About this mod

Adds many unconventional and scripted objects and devices to the settlement workshop.

Requirements
Permissions and credits
Changelogs
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Description

Adds many unconventional and scripted objects and devices to the settlement workshop. Requires all six official DLCs.

New Workshop Objects

  • Buttons - Transfer power for a short adjustable duration.
  • Circuit Breakers - Similar to the standard switch, with some differences.
  • Timed Switches - A switch that is only active during the night. Can be configured via a connected terminal.
  • Crane Bridges - A make-shift bridge that can be raised and lowered.
  • Power Lift - With variable amount of levels. Just place as many buttons below it as you wish, and the lift can go to each one of them. It'll make more sense in game, I hope.
  • Quarry Lift - Functions similar to the Power Lift.
  • Overdue Book Return Machine - With prizes!
  • Paint Mixer - Like the one in game but can also mix purple and orange paint (which serve no purpose however :P).
  • Pick-Me-Up Station without idle markers
  • Mega Security Door - With concrete frame
  • Mechanist Lair Doors - Almost all of them with concrete frame.
  • Door With Hatch - The hatch can be opened/closed independently of the door.
  • The Castle Armory Door - Opens when powered.
  • And more (this list needs an update)!



Some objects can be configured by connecting your pip-boy to them (see picture).

Compatibility

Snap points are adjusted for Workshop Rearranged by d81, which I can not play without (I have tried). Snap points are also included for Wall Pass-Through Power Conduits by Daedragon.

Links

https://github.com/Zebrina/ZebrinasWorkshopDevices
https://trello.com/b/ocPDDCm4/fallout-4-workshop-devices
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