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Last updated at 20:51, 20 Mar 2017 Uploaded at 22:49, 10 Jun 2016
NOTICE: Most of the videos below here are out-of-date and do not represent the current version
Sick of being a General with no army? A Sentinel with no back-up? A Director with no authority? An Agent with no support? It's time to make those empty titles mean something, the powers that be are now standing by to do your bidding. Fallout Commander or FCOM allows you to call in and command the forces of various factions. Organize your forces into squads and lead them into battle, or turn them into settlers and bring a faction presence to your settlements. The choice is yours, Commander.
Those of you familiar with "Enclave Commander" from earlier games will feel right at home with FCOM. Whether you're just looking to put together a small fireteam, or you want to overwhelm your enemies with sheer numbers and turn your game into a massive crashfest, FCOM has you covered. There are no spawn limits, you can spawn as many troops as your system can handle. After you install the mod and load up your game the mod will initialize and a command radio will be placed in your inventory along with a brief instruction holotape. Just click on the radio and go nuts, it's that simple. I recommend hotkeying the command radio to make it easier to use on the fly.
FCOM is also available on Xbox One for our console cousins to enjoy.
Endless Warfare by Devilswish182
War Of The Commonwealth by Engager and coreyhooe
NPCs Travel by skyquest
Constructible Guards by bryvood
-Removed all recycled Enclave dialogue in compliance with Nexus' and Bethesda's rules
-Fixed Enclave Scientists spawning in power armor
-Added new institute unit, Synth Bombers!
-Fixed Star Paladin spawning as a regular Paladin
-Tweaked some AI combat behaviors on FCOM units
-Fixed Enclave pilot having the wrong voice type
-Changed the unit preset that had bald spots to have better hair
-All new optional squad tracking feature
-Fixed major issues with the AI turning holstile on freindlies
-Buffed and rebalanced all unit stats
-Units now stay on individual orders until told to rejoin squad
-Fixed issues with a few broken deployments
-Star Paladin is now spawns alone again
-Fixed more issues with reset button
-Fixed the "Underwear bug"
-Fixed BoS deploying with the wrong units
-Units now immune to radiation and fall damage
-removed rocket launchers from FCOM leveled lists
-A few other very minor bugfixes
-FCOM.esp is now FCOM.esm for your modding convenience
-All scripts are now archived in a .ba2 for better optimaization and performance
-Units now regen health after combat
-units now have a dedicated menu button
-Settlers now have their own "squad" to protect them from the dismiss all command
-BoS can now choose between PA and non-PA units
-removed all officers
-deployed units are now easier to find thanks to pip-boy tracking during rendezvous
-All commands have been redone, and a couple new ones added.
-Units will now crouch/sneak with the player
-Fixed units leaving their power armor
-The reset button now actually works now
-The Star Paladin and Sigma Squad deployments have been redone
-Corrected BoS soldier with wrong voice type
-Fixed the issue with the vanilla Fast Travel Vertibird
-Fixed issues with the "assign squad" section of the unit menu
-Other minor improvements and bugfixes
-Added Enclave faction
-Added eyebots to all scout units
-Removed debug messages that were left over by accident
-Rewrote all scripts + added new scripts
-All new framework based around the RefCollectionAlias
-Better optimization and capsulation
-All new Waypoint system
-No more delay between commands
-More squads to choose from
-Edited items lists (again)
-Edited the follower radio slightly
-New radio command
-Resolved compatibility issues with Minutemen 2.0
-Fixed soldiers disappearing and not fast traveling with player
-Made all soldiers immune to the "intimidation" perk; got tired of accidently "pacifying" my own units when looking down the sights
-Changed the .esp name to simply "FCOM", going to keep it this way from now on
-Fixed unit menu showing up randomly or when looting, and added new unit menu option to "trade" gear
-Fixed the "Guard Location" package
-Fixed CAS vertibirds getting stuck
-New sandbox package for gen 2 synths; synths don't eat or sleep
-Edited gear for MM, RR, and synth troopers
-Random big fixes
-New individual unit command system
-New Vertibird unit for the BoS, Minutemen, and Railroad
-Edited Minutemen and RR gear
-Boosted unit stats
-Temporary fix for Command Radio not working while wearing power armor.
-Fixes issue with the "Dismiss" button vanishing during combat.
Q1. Why isn't this on PS4!?
A1. Because of Sony's restrictions it is impossible for FCOM to work on PS4.
Q2. Why isn't this balanced? This is way too OP!
A2. No **** that's the point.
Q3. This is ridiculous, you suck and your mod sucks!
Q4. Was it aliens?
Q5. Why is this "XCOM" themed?
A5. Because it's a cool theme, now get outta here!
Q6.Will Khaleesi sit on the Iron Throne?
A6. Of course she will.
Q7. Why are mommy and daddy fighting?
A7. It's not your fault kiddo, I blame the school system.
Bethesda for making Fallout 4
A huge thank you to Karell2015 for his help! Check out some of his most popular mods Construct a Custom Companion and Minutemen 2.0.
A very special shout-out to YouTuber BoogieBot5 for all of his epic battle videos with FCOM, I love seeing those!
An honorable mention to the legend himself J3X author of the original Enclave Commander mod for Fallout 3, the mod that inspired the creation of FCOM. For me and so many others Enclave Commander was always an essential mod, one that changed the entire Fallout 3 and New Vegas experiences for the better, and I can't thank him enough for that.