About this mod
A repository of conversions, compatible files, and links to compatible mods from New Vegas Nexus
- Requirements
- Permissions and credits
- Changelogs
Update Info
New Downloads
Grimcast Radio - A Horror Radio Drama Station FO3
Drug Visuals FO3
Mod Fix
Unique Weapon Redux - Projectile fix for Metal Blaster
New Links
What the Page Provides
- Mods ported from New Vegas
- Links to high quality New Vegas mods that are usable without a port
- Mods currently available to download here (Section 1)
- Links to New Vegas mods that are compatible and can be installed in FO3 (Section 2)
- Click "Spoiler buttons" to see mod info
- Mods with requirements will have their requirements stated in each mod's description and in their file download in the files page.
It would be a good idea to track this mod page as I will be adding to it.
All DP goes to Against Malaria charity.
Section 1. Mods Available From This Page
The mods in this section are available from the download section of this page. Click Spoiler buttons to see mod info
1. Fo3 Feminine Running

Original Author: StupidMajini
Description
Replaces the running animation for the female player characters and npcs.
Doesn't require an ESP or ESM.
2. Rockomotion
Read before watching the video
The video below is of a very similar mod. It demonstrates almost identically most of what Rockomotion does.
The reload animations are from a different mod.
Original Author: rockbiter68
Link to original mod
Description
An animation mod that will make the player movement more real.
Some people will really like this one.
Doesn't require an ESP or ESM.
List of all it affects
- All directions
- Walk, Run, Sneak and Sneak Run
- Subtle headbob
- Subtle inertia and leaning
- Works with weapons unequipped
- Universal, can work with any set or vanilla anims.
- Crippled movement
3. Springvale School Art HD
Before and After


Original Author: CUtePOiSOnPT
Link to original mod
Description
Changes the school art which is seen in Springvale School from blurry to high quality.
Doesn't require an ESP or ESM.
4. Dynamic Rocks FO3

Original Author: Jacksonelhage
Link to original mod
Description
Dynamically scatters small pebbles across the landscape in the the same way the engine renders grass. Adds a lot of landscape detail without a performance hit. Similar to what happens in Skyrim or Fallout 4.
Does not affect grass in any way.
5. Satellite Maps and Visible DC Neighbourhoods Combined
DC Ruins example from in-game

Original Authors: Kidflash and Temmis
Mod page with images of wasteland and DLC by Kidflash They will be in colour in the mod page but won't be in colour in FO3. FO3 will get the increased detail and resolution.
Mod Page with the increased DC ruins detail by Temmis
Description
This mod will greatly increase detail and clarity of the Pipboy maps for the wasteland and DLC.
You will see identifiable objects in the city districts and the wasteland.
Doesn't require an ESP or ESM.
6. A Senate Hearing Holotape Converted ESP

Original Author: GloomyJZ
Link to original mod
Description
Adds a 2min 30secs holotape recording regarding the U.S. Senate and the choice for America to exit the United Nations.
The holotape is in the National Archives in the same cell that Sydney is first found in. Look for a desk in the library that is behind the main rotunda.
The voices are done with ElevenLabs, so it sounds as if it's from the original game.
INSTALLATION ---------------------------------------------------------------------------------------------------------
You will need to download and install the original mod for the sound files. After that, delete it's esp and use this instead.
----------------------------------------------------------------------------------------------------------------------
7. Female Sitting Animation Replacer

Original Authors: Benedetto9 created this based on a mod by Fraper
Description
Replaces the sitting animation for the female characters.
Doesn't require an ESP or ESM.
8. Ogg Vorbis Libraries (Performance)
Original Author: KaneWright
Link to original mod
Description
Latest compiled Ogg Vorbis Libraries. The game uses it for decoding оgg audio format. Should help with audio performance.
Installation
- Go to Fallout 3 folder with the Fallout3.exe file
- Make backup libvorbis.dll and libvorbisfile.dll
- Put the new libvorbisfile.dll and libvorbis.dll files in your Fallout 3 directory
9. Power Armor Footstep Sound (PAFS)

Original Author: XxAarchangeLxX
Link to original mod
Description
Makes Power Armor Footstep Sounds similar to Fallout 4
Doesn't require an ESP or ESM.
Would pair well with FO4 Power Armor Perks (Abilities) which has a landing impact sound and some FO4 power armor functions
10. FO3 Northern Greenery Biome
- Affects only the upper 3rd of the wasteland
- Doesn't affect or change vanilla trees or flora overhaul mods
Affected Area



Original Author: Kalash96
Link to original mod
Requirements
- Original mod Needed for most of the assets
- Northern Greenery Biome The mod page contains necessary assets. Download it's file
- Wasted Pines This is needed for the pine trees and their LOD.
Description
Incredible mod that really deserves it's own page.
Overhauls the north part of the map down to Paradise Falls. Adds new hand placed trees, bushes, plants, grass, terrain textures to the area making the whole area seem new and distinct from the rest of the map. The idea is the effects of Oasis covers a greater area.
Detailed info and more images @ Northern Greenery Biome mentioned earlier
INSTALLATION ---------------------------------------------------------------------------------------------------------
- Install the original mod and delete the original ESP
- Install the ESP from the downloads section of this page
- Install the assets located at Northern Greenery Biome
- Install Wasted Pines and let it overwrite everything
11. Pass the Roach - Long Live the Radroach King

Original Author: Patchier
Link to original mod
Description
"When you slay The Roach King, you will usurp his throne, and radroaches the world over will recognize you as their sovereign, thus becoming your loyal allies."
This version is a re-creation of that mod with added perk and sound effect to make it more fun and like more of an event.
Requirements
Command Extender
ButcherPete
12. Unique Weapon Redux - FO3

Original Author: funny2018memebigchungus
Link to original mod
Description
Many of the unique weapons in the Capital Wasteland lack a unique appearance to set them apart from their generic counterparts. This mod endeavours to give these weapons unique textures and/or meshes to achieve consistency across the sandbox.
To keep gameplay balance intact, this is a purely visual overhaul. No stats have been touched to ensure functionality remains identical.
If you want to see some of the new models, click the link to the original mod page.
Requirements
Original Mod Assets
Installation
- Download the original mod, install
- Delete the esp
- Download and use the esp provided in the downloads section here
For the Apparel counterpart of this mod "FO3 Unique Apparel Redux", see link here
For high quality FO3 alternatives, see the mods below by Jacqueslws
13. Nut Water Overhaul

Original Author: NutnOff
Link to original mod
Suggested by badiser
Description
Nut Water Overhaul is a nice and beautiful touchup to the waters of the game, unfortunately with NVs water shader it is quite limited. This mod comes with a Plugin (which won't load any water based color, for ENB users in mind). There shouldn't be any performance hit, as the texture is the same size as vanilla, unless you use the INI settings below that affect performance negatively, as noted in that section.
The ESP is not necessary if you only want the new textures and don't care about the water record edits the original author made.
Requirements
Original Mod Assets
Installation
- Download the original mod, install
- Delete the esp
- If you want to use the same water edits made by NutnOff in his NV ESP, download the FO3 ESP from here
14. Project Reality Footsteps - FO3

Original Author: nickheggo
Link to original mod
Description
Replaces the vanilla footstep sounds with way more realistic sounding ones.
This is a converted esp, you will have to download the original mod and overwrite the esp with this one.
Kudos to Badiser for finding and suggesting it.
Requirements
Original Mod Assets
Installation
- Download the original mod, install
- Delete the esp
- Download and use the esp provided in the downloads section here
15. Unique Dogmeat - FO3

Original Author: QwibQwibMods
Link to original mod
Description
This mod gives Dogmeat a unique model inspired by his Fallout 4 counterpart
Requirements
Original Mod Assets
Installation
- Download the original mod Make sure it's V.1 or this esp won't work
- Install
- Delete the esp
- Download and use the esp provided in the downloads section here
16. Drug Visuals - FO3
Mentats Effect

A lot of whiskey effect

Cave Fungus and Mentats combination effect

Original Author: WitchScroll
Link to original mod
Description From Mod Page
Adds different visual effects to chem and alcohol items.
Does not alter chem or alcohol stats. Just adds visuals on use.
The effects of alcohol stack up to four times for increasing drunkenness.
Adds Different Visuals To The Following Items
- All Generic Alcohol (Beer, Scotch, Whiskey, etc.)
- Mentats
- Jet
- UltraJet
- Psycho
- Med-X
- Buffout
- Cave Fungus
More Info
- It comes with withdrawal visual effects.
- The visual effects stack if you use multiple drugs.
- The conversion carries over UUP changes
Installation
Mod manager or manual
17. Grimcast Radio - A Horror Radio Drama Station FO3

Original Mod Author: LazyGale
Link to original mod
Mod Page Description
![]()
Somewhere out in the twisted remains of the Mojave Wasteland lies an old, decrepit radio signal, broadcasting a station known as "Grimcast Radio." Its origins are uncertain, and by no means concrete, but the commonly accepted story is that the radio host, known only as Mister Grim, is an old world ghoul who has been a radio host since before the war. Before the bombs fell, he ran a niche broadcast show narrating a variety of horror stories, from urban legends, to published works, to true crime stories, and later on even works submitted by fans of the show. Over the years, Mister Grim brought on an assortment of guest actors to add new voices to the stories told, all with the help of a famous pianist and musician to really bring the Grimcast Horror Show to life. The show ran for nearly thirteen years, ending only when the Great War brought about the thermonuclear close to the old world. For a long time after, the show went silent – with nothing but dead air occupying the frequency that the broadcast had called home for over a decade. But, as humanity began to pick up the pieces and rebuild, and new societies took shape, Grimcast Radio has returned to the world to bring entertainment through thrilling tales to all those in the Wasteland with a functioning radio. Utilizing a combination of old recordings from before the war that were fortunately preserved, and broadcasting new installments from memory—occasionally with the help of promising new talent from across the wastes—Mister Grim remains dedicated to delivering riveting tales drenched in fear and fright to the denizens of the wasteland.![]()
- A brand new radio station available to listen to from the Pip-Boy.
- Features an assortment of short and long narrations lifted off of MrCreepyPasta's channel, with intermittent breaks in the form of Myuu's music. All have been edited and played around with to almost perfectly emulate the filtered effect prominently seen in other voice recordings and Mr. New Vegas's speeches.
- Tracks are played randomly, hopefully to avoid repetition. In the future this issue may be further addressed by adding more tracks, potentially from other voices in the horror story community.
Installation
- Download the original mod
- Install the conversion and let it overwrite the original
Section 1.5
These are some mods I made that either recreate gameplay effects from some NV mods or add content made by NV modders
The GoodBad Touch
Recreates the gameplay effect added by the NV mod Bad Touch NVSE where some objects like fire, electracy, etc cause harm to the player. FO3 version adds extra functionality of being able to warm by fires to improve HP.
Immersive Wasteland Pools
It's actually included in The GoodBad Touch but only affects toxic pools rather than all hazards. Recreates the functionality added by the NV mod Radioactive Muck
FO3 Climbing
Recreates the climbing ability added by the NV mod Climbing
True Movement FO3
Port of my own NV mod True Movement which make the laws of motion apply to the player.
Creature Feature
A configurable compilation of the best creatures mods by NV modders that I could find.
Location Based Graphics Settings - FPS Helper
A port of a performance plugin I made for new vegas. Ignore the large mod page description, that's for advanced users. The mod is simple to use out the box and Integrates into the vanilla settings menu via engine plugin.
Poor performance in areas like outside/inside Rivet City or specific city districts? This may be a solution.
Section 2: Links to Compatible NV Mods
The mods below are of very high quality and you can download and install them as you would any other FO3 mod. Click Spoiler buttons to see mod info
1. FO3 Unique Apparel Redux

Author: SophieBaybey
Converted by: Badiser
Description from mod page
In Fallout 3, many of the unique apparel in the Capital Wasteland lack a unique appearance to set them apart from their generic counterparts.
This mod endeavours to give these apparel unique textures to achieve consistency across the sandbox.
See more on the mod page
Installation: See mod page
Link
2. Fetal Position Skeleton
No ESP or ESM required

From the mod page:
"Humans no longer splay all their limbs out while going ragdoll. Now, they clutch their face or chest and might roll up into a ball."
This mod is very good and gives a more natural position to dead npcs
Installation: Install as normal
Link
3. Better Stand Up Animation
No ESP or ESM required

From the mod page:
"This is a beautified edit of "mt_knockdownfacedown" and "mt_knockdownfaceup" so you don't have to cringe every time you or an NPC wants to get up."
Big improvement when npcs are getting up off the ground
Installation: Install as normal
Link
4. Dramatic Inertia
No ESP or ESM required
Below is one of multiple movement animations added by this mod

This mod might be best for users that play in 3rd person camera. If you use 1st person, you best delete the forward walk with weapon equipped animation. I'll have to find it and post it's name at some point. All the others work very well.
Look at the gifs or video on the mod page to get the idea. Whether it's to your taste or not, It's an impressive mod.
Installation: Install as normal
Link
5. Dramatic Staggering
No ESP or ESM required
Below is one of multiple staggering animations added by this mod

Makes a big improvement to all staggering animations
Installation: Install as normal
Link
6. Wasted LOD DC - Upscaled and Recoloured
No ESP or ESM required

If combined with the below requirement, it improves the LOD of cliffs and rocks.
Requires:Wasted LOD - Cliffs
Link
7. Unnecessary Physics
No ESP or ESM required
Adds animations and physics to various objects.
- Baby carriages, tricycles, grills, roller skates have wheels that rotate.
- Some cars have doors, trunks and hoods that can be opened and closed.
- Shopping carts have detailed collision mesh and wheel hinges that can rotate.
- Movable tires (4 of them) are soft and deform on impacts.
- Brooms have skinned and movable cloth part.
- Flat mops are no longer skinned since it's not needed.
- Skulls (bloody and the regular ones) have hinged jaw.
- Waterpipes (an activators) have a valve that can be rotated.
- Certain stools that are not marked as a furniture can be moved.
- Workbenches have 2 of its handles movable.
Comes with a warning about save bloat.
Link
8. Pipboy 2500A & Glowing Tubes Edition Combined
No ESP or ESM required

Pipboy 2500a Author: EdisLeado
Link to mod
Pipboy 2500a Glowing Tubes Edition Author: IrregularJohn85
Link to mod
Description
Add the Pipboy2500A as high quality Pipboy replacer. There is a retexture of the tubes which goes well with it
Installation: Install as normal
9. Character Kit Remake - Teeth
No ESP or ESM required
Before

After

Author: Balebandr0
Kudos to J053F for finding this and confirming compatibility.
Description
The vanilla "teeth" are a flat plane, this mod gives teeth proper 3D geometry.
Textures are 1K
Installation: Install as normal
Link
10. Character Kit Remake - Hands
No ESP or ESM required

Author: Balebandr0
Kudos to J053F for finding this and confirming compatibility.
Description
Adds 3D nails and reshapes the vanilla hands into more believable anatomy. Removes edges from the meshes. See more on the original mod page.
Textures are 2K
Installation: Install as normal and delete the ESP
Link
11. Special Series - Fire Barrel FX
No ESP or ESM required


Author: OragasmicSneeze
Kudos to Badiser for finding this and confirming compatibility.
Description
New flame and smoke textures, custom smoke meshes AND the barrel actually has ashes in it!
See more on the original mod page.
Installation: Install as normal
Link
12. Pip-boy Glove Remade
No ESP or ESM required

Author: QwibQwibMods
Kudos to Badiser for finding this and confirming compatibility.
Description from mod page
Here is a simple port of my Pip-Boy Glove mod for Fallout 4 that I made. It will completely replace the vanilla model and textures. No ESP or anything just a direct replacer, so make sure that its not overridden in Mo2.
I have included patches for TYPE4 and Improved Vanilla Male Body.
The model is fairly high poly since I made it for Fallout 4 in mind, but I didn't notice any performance issues. Textures are reduced in resolution to fit the NV engine. Compatible with TTW and Playable Pip-Boy Glove
See more on the original mod page.
Installation: Install as normal
Link
13. Chain Link Fences
No ESP or ESM required

Author: DonKnots
Kudos to Badiser for finding this and confirming compatibility.
Description from mod page
Chain link fences are some of the more prolific meshes in FO3 and NV, so they can have a pretty big impact on how your game looks, so I recently wrapped up retexturing them. The textures are based on what a 70-ish year old fence in the SoCal desert looked like. The vanilla textures were made originally for the D.C. area, which is a far cry from the Mojave Desert, so the overly rusted and pinkish textures don't fit that well in NV anyway. I made hundreds of UV edits and the textures are 4096², so they look pretty good even up close, especially at higher resolutions. Refer to the screenshots to get an idea of what they will look like.
See more on the original mod page.
Installation: Install as normal
Link
14. I Finally Caved
No ESP or ESM required

Author: OrgasmicSneeze
Kudos to Badiser for finding this and confirming compatibility.
Description from mod page
Every single texture painstakingly remade, with more created/added. 71 in total.
Nearly every single mesh redone to implement new shader flags, parallax, and other changes. 244 in total.
What's all been reworked?
- Doors/entrances
- Floors/ground
- Ceilings
- Walls
- Ant mounds
- Sulfur caves
- Sulfur cave crystals
- Sulfur cave pools
- Scaffolding
- Cave transitions
- Lamplight caves
If it's in the dungeons -> caves folder, I changed it.
See more on the original mod page.
Installation: Install as normal
Link
15. PhySFX
NoESP or ESM required

Author: SophieBaybey
Kudos to Badiser for finding this and confirming compatibility.
Description from mod page
Replaces the physics impact audio for the following categories:
Generic small metal objects
Bottlecaps
Barrels
Glass bottles
Tin cans
Light and heavy impacts are covered. They're also correctly set up, unlike the original game, since by default Fallout 3 and New Vegas have much louder impact noises for light impacts, and quieter ones for heavy impacts.
See more on the original mod page.
Installation: Install as normal
Link