487 comments

  1. RickyTheOx
    RickyTheOx
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    AutoDoor Patch is up 


  2. Locked
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    How do you even connect your pipboy to things?
    1. ScorpioMaurus
      ScorpioMaurus
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      For people wondering how to configure Zebrina's Workshop Devices using the Pip-Boy, I made a one minute video about it. If you use Armorsmith, you must create the Engineer's Tool at the Weaponsmith Workbench under the 'Workshop' category, if you do not use Armorsmith you must create it at the Chemistry Workbench. Then equip the tool as a weapon and walk up to the item you want to configure, for my keyboard you press R to configure and then just make your choices :)
  3. suezou211
    suezou211
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    Hi, guys.
    Uploaded tutorial video of Power Lift? and Quarry Elevator.

    Let's enjoy!
  4. PantufaMister
    PantufaMister
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    If you are having problems linking two devices to the same door, you need to link the second device to the first, and not the door itself. For example, instead of linking the two card readers to the door, you must link the second to the first.
    1. MaverickTheDerg
      MaverickTheDerg
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      You are a God amongst men. For TWO YEARS now, I have been trying to figure this s#*! out. Huge thanks!
  5. RickyTheOx
    RickyTheOx
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    Hey
    Just restarted play FO4 and got this excellent mod to just work  😊👌

    Got in to a little snag tho, no bug or so, BUT
    Those LAUNCH CONSOLES are so cool breakers so I wanna use them all over my settlements.
    The "problem" I have is the sound they make .... that blipping sound, it drives me insane ( more than usual )

    Tok a look in FO4Edit but my knowledge is very little when it comes to Xedit....
    So could some one plz tell me how/where I can remove the sounds 😁

    Thankful for any help at all 🌹

    /Ricky
  6. BricksterMan
    BricksterMan
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    Hi.... I updated from 2.51 May 2018  to the latest 2.63 HOWEVER,,, I am using/playing the OLD GEN 1.63 game and the new update doesn't seen to be compatible (i.e. the lift does not work) so I went back to 2.51 and it works fine BUT ... I no longer have all the great additions to the mod - any suggestion?????
  7. Snikeymans
    Snikeymans
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    can you make a vault elevator for the vault-tec workshop
    1. porphyre
      porphyre
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      I know it's 6 months later, but this mod works great:
      https://www.nexusmods.com/fallout4/mods/17641
  8. ShizukaNaIkaku
    ShizukaNaIkaku
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    Next-gen update? Yes? No? Maybe?
    1. JonSwift
      JonSwift
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      it works on next gen
  9. boxerbeast1
    boxerbeast1
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    thanks for the upload
  10. dy1927
    dy1927
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    Hello,

    This mod is great and perfect. One thing that I have an issue is how to make settlers use the ID card. I must mention that I have successfully configured the ID card using the engineering tool, as it works for me....
  11. teridactyl
    teridactyl
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    I love that power lift. I was apprehensive, because I download these things and it takes a while before I can try them out, and if I'm disappointed or frustrated with the results, then I either have it stuck in my load order for the rest of the play through (which for me could be years), or I have to rewind time and load an old save, thus branching another alternate timeline for my character because I can't remember what the heck I was doing between the time of installing the mod to when I decided I don't want it anymore. 

    Anyway...this just worked. I hate using that meme, but damn, it did! Took me about 10 minutes playing with it to figure out how it worked, then I must've ridden it like 10 times at Starlight, just up and down, up and down against the movie screen. Fantastic. A million thanks!
  12. yurec6f
    yurec6f
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    Hi, does anyone know how to link 2 card readers to a single door? I want to make one card reader on each side so I could open it from outside and from inside. I can link one card reader and it works perfectly. Second card reader, however, doesn't open the door.
    I tried both big card reader with keypad and small card reader, didn't work.
    1. PantufaMister
      PantufaMister
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      I figured out how to make it work, the second card reader must be linked with the first reader.
  13. SarHavelock
    SarHavelock
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    Could you add smaller increments for card readers?  The lowest is ten seconds, but I would love one that only stays active for a second or two
    1. DBxv2gameplays
      DBxv2gameplays
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      you can edit this easily in FO4edit
  14. xtarxp
    xtarxp
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    The lifts are fantastic, built the quarry one to take me up to a 6 level tower and it worked perfectly.