FALLOUT 4
Zebrina's Workshop Devices by Zebrina
Fallout 4 » Crafting - Home/Settlement
Added: 06/06/2017 - 12:26AM
Updated: 19/06/2017 - 09:37PM

106 Endorsements

1.3.0 Latest version

1,215 Unique D/Ls

3,710 Total D/Ls

15,278 Total Views

Uploaded by Zebrina

Description

Last updated at 21:37, 19 Jun 2017 Uploaded at 0:26, 6 Jun 2017

Description:

This mod adds many powered and mechanical objects to the workshop, such as switches, buttons, powered doors, and much more. Here's a list because I don't know what else to put here.

New Workshop Objects:

  • Buttons - Transfer power for a short adjustable duration.
  • Circuit Breakers - Similar to the standard switch, but not quite the same.
  • Power Button - Like the buttons but acts as a generator and generates power for a short duration when pressed.
  • Fuse Box Generator - Like circuit breakers but generates power.
  • Night-Time Switch - A switch that is only active during the night. Can be configured via a connected terminal.
  • Crane Bridges - See in game.
  • Power Lift - With variable amount of levels. Just place as many buttons below it as you wish, and the lift can go to each one of them. It'll make more sense in game, I hope.
  • Overdue Book Return Machine - With prizes!
  • Paint Mixer - Like the one in game but can also mix purple and orange paint (which serve no purpose however :P).
  • Pick-Me-Up Station without idle markers
  • Mega Security Door with concrete frame
  • Door with hatch - The hatch can be opened/closed independently of the door.
  • The Castle Armory Door - Opens when powered.

Some objects can be configured by connecting your pip-boy to them (see picture).

Requirements:

  • Wasteland Workshop
  • Contraptions Workshop
  • Nuka World



Compatibility:

Snap points are adjusted for Workshop Rearranged by d81, which I, since it's install, can not play without (I have tried). Snap points are also included for Wall Pass-Through Power Conduits by Daedragon.

Known Issues:

Sometimes when removing an object that has multiple parts e.g. the power lift, only the main part will be removed and the remaining parts will be stuck. If this happens - don't freak out - just open the console, target any part, and enter "disable". If the part disappeared, then enter "markfordelete" otherwise "enable". I recommend quick-saving before doing this process. Repeat for all parts that did not get removed.