Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Utherien for the EG7 weapons notfree25 for the Resurrection scripts MadGodSheogorath for FCOM itself Niero for the Strigadae armor
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
File Upload
This is my first mod (just a patch tho). This turns the Coursers in the FCOM institute reinforcements into overpowered elite soldiers. They are ridiculously accurate, very durable and armed with powerful weapons... oh and they can come back from the dead.
I recommend you use this with mods that increase difficulty.
Added a new Misc file that adds Terminators and the Elite Coursers into the spawn list. Not really sure if this works properly. But if everything works fine they should show up with the usual Synth and Courser spawns. Starting around Level 70 upwards. Tested it so far with SKK Instant Battleground. Made the Terminators show up there at least. (At Level 100)