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New types of dreamers, reflecting their corprus progress stage.

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  • Russian
  • Polish
-cleaned by tes3cmd

- More items assigned to the Neck slot to avoid conflicts with vanilla pants meshes

- several meshes compatibility issues fixes: most shirts assigned to the Neck slot to avoid conflicts (and I was wondering why so many dreamers refuse to wear pants! :) )
- detail textures removed from most meshes
- added new light bonemold armor of the 6th House (see screenshots) + 2 new pauldrons and gauntlets
- several new shields

- unnecessary BB meshes folder removed from the package

- New icons for misc items by cml33 and EJ-12.

- Missing textures are added.

- Separate race for the Type B dreamers - with new, corprus-damaged skin texture
- Better Bodies dependency removed. Or, rather, semi-removed, since new dreamers clothes are still BB-compatible and won't fit on the vanilla MW body (and probably will clip slightly with Robert's Body). 
- I've added EJ-12's  Dagoth-themed items (from to 6th House bases and to some leveled lists: each base has some unique loot now.

The goal of this mod is to make dreamers more diverse (and creepier!) and also to make raiding 6th House bases a bit more challenging: no more harmless naked level 1 NPCs armed only with sticks!

There are 3 types of dreamers now:

1) Type A - No corprus or initial stage of corprus:
These are just ordinary people, enslaved by Dagoth's dreams: commoners, noblemen, traders, priests, herders, etc. They don't have any advanced military or magical training so they aren't a threat to a skilled adventurer. 
These dreaers are low-leveled (1-5), clad in simple or torn clothes, with varied stats and abilities, armed with simple weapons and an occasional magical trinket or throwing weapon. You can't catch blight diseases from them. They have coughing or - rarely - praying animations from Animated Morrowind by Arcimaestro Antares.
Usually you won't meet Type A beyond the Ghostfence: they aren't tough enough to survive the journey to the Red Mountain or to endure its climate.

2) Type B - Advanced stage of corprus:
Visible signs of the decease, wounds, bandages (corprus has reached the stage when dreamers cut off pieces of flesh from themselves).
Corprus has changed them and lowered their intelligence so they aren't able to cast spells and can't remember how to use enchanted objects anymore, but it is compensated by higher melee skills. Their level is 5-10. They can give you a blight disease.
I used for them dreamers' faces by Soti (I intentionally didn't use Soti's 3-eyed faces: they are awesome but I think only Dagoth Ur and his brothers should have the 3rd eye as a sign of their transcendent nature). Type B have long claws which they use to tear off pieces of corprus meat from themselves. 
Corprus makes them tough and allows them to survive beyond the Ghostfence, so they can be found in all major 6th House Citadels.

Most of them have dreamers' A and B animations from Animated Morrowind by Arcimaestro Antares. Workers in Akulakhan's Chamber have miner's animation from Animated Morrowind by Arcimaestro Antares.

3) Type C - mini-bosses:
There are only few of them, in some major 6th House bases. Concerning their corprus stage, they are closer to Type A, but the difference is that they are not some ordinary people enslaved by Sharmat's dreams, but skilled sorcerers who were aware of their House Dagoth lineage and willingly joined the 6th House. Thus they became favored by Dagoth Ur, and he gave them more power and more control over corprus. You'll recognize them easily - they wear new 6th House Armored Robe outfit.

4) Type D - Dreamer Warriors:
They will stand outside guarding some 6th House bases. 
Type D will appear only after Ilunibi quest, since: 1 - at this point the player is already supposed to know about the existence of the 6th House bases; 2 - the 6th House has increased it's influence. However, most of the 6th House bases are supposed to be secret. So I added warriors only to the bases' entrances in Ashland, where the 6th House can operate more freely.
All Type D will disappear after Dagoth's death.  

I've incorporated into this mod wonderful Dagoth Bonemold armor by Petiboy. Now Dagoth Bonemold is worn by Dreamer Warriors, by the Dreamer guard in Mamaea, and, if you use DNGDR compatibility patch, then dreamer guards added by DNGDR will also wear this armor. I didn't change locations of armor pieces: you'll still be able to find them in various 6th House bases, same as in the original mod. 


DreamersExpansion.ESP - basic version.

DreamersExpansion+GHD_patch.ESP - patch for Madgod's Great House Dagoth (contains modified CalmCorprus script).

DreamersExpansion+DNGDR_patch.ESP - patch for Greater Dwemer Ruins by Darknut.

DreamersExpansion+DNGDR+GHD_patch.ESP - patch to use together with Madgod's Great House Dagoth and DNGDR.



Morrowind Code Patch (with enabled bump mapping)
Better Bodies (probably using Robert's bodies is also fine.)

If you are using MacKom's heads please download this fix for Better Bodies: Neck fix for MacKom's Better Bodies meshes, to avoid missing neck issue (since Dreamers Expansion contains items assigned to the Neck slot)

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