Morrowind

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Neoptolemus

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Neoptolemus

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About this mod

Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.

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Adds 300+ new undead enemies to the leveled lists of Vvardenfell, Solstheim, and the Mournhold Sewers. Every creature has its own unique mesh, thanks to the amazing power of NifSkope. The new undead will appear in the appropriate tombs/caves/dungeons, and some in exterior cells after dark.

The Undead is compatible with all the creature mods out there, as long as you merge your leveled lists with TESTool or Wrye Mash. A patch adding the new undead creatures to the Tamriel Rebuilt leveled lists is included.


LIST OF CREATURES ADDED:

Ancient Mummy
Armored Zombie (26 variants)
Banshee (3 variants)
Bone Golem
Boneking
Burning Skeleton
Burning Zombie
Crypt Spider
Dire Lich
Draugr (6 variants)
Draugr Lord (4 variants)
Dwarven Guardian
Dwarven Phantom
Dwarven Wraith
Flaming Skull
Ghost (12 variants)
Ghoul
Large Crypt Spider
Lich
Nether Lich
Mummy (13 variants)
Phantom (4 variants)
Phantom Warrior    (18 variants)
Phantom Berserker (2 variants)
Phantom Archer (7 variants)
Phantom Mage (10 variants)
Phantom Knight (2 variants)
Phantom Legionary (2 variants)
Phantom Shaman
Phantom Ordinator
Phantom Champion (8 variants)
Phantom Marksman (8 variants)
Phantom Sorcerer (10 variants)
Phantom Templar
Phantom Hero (6 variants)
Phantom Warlock
Restless Dead (4 variants)
Revenant (19 variants)
Revenant Lord (4 variants)
Roaming Spirit
Skeleton Warrior (15 variants)
Skeleton Berserker (2 variants)
Skeleton Archer (6 variants)
Skeleton Mage (10 variants)
Skeleton Knight (4 variants)
Skeleton Legionary (2 variants)
Skeleton Shaman
Skeleton Ordinator (3 variants)
Skeleton Champion (7 variants)
Skeleton Marksman (7 variants)
Skeleton Sorcerer (10 variants)
Skeleton Templar
Skeleton Hero (6 variants)
Skeleton Warlock        
Spectral Warrior (5 variants)
Spectral Knight (6 variants)
Spectral Legionary (2 variants)
Spectral Champion (4 variants)
Spectral Templar
Spectral Ordinator
Spectral Hero (5 variants)
Vampiric Mist
Wight (2 variants)
Wraith
Zombie (12 variants)
Zombie Lord (10 variants)

CHANGES IN 5.0:

- Increased the toughness of most higher-level enemies.
- Added Dwarven Phantoms, Guardians and Wraiths to Dwemer Ruins.
- Added Flaming Skulls.
- Added Spectres.
- Added two more Mummy variants.
- Added Crypt Spiders.
- Added Bonekings.
- Added Bone Golems.
- Added Roaming Spirits.
- Banshees now glow green.
- Burning Zombies and Skeletons now glow orange, and the Burning Skeleton has a new mesh.
- Vampiric Mist is now vulnerable to cold.
- Added Zombie spawnpoints to the sewers of Vivec, Molag Mar and Hlormaren.
- Reduced the Dire Lich's magicka so they don't spam you with insta-kill spells.
- Optimized most new meshes by removing redundant nodes. Probably wont affect performance, but it did shrink the mesh sizes by a few kilobytes.
- Removed .esm dependency from the Tamriel Rebuilt add-on, so it should in theory work with any version of TR.