Fallout 4

473 comments

  1. RickyTheOx
    RickyTheOx
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    AutoDoor Patch is up 


  2. TrustMeImRussian
    TrustMeImRussian
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    How do you even connect your pipboy to things?
    1. ScorpioMaurus
      ScorpioMaurus
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      For people wondering how to configure Zebrina's Workshop Devices using the Pip-Boy, I made a one minute video about it. If you use Armorsmith, you must create the Engineer's Tool at the Weaponsmith Workbench under the 'Workshop' category, if you do not use Armorsmith you must create it at the Chemistry Workbench. Then equip the tool as a weapon and walk up to the item you want to configure, for my keyboard you press R to configure and then just make your choices :)
  3. suezou211
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    Hi, guys.
    Uploaded tutorial video of Power Lift? and Quarry Elevator.

    Let's enjoy!
  4. Bichoo4000
    Bichoo4000
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    Hello there, one thing i just canĀ“t make your doors to auto close... tell how i do that, please
  5. boxerbeast1
    boxerbeast1
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    elevator power not working on my end
  6. J4yp4y
    J4yp4y
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    Hi great mod,

    is there any way to edit the height the elevator can go up and down in XEdit?
    After a certain height, when i press the call button the elevator just goes back up or isn't responding at all.
    1. Zebrina
      Zebrina
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      The limitation is model/animation related. For the yellow lift it's something like 8192 in-game units and the others it's a lot less I think. It's not something that is easily changed or atleast it's not something I could easily change.
  7. dferstat
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    Hmm ... I'm trying to find the powered extendable catwalks as shown in the author's image gallery. However, all five entries that I see in the Bridges category say that they work with a Remote Activation Switch (RAS).

    Digging in the posted comments, I see that the author removed powered items five years ago. Urk.

    Unfortunately, as I want 1) my settlements to have control of the operation of some bridges and doors in response to attacks, and 2) to export the settlement as a Transfer Settlements Blueprint for others, the RAS doesn't seem like a useful option.

    Is there any possibility of these being restored, either as part of the main package, or as an addon?
  8. PhoenixWarsong
    PhoenixWarsong
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    Hi, under which tab is the tab of this mod located? Thanks
  9. ShrekFan1010
    ShrekFan1010
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    there are no icons for most of the items in the menu..
  10. Tamir8506
    Tamir8506
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    cannery lid oes the door work? zebrina workshop
  11. Spectre5342
    Spectre5342
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    I have a phantom teleporter that was deleted and every time I pass by I get messages of missing power or not linked in the grid and it overflows in the right side of the screen when trying to work on other stuff is there like a debug option or something? Using Transfer Settlements to nuke the settlement does seem to delete the issue but it just comes back no matter what preset is loaded after that.
  12. Kaptosh
    Kaptosh
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    This mod is awesome, thank you.
  13. jtzeal
    jtzeal
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    i am Assuming the WR patch IS still needed... as apposed to being redundant "Removed a Bunch of stuff" in the file sub-header.