, scarab, snake, spider, squirrel, wasp, wolf
HISTAAG FOREST
deer. hagraven, rabbit
ICE CAVES
iceworm, mounted riekling variants, riekling variants
ISNIFER PLAINS
deer, elk, mounted riekling variants, rabbit
KWAMA MINE
kwama grubber
MOESTRING MOUNTAINS
icewraith, mounted riekling variants
MOLAG AMUR
ant, atronach variants, burning skeleton, golem, herne, horned scrib and parastylus, razor beak and bloodwing, silver saint and seducer, snake, spider, treant
MOURNHOLD
- goblin variants
- undead/lich variants
NORD BURIAL
bonewolf variants, draugr variants, phantom, skeleton variants, zombie, -- only with nord appropriate gear
RED MOUNTAIN
ant, corprus and ash creature variants, devourer, golem, snake, spider
SHEOGORATH
and, devourer, herne, hill giant, horned scrib and parastylus, rabbit, razor beak and bloodwing, spider, spriggan, squirrel, venom and killer netch , wolf
SHORES
clinker, dreugh crab, land dreugh, molecrab, mudcrab king, razor beak and bloodwing, sand crab, titan crab, venom and killer netch
SHORES - FRESH WATER
- frog, dragonfly, newt
SHORES SOLSTHEIM
horker variants, penguin
TOMBS
ancestor ghost variants, bonelord variants, bonewalker variants, phantoms (living armour), lich variants, rotworm, skeleton variants, spider, zombies
50% chance undead guarding tomb entrance at night
50% chance vampire bat near vampire lairs at night
WATER
sea crab, slaughterfish variants
WEST GASH
ant, bear, durzog, ent, golem, horned scrib and parastylus, kriin, spriggan, squirrel, troll, venom and killer netch, wolf
INSTALLATION
Use your preferred mod manager tool (recommended) or drop the content of the archive into your Data Files folder.
As usual, be sure to merge your levelled lists and objects
Creatures and Critters includes many assets and features for other mods. While technically not incompatible, I would not recommend installing both.
- Creatures XI by Piratelord
- Dwarven creatures by Yar-Yulme
- Giants Ultimate by The PumaMan
- Minions of House Dagoth by Neoptolemus
- NazoX9's Daedra: Additions by NazoX9
- Unique Creatures by Neoptolemus
- Ranked Dremora by Neoptolemus
- Turtle additions by Acid_Basik4
- Morrowind Advanced by Gary Noonan/WormGod Elite, Stromgarde & Pookhill
- R-Zero's Creatorium: Part 1 - Waters & Shores by R-Zero
- Archimaestro Antares' Creatures (treant, frost giant, troll, hill giant)
- Undead - Arise from Death by Archimaestra Antares
- Wilderness Mod by The Pumaman
- Dreamers Expansion by Aoimevelho
- Cliff Racers by Danae
- Draugr Diversity by Grond
- The Undead by Neoptolemus
- OAAB Creatures integration by Melchior Dahrk
- Vanilla friendly creatures and undeads expansion by RP and various
- Passive Wildlife (either Pumaman's or Poodlesandwich's)
- FMI Lore-friendly cave rats by PoodleSandwich2
RECOMMENDED MODS
Those are mods that were already compatible and did not require tweaks - as long as you merge your lists and objects.
- Ash Vampires Replacer by Aoimevelho
- Atronach Expansion by By Melchior Dahrk
- Dagoth Creatures Replacer by Aoimevelho
- Deadly Dagoths by Danjb
- Surfracers by Danae, XeroFoxx and Profarmitage
- Water Life by Abot
- Where are the Birds going? by Abot
- Spriggan Glow by Melchior Dahrk
- EKM Dunmer Corprus variants by EKM
- Light the Path: by Lord Zarcon
CREDITS
Note: I have done my best to compile it all, please refer to individual readmes for more information
The core of this mod is a compilation primarily of the work of Piratelord, Neoptolemus, Pumaman and Arcimaestro Antares.
See credits section on Nexus for details












